Allow setting different profiles for different controllers, and automatically use the appropriate profile directory.
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b8691df723
commit
e32b1526b3
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@ -136,11 +136,6 @@ bool BootCore(const std::string& _rFilename)
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}
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}
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if (game_ini.Exists("Core", "WiiProfile"))
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game_ini.Get("Core", "WiiProfile", &StartUp.strWiiControllerProfile);
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if (game_ini.Exists("Core", "GCProfile"))
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game_ini.Get("Core", "GCProfile", &StartUp.strGCControllerProfile);
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// Run the game
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// Init the core
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if (!Core::Init())
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@ -158,6 +153,7 @@ void Stop()
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SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
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StartUp.m_strUniqueID = "00000000";
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if (config_cache.valid)
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{
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config_cache.valid = false;
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@ -173,8 +169,6 @@ void Stop()
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StartUp.bDSPHLE = config_cache.bDSPHLE;
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StartUp.bDisableWiimoteSpeaker = config_cache.bDisableWiimoteSpeaker;
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StartUp.m_strVideoBackend = config_cache.strBackend;
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StartUp.strGCControllerProfile = "";
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StartUp.strWiiControllerProfile = "";
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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}
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}
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@ -139,8 +139,6 @@ struct SCoreStartupParameter
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int iTheme;
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int iPosX, iPosY, iWidth, iHeight;
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std::string strGCControllerProfile;
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std::string strWiiControllerProfile;
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enum EBootBS2
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{
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BOOT_DEFAULT,
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@ -56,7 +56,7 @@ void Initialize(void* const hwnd)
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g_controller_interface.Initialize();
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// load the saved controller config
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g_plugin.LoadConfig(SConfig::GetInstance().m_LocalCoreStartupParameter.strGCControllerProfile);
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g_plugin.LoadConfig(true);
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}
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void GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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@ -45,7 +45,7 @@ void Initialize(void* const hwnd)
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g_controller_interface.SetHwnd(hwnd);
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g_controller_interface.Initialize();
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g_plugin.LoadConfig(SConfig::GetInstance().m_LocalCoreStartupParameter.strWiiControllerProfile);
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g_plugin.LoadConfig(false);
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WiimoteReal::Initialize();
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@ -16,6 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "InputConfig.h"
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#include "../../Core/Src/ConfigManager.h"
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InputPlugin::~InputPlugin()
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{
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@ -26,25 +27,53 @@ InputPlugin::~InputPlugin()
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delete *i;
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}
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bool InputPlugin::LoadConfig(std::string ini)
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bool InputPlugin::LoadConfig(bool isGC)
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{
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IniFile inifile;
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std::string ini2 = ini;
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if (ini == "")
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ini = ini_name;
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if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini + ".ini"))
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IniFile game_ini;
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bool useProfile[4] = {false, false, false, false};
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std::string num[4] = {"1", "2", "3", "4"};
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std::string profile[4];
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() != "00000000")
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{
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std::string type;
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if (isGC)
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type = "GC";
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else
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type = "Wii";
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game_ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
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for (int i = 0; i < 4; i++)
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{
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if (game_ini.Exists("Core", (type + "Profile" + num[i]).c_str()))
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{
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useProfile[i] = true;
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game_ini.Get("Core", (type + "Profile" + num[i]).c_str(), &profile[i]);
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}
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}
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}
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if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
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{
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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e = controllers.end();
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for (; i!=e; ++i)
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for (int n = 0; i!=e; ++i, ++n)
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{
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// load settings from ini
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std::string section;
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section = (*i)->GetName();
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if (ini2 != "")
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section = "Profile";
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(*i)->LoadConfig(inifile.GetOrCreateSection(section.c_str()));
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if (useProfile[n])
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{
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IniFile profile_ini;
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std::string path;
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if (isGC)
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path = "Profiles/GCPad/";
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else
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path = "Profiles/Wiimote/";
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profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
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(*i)->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
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}
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else
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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// update refs
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(*i)->UpdateReferences(g_controller_interface);
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}
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@ -42,7 +42,7 @@ public:
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~InputPlugin();
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bool LoadConfig(std::string ini);
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bool LoadConfig(bool isGC);
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void SaveConfig();
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std::vector< ControllerEmu* > controllers;
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