ShaderGen: Cleanup uid data writing.
This commit is contained in:
parent
9eccd56ef0
commit
e31c2aa601
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@ -24,18 +24,17 @@
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#include "NativeVertexFormat.h"
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#include "NativeVertexFormat.h"
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#include "XFMemory.h"
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#include "XFMemory.h"
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// T.uid_data needs to have a struct named lighting_uid
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// uid_data needs to have a struct named lighting_uid
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template<class T,class UidType>
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template<class T,class UidDataT>
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void GenerateLightShader(T& object, int index, int litchan_index, const char* lightsName, int coloralpha)
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void GenerateLightShader(T& object, UidDataT& uid_data, int index, int litchan_index, const char* lightsName, int coloralpha)
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{
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{
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#define SetUidField(name, value) if (&object.GetUidData() != NULL) { object.GetUidData().name = value; };
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const LitChannel& chan = (litchan_index > 1) ? xfregs.alpha[litchan_index-2] : xfregs.color[litchan_index];
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const LitChannel& chan = (litchan_index > 1) ? xfregs.alpha[litchan_index-2] : xfregs.color[litchan_index];
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const char* swizzle = "xyzw";
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const char* swizzle = "xyzw";
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if (coloralpha == 1 ) swizzle = "xyz";
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if (coloralpha == 1 ) swizzle = "xyz";
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else if (coloralpha == 2 ) swizzle = "w";
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else if (coloralpha == 2 ) swizzle = "w";
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SetUidField(lit_chans[litchan_index].attnfunc, chan.attnfunc);
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uid_data.lit_chans[litchan_index].attnfunc = chan.attnfunc;
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SetUidField(lit_chans[litchan_index].diffusefunc, chan.diffusefunc);
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uid_data.lit_chans[litchan_index].diffusefunc = chan.diffusefunc;
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if (!(chan.attnfunc & 1)) {
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if (!(chan.attnfunc & 1)) {
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// atten disabled
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// atten disabled
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switch (chan.diffusefunc) {
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switch (chan.diffusefunc) {
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@ -94,8 +93,8 @@ void GenerateLightShader(T& object, int index, int litchan_index, const char* li
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// materials name is I_MATERIALS in vs and I_PMATERIALS in ps
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// materials name is I_MATERIALS in vs and I_PMATERIALS in ps
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// inColorName is color in vs and colors_ in ps
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// inColorName is color in vs and colors_ in ps
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// dest is o.colors_ in vs and colors_ in ps
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// dest is o.colors_ in vs and colors_ in ps
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template<class T, class UidType>
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template<class T, class UidDataT>
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void GenerateLightingShader(T& object, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest)
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void GenerateLightingShader(T& object, UidDataT& uid_data, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest)
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{
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{
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for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++)
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for (unsigned int j = 0; j < xfregs.numChan.numColorChans; j++)
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{
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{
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@ -104,7 +103,7 @@ void GenerateLightingShader(T& object, int components, const char* materialsName
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object.Write("{\n");
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object.Write("{\n");
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SetUidField(lit_chans[j].matsource, xfregs.color[j].matsource);
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uid_data.lit_chans[j].matsource = xfregs.color[j].matsource;
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if (color.matsource) {// from vertex
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if (color.matsource) {// from vertex
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if (components & (VB_HAS_COL0 << j))
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if (components & (VB_HAS_COL0 << j))
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object.Write("mat = %s%d;\n", inColorName, j);
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object.Write("mat = %s%d;\n", inColorName, j);
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@ -116,9 +115,9 @@ void GenerateLightingShader(T& object, int components, const char* materialsName
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else // from color
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else // from color
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object.Write("mat = %s[%d];\n", materialsName, j+2);
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object.Write("mat = %s[%d];\n", materialsName, j+2);
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SetUidField(lit_chans[j].enablelighting, xfregs.color[j].enablelighting);
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uid_data.lit_chans[j].enablelighting = xfregs.color[j].enablelighting;
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if (color.enablelighting) {
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if (color.enablelighting) {
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SetUidField(lit_chans[j].ambsource, xfregs.color[j].ambsource);
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uid_data.lit_chans[j].ambsource = xfregs.color[j].ambsource;
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if (color.ambsource) { // from vertex
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if (color.ambsource) { // from vertex
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if (components & (VB_HAS_COL0<<j) )
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if (components & (VB_HAS_COL0<<j) )
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object.Write("lacc = %s%d;\n", inColorName, j);
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object.Write("lacc = %s%d;\n", inColorName, j);
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@ -136,7 +135,7 @@ void GenerateLightingShader(T& object, int components, const char* materialsName
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}
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}
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// check if alpha is different
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// check if alpha is different
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SetUidField(lit_chans[j+2].matsource, xfregs.alpha[j].matsource);
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uid_data.lit_chans[j+2].matsource = xfregs.alpha[j].matsource;
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if (alpha.matsource != color.matsource) {
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if (alpha.matsource != color.matsource) {
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if (alpha.matsource) {// from vertex
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if (alpha.matsource) {// from vertex
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if (components & (VB_HAS_COL0<<j))
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if (components & (VB_HAS_COL0<<j))
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@ -149,10 +148,10 @@ void GenerateLightingShader(T& object, int components, const char* materialsName
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object.Write("mat.w = %s[%d].w;\n", materialsName, j+2);
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object.Write("mat.w = %s[%d].w;\n", materialsName, j+2);
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}
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}
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SetUidField(lit_chans[j+2].enablelighting, xfregs.alpha[j].enablelighting);
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uid_data.lit_chans[j+2].enablelighting = xfregs.alpha[j].enablelighting;
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if (alpha.enablelighting)
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if (alpha.enablelighting)
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{
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{
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SetUidField(lit_chans[j+2].ambsource, xfregs.alpha[j].ambsource);
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uid_data.lit_chans[j+2].ambsource = xfregs.alpha[j].ambsource;
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if (alpha.ambsource) {// from vertex
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if (alpha.ambsource) {// from vertex
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if (components & (VB_HAS_COL0<<j) )
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if (components & (VB_HAS_COL0<<j) )
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object.Write("lacc.w = %s%d.w;\n", inColorName, j);
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object.Write("lacc.w = %s%d.w;\n", inColorName, j);
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@ -173,12 +172,12 @@ void GenerateLightingShader(T& object, int components, const char* materialsName
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{
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{
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// both have lighting, test if they use the same lights
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// both have lighting, test if they use the same lights
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int mask = 0;
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int mask = 0;
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SetUidField(lit_chans[j].attnfunc, color.attnfunc);
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uid_data.lit_chans[j].attnfunc = color.attnfunc;
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SetUidField(lit_chans[j+2].attnfunc, alpha.attnfunc);
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uid_data.lit_chans[j+2].attnfunc = alpha.attnfunc;
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SetUidField(lit_chans[j].diffusefunc, color.diffusefunc);
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uid_data.lit_chans[j].diffusefunc = color.diffusefunc;
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SetUidField(lit_chans[j+2].diffusefunc, alpha.diffusefunc);
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uid_data.lit_chans[j+2].diffusefunc = alpha.diffusefunc;
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SetUidField(lit_chans[j].light_mask, color.GetFullLightMask());
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uid_data.lit_chans[j].light_mask = color.GetFullLightMask();
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SetUidField(lit_chans[j+2].light_mask, alpha.GetFullLightMask());
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uid_data.lit_chans[j+2].light_mask = alpha.GetFullLightMask();
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if(color.lightparams == alpha.lightparams)
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if(color.lightparams == alpha.lightparams)
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{
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{
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mask = color.GetFullLightMask() & alpha.GetFullLightMask();
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mask = color.GetFullLightMask() & alpha.GetFullLightMask();
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@ -188,7 +187,7 @@ void GenerateLightingShader(T& object, int components, const char* materialsName
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{
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{
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if (mask & (1<<i))
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if (mask & (1<<i))
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{
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{
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GenerateLightShader<T,UidType>(object, i, j, lightsName, 3);
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GenerateLightShader<T,UidDataT>(object, uid_data, i, j, lightsName, 3);
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}
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}
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}
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}
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}
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}
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@ -198,9 +197,9 @@ void GenerateLightingShader(T& object, int components, const char* materialsName
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for (int i = 0; i < 8; ++i)
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for (int i = 0; i < 8; ++i)
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{
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{
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if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
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if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
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GenerateLightShader<T,UidType>(object, i, j, lightsName, 1);
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GenerateLightShader<T,UidDataT>(object, uid_data, i, j, lightsName, 1);
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if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
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if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
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GenerateLightShader<T,UidType>(object, i, j+2, lightsName, 2);
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GenerateLightShader<T,UidDataT>(object, uid_data, i, j+2, lightsName, 2);
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}
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}
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}
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}
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else if (color.enablelighting || alpha.enablelighting)
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else if (color.enablelighting || alpha.enablelighting)
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@ -210,17 +209,16 @@ void GenerateLightingShader(T& object, int components, const char* materialsName
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const int lit_index = color.enablelighting ? j : (j+2);
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const int lit_index = color.enablelighting ? j : (j+2);
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int coloralpha = color.enablelighting ? 1 : 2;
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int coloralpha = color.enablelighting ? 1 : 2;
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SetUidField(lit_chans[lit_index].light_mask, workingchannel.GetFullLightMask());
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uid_data.lit_chans[lit_index].light_mask = workingchannel.GetFullLightMask();
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for (int i = 0; i < 8; ++i)
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for (int i = 0; i < 8; ++i)
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{
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{
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if (workingchannel.GetFullLightMask() & (1<<i))
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if (workingchannel.GetFullLightMask() & (1<<i))
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GenerateLightShader<T,UidType>(object, i, lit_index, lightsName, coloralpha);
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GenerateLightShader<T,UidDataT>(object, uid_data, i, lit_index, lightsName, coloralpha);
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}
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}
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}
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}
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object.Write("%s%d = mat * saturate(lacc);\n", dest, j);
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object.Write("%s%d = mat * saturate(lacc);\n", dest, j);
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object.Write("}\n");
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object.Write("}\n");
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}
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}
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}
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}
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#undef SetUidField
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#endif // _LIGHTINGSHADERGEN_H_
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#endif // _LIGHTINGSHADERGEN_H_
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@ -37,10 +37,10 @@
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// output is given by .outreg
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// output is given by .outreg
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// tevtemp is set according to swapmodetables and
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// tevtemp is set according to swapmodetables and
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template<class T> static void WriteStage(char *&p, int n, API_TYPE ApiType);
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template<class T> static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType);
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template<class T> static void SampleTexture(T& out, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
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template<class T> static void SampleTexture(T& out, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
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template<class T> static void WriteAlphaTest(T& out, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
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template<class T> static void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth);
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template<class T> static void WriteFog(T& out);
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template<class T> static void WriteFog(T& out, pixel_shader_uid_data& uid_data);
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static const char *tevKSelTableC[] = // KCSEL
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static const char *tevKSelTableC[] = // KCSEL
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{
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{
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@ -272,13 +272,15 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
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// TODO: Where does this TODO belong again...?
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// TODO: Where does this TODO belong again...?
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// TODO: Can be optimized if using alpha pass
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// TODO: Can be optimized if using alpha pass
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#define SetUidField(name, value) if (&out.GetUidData() != NULL) {out.GetUidData().name = value; };
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// Non-uid template parameters will write to the dummy data (=> gets optimized out)
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#define OR_UidField(name, value) if (&out.GetUidData() != NULL) {out.GetUidData().name |= value; };
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pixel_shader_uid_data dummy_data;
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pixel_shader_uid_data& uid_data = (&out.GetUidData() != NULL) ? out.GetUidData() : dummy_data;
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out.SetBuffer(text);
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out.SetBuffer(text);
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if (out.GetBuffer() != NULL)
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if (out.GetBuffer() != NULL)
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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/// text[sizeof(text) - 1] = 0x7C; // canary
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text[sizeof(text) - 1] = 0x7C; // canary
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unsigned int numStages = bpmem.genMode.numtevstages + 1;
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unsigned int numStages = bpmem.genMode.numtevstages + 1;
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unsigned int numTexgen = bpmem.genMode.numtexgens;
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unsigned int numTexgen = bpmem.genMode.numtexgens;
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@ -289,12 +291,12 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
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out.Write("//%i TEV stages, %i texgens, XXX IND stages\n",
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out.Write("//%i TEV stages, %i texgens, XXX IND stages\n",
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numStages, numTexgen/*, bpmem.genMode.numindstages*/);
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numStages, numTexgen/*, bpmem.genMode.numindstages*/);
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// SetUidField(components, components); // TODO: Enable once per pixel lighting is implemented again
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// uid_data.components = components; // TODO: Enable once per pixel lighting is implemented again
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SetUidField(dstAlphaMode, dstAlphaMode);
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uid_data.dstAlphaMode = dstAlphaMode;
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SetUidField(genMode.numindstages, bpmem.genMode.numindstages);
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uid_data.genMode.numindstages = bpmem.genMode.numindstages;
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SetUidField(genMode.numtevstages, bpmem.genMode.numtevstages);
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uid_data.genMode.numtevstages = bpmem.genMode.numtevstages;
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SetUidField(genMode.numtexgens, bpmem.genMode.numtexgens);
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uid_data.genMode.numtexgens = bpmem.genMode.numtexgens;
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if (ApiType == API_OPENGL)
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if (ApiType == API_OPENGL)
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{
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{
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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{
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SetUidField(xfregs_numTexGen_numTexGens, xfregs.numTexGen.numTexGens);
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uid_data.xfregs_numTexGen_numTexGens = xfregs.numTexGen.numTexGens;
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if (xfregs.numTexGen.numTexGens < 7)
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if (xfregs.numTexGen.numTexGens < 7)
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{
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{
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out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
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out.Write("\tfloat3 _norm0 = normalize(Normal.xyz);\n\n");
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for (unsigned int i = 0; i < numTexgen; ++i)
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for (unsigned int i = 0; i < numTexgen; ++i)
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{
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{
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// optional perspective divides
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// optional perspective divides
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SetUidField(texMtxInfo[i].projection, xfregs.texMtxInfo[i].projection);
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uid_data.texMtxInfo[i].projection = xfregs.texMtxInfo[i].projection;
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if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ)
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if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ)
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{
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{
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out.Write("\tif (uv%d.z != 0.0f)", i);
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out.Write("\tif (uv%d.z != 0.0f)", i);
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@ -520,7 +522,7 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
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}
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}
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}
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}
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SetUidField(nIndirectStagesUsed, nIndirectStagesUsed);
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uid_data.nIndirectStagesUsed = nIndirectStagesUsed;
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for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
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for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
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{
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{
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if (nIndirectStagesUsed & (1 << i))
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if (nIndirectStagesUsed & (1 << i))
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@ -531,23 +533,23 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
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/// TODO: Cleanup...
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/// TODO: Cleanup...
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if (i == 0)
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if (i == 0)
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{
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{
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SetUidField(tevindref.bc0, texcoord);
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uid_data.tevindref.bc0 = texcoord;
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SetUidField(tevindref.bi0, texmap);
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uid_data.tevindref.bi0 = texmap;
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}
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}
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else if (i == 1)
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else if (i == 1)
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{
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{
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SetUidField(tevindref.bc1, texcoord);
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uid_data.tevindref.bc1 = texcoord;
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SetUidField(tevindref.bi1, texmap);
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uid_data.tevindref.bi1 = texmap;
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}
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}
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else if (i == 2)
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else if (i == 2)
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{
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{
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SetUidField(tevindref.bc3, texcoord);
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uid_data.tevindref.bc3 = texcoord;
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SetUidField(tevindref.bi2, texmap);
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uid_data.tevindref.bi2 = texmap;
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}
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}
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else
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else
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{
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{
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SetUidField(tevindref.bc4, texcoord);
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uid_data.tevindref.bc4 = texcoord;
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SetUidField(tevindref.bi4, texmap);
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uid_data.tevindref.bi4 = texmap;
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}
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}
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if (texcoord < numTexgen)
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if (texcoord < numTexgen)
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{
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{
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@ -576,17 +578,17 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
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// Uid fields for BuildSwapModeTable are set in WriteStage
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// Uid fields for BuildSwapModeTable are set in WriteStage
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BuildSwapModeTable();
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BuildSwapModeTable();
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for (unsigned int i = 0; i < numStages; i++)
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for (unsigned int i = 0; i < numStages; i++)
|
||||||
WriteStage<T>(out, i, ApiType); // build the equation for this stage
|
WriteStage<T>(out, uid_data, i, ApiType); // build the equation for this stage
|
||||||
|
|
||||||
if (numStages)
|
if (numStages)
|
||||||
{
|
{
|
||||||
// The results of the last texenv stage are put onto the screen,
|
// The results of the last texenv stage are put onto the screen,
|
||||||
// regardless of the used destination register
|
// regardless of the used destination register
|
||||||
SetUidField(combiners[numStages-1].colorC.dest, bpmem.combiners[numStages-1].colorC.dest); // TODO: These probably don't need to be set anymore here...
|
uid_data.combiners[numStages-1].colorC.dest = bpmem.combiners[numStages-1].colorC.dest; // TODO: These probably don't need to be set anymore here...
|
||||||
SetUidField(combiners[numStages-1].alphaC.dest, bpmem.combiners[numStages-1].alphaC.dest);
|
uid_data.combiners[numStages-1].alphaC.dest = bpmem.combiners[numStages-1].alphaC.dest;
|
||||||
if(bpmem.combiners[numStages - 1].colorC.dest != 0)
|
if(bpmem.combiners[numStages - 1].colorC.dest != 0)
|
||||||
{
|
{
|
||||||
/// SetUidField(combiners[numStages-1].colorC.dest, bpmem.combiners[numStages-1].colorC.dest);
|
/// uid_data.combiners[numStages-1].colorC.dest = bpmem.combiners[numStages-1].colorC.dest;
|
||||||
bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored;
|
bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored;
|
||||||
out.Write("\tprev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
|
out.Write("\tprev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
|
||||||
RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl;
|
RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl;
|
||||||
|
@ -603,9 +605,9 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
|
||||||
out.Write("\tprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
out.Write("\tprev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
|
||||||
|
|
||||||
AlphaTest::TEST_RESULT Pretest = bpmem.alpha_test.TestResult();
|
AlphaTest::TEST_RESULT Pretest = bpmem.alpha_test.TestResult();
|
||||||
SetUidField(Pretest, Pretest);
|
uid_data.Pretest = Pretest;
|
||||||
if (Pretest == AlphaTest::UNDETERMINED)
|
if (Pretest == AlphaTest::UNDETERMINED)
|
||||||
WriteAlphaTest<T>(out, ApiType, dstAlphaMode, per_pixel_depth);
|
WriteAlphaTest<T>(out, uid_data, ApiType, dstAlphaMode, per_pixel_depth);
|
||||||
|
|
||||||
|
|
||||||
// the screen space depth value = far z + (clip z / clip w) * z range
|
// the screen space depth value = far z + (clip z / clip w) * z range
|
||||||
|
@ -619,9 +621,9 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
|
||||||
}
|
}
|
||||||
|
|
||||||
// Note: depth textures are disabled if early depth test is enabled
|
// Note: depth textures are disabled if early depth test is enabled
|
||||||
SetUidField(ztex.op, bpmem.ztex2.op);
|
uid_data.ztex.op = bpmem.ztex2.op;
|
||||||
SetUidField(per_pixel_depth, per_pixel_depth);
|
uid_data.per_pixel_depth = per_pixel_depth;
|
||||||
SetUidField(fog.fsel, bpmem.fog.c_proj_fsel.fsel);
|
uid_data.fog.fsel = bpmem.fog.c_proj_fsel.fsel;
|
||||||
|
|
||||||
// depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either
|
// depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either
|
||||||
bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
|
bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
|
||||||
|
@ -650,7 +652,7 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
WriteFog<T>(out);
|
WriteFog<T>(out, uid_data);
|
||||||
out.Write("\tocol0 = prev;\n");
|
out.Write("\tocol0 = prev;\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -666,8 +668,9 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u
|
||||||
}
|
}
|
||||||
|
|
||||||
out.Write("}\n");
|
out.Write("}\n");
|
||||||
/// if (text[sizeof(text) - 1] != 0x7C)
|
|
||||||
/// PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
|
if (text[sizeof(text) - 1] != 0x7C)
|
||||||
|
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
|
||||||
|
|
||||||
if (out.GetBuffer() != NULL)
|
if (out.GetBuffer() != NULL)
|
||||||
setlocale(LC_NUMERIC, ""); // restore locale
|
setlocale(LC_NUMERIC, ""); // restore locale
|
||||||
|
@ -720,7 +723,7 @@ static const char *TEVCMPAlphaOPTable[16] =
|
||||||
|
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void WriteStage(T& out, int n, API_TYPE ApiType)
|
static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType)
|
||||||
{
|
{
|
||||||
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
||||||
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
||||||
|
@ -732,14 +735,14 @@ static void WriteStage(T& out, int n, API_TYPE ApiType)
|
||||||
|
|
||||||
out.Write("// TEV stage %d\n", n);
|
out.Write("// TEV stage %d\n", n);
|
||||||
|
|
||||||
OR_UidField(bHasIndStage, bHasIndStage << n);
|
uid_data.bHasIndStage |= bHasIndStage << n;
|
||||||
if (n < 8) { OR_UidField(tevorders_n_texcoord1, texcoord << (3 * n)); }
|
if (n < 8) { uid_data.tevorders_n_texcoord1 |= texcoord << (3 * n); }
|
||||||
else OR_UidField(tevorders_n_texcoord2, texcoord << (3 * n - 24));
|
else uid_data.tevorders_n_texcoord2 |= texcoord << (3 * n - 24);
|
||||||
if (bHasIndStage)
|
if (bHasIndStage)
|
||||||
{
|
{
|
||||||
OR_UidField(tevind_n_bs, bpmem.tevind[n].bs << (2*n));
|
uid_data.tevind_n_bs |= bpmem.tevind[n].bs << (2*n);
|
||||||
OR_UidField(tevind_n_bt, bpmem.tevind[n].bt << (2*n));
|
uid_data.tevind_n_bt |= bpmem.tevind[n].bt << (2*n);
|
||||||
OR_UidField(tevind_n_fmt, bpmem.tevind[n].fmt << (2*n));
|
uid_data.tevind_n_fmt |= bpmem.tevind[n].fmt << (2*n);
|
||||||
|
|
||||||
out.Write("// indirect op\n");
|
out.Write("// indirect op\n");
|
||||||
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
|
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
|
||||||
|
@ -754,14 +757,14 @@ static void WriteStage(T& out, int n, API_TYPE ApiType)
|
||||||
out.Write("float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
|
out.Write("float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
|
||||||
|
|
||||||
// bias
|
// bias
|
||||||
if (n < 8) { OR_UidField(tevind_n_bias1, bpmem.tevind[n].bias << (3*n)); } /// XXX: brackets?
|
if (n < 8) { uid_data.tevind_n_bias1 |= bpmem.tevind[n].bias << (3*n); } /// XXX: brackets?
|
||||||
else OR_UidField(tevind_n_bias2, bpmem.tevind[n].bias << (3*n - 24));
|
else uid_data.tevind_n_bias2 |= bpmem.tevind[n].bias << (3*n - 24);
|
||||||
if (bpmem.tevind[n].bias != ITB_NONE )
|
if (bpmem.tevind[n].bias != ITB_NONE )
|
||||||
out.Write("indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
|
out.Write("indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
|
||||||
|
|
||||||
// multiply by offset matrix and scale
|
// multiply by offset matrix and scale
|
||||||
if (n < 8) { OR_UidField(tevind_n_mid1, bpmem.tevind[n].mid << (4*n)); } /// XXX: brackets?
|
if (n < 8) { uid_data.tevind_n_mid1 |= bpmem.tevind[n].mid << (4*n); } /// XXX: brackets?
|
||||||
else OR_UidField(tevind_n_mid2, bpmem.tevind[n].mid << (4*n - 32));
|
else uid_data.tevind_n_mid2 |= bpmem.tevind[n].mid << (4*n - 32);
|
||||||
if (bpmem.tevind[n].mid != 0)
|
if (bpmem.tevind[n].mid != 0)
|
||||||
{
|
{
|
||||||
if (bpmem.tevind[n].mid <= 3)
|
if (bpmem.tevind[n].mid <= 3)
|
||||||
|
@ -795,12 +798,12 @@ static void WriteStage(T& out, int n, API_TYPE ApiType)
|
||||||
// Wrapping
|
// Wrapping
|
||||||
// ---------
|
// ---------
|
||||||
|
|
||||||
if (n < 8) { OR_UidField(tevind_n_sw1, bpmem.tevind[n].sw << (3 * n)); }
|
if (n < 8) { uid_data.tevind_n_sw1 |= bpmem.tevind[n].sw << (3 * n); }
|
||||||
else OR_UidField(tevind_n_sw2, bpmem.tevind[n].sw << (3 * n - 24));
|
else uid_data.tevind_n_sw2 |= bpmem.tevind[n].sw << (3 * n - 24);
|
||||||
if (n < 8) { OR_UidField(tevind_n_tw1, bpmem.tevind[n].tw << (3 * n)); }
|
if (n < 8) { uid_data.tevind_n_tw1 |= bpmem.tevind[n].tw << (3 * n); }
|
||||||
else OR_UidField(tevind_n_tw2, bpmem.tevind[n].tw << (3 * n - 24));
|
else uid_data.tevind_n_tw2 |= bpmem.tevind[n].tw << (3 * n - 24);
|
||||||
|
|
||||||
OR_UidField(tevind_n_fb_addprev, bpmem.tevind[n].fb_addprev << n);
|
uid_data.tevind_n_fb_addprev |= bpmem.tevind[n].fb_addprev << n;
|
||||||
|
|
||||||
// wrap S
|
// wrap S
|
||||||
if (bpmem.tevind[n].sw == ITW_OFF)
|
if (bpmem.tevind[n].sw == ITW_OFF)
|
||||||
|
@ -827,8 +830,8 @@ static void WriteStage(T& out, int n, API_TYPE ApiType)
|
||||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
|
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
|
||||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
|
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
|
||||||
|
|
||||||
SetUidField(combiners[n].colorC.hex, cc.hex&0xFFFFFF);
|
uid_data.combiners[n].colorC.hex = cc.hex & 0xFFFFFF;
|
||||||
SetUidField(combiners[n].alphaC.hex, ac.hex&0xFFFFFF);
|
uid_data.combiners[n].alphaC.hex = ac.hex & 0xFFFFFF;
|
||||||
|
|
||||||
if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
|
if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
|
||||||
|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
|
|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC
|
||||||
|
@ -838,10 +841,10 @@ static void WriteStage(T& out, int n, API_TYPE ApiType)
|
||||||
|| ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
|
|| ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA)
|
||||||
{
|
{
|
||||||
const int i = bpmem.combiners[n].alphaC.rswap;
|
const int i = bpmem.combiners[n].alphaC.rswap;
|
||||||
OR_UidField(tevksel_n_swap, bpmem.tevksel[i*2 ].swap1 << (i*2));
|
uid_data.tevksel_n_swap |= bpmem.tevksel[i*2 ].swap1 << (i*2);
|
||||||
OR_UidField(tevksel_n_swap, bpmem.tevksel[i*2+1].swap1 << (i*2 + 1));
|
uid_data.tevksel_n_swap |= bpmem.tevksel[i*2+1].swap1 << (i*2 + 1);
|
||||||
OR_UidField(tevksel_n_swap, bpmem.tevksel[i*2 ].swap2 << (i*2 + 16));
|
uid_data.tevksel_n_swap |= bpmem.tevksel[i*2 ].swap2 << (i*2 + 16);
|
||||||
OR_UidField(tevksel_n_swap, bpmem.tevksel[i*2+1].swap2 << (i*2 + 17));
|
uid_data.tevksel_n_swap |= bpmem.tevksel[i*2+1].swap2 << (i*2 + 17);
|
||||||
|
|
||||||
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
||||||
out.Write("rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
|
out.Write("rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
|
||||||
|
@ -861,10 +864,10 @@ static void WriteStage(T& out, int n, API_TYPE ApiType)
|
||||||
}
|
}
|
||||||
|
|
||||||
const int i = bpmem.combiners[n].alphaC.tswap;
|
const int i = bpmem.combiners[n].alphaC.tswap;
|
||||||
OR_UidField(tevksel_n_swap, bpmem.tevksel[i*2 ].swap1 << (i*2));
|
uid_data.tevksel_n_swap |= bpmem.tevksel[i*2 ].swap1 << (i*2);
|
||||||
OR_UidField(tevksel_n_swap, bpmem.tevksel[i*2+1].swap1 << (i*2 + 1));
|
uid_data.tevksel_n_swap |= bpmem.tevksel[i*2+1].swap1 << (i*2 + 1);
|
||||||
OR_UidField(tevksel_n_swap, bpmem.tevksel[i*2 ].swap2 << (i*2 + 16));
|
uid_data.tevksel_n_swap |= bpmem.tevksel[i*2 ].swap2 << (i*2 + 16);
|
||||||
OR_UidField(tevksel_n_swap, bpmem.tevksel[i*2+1].swap2 << (i*2 + 17));
|
uid_data.tevksel_n_swap |= bpmem.tevksel[i*2+1].swap2 << (i*2 + 17);
|
||||||
|
|
||||||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||||
|
@ -1116,7 +1119,7 @@ static const char *tevAlphaFunclogicTable[] =
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void WriteAlphaTest(T& out, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth)
|
static void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth)
|
||||||
{
|
{
|
||||||
static const char *alphaRef[2] =
|
static const char *alphaRef[2] =
|
||||||
{
|
{
|
||||||
|
@ -1129,9 +1132,9 @@ static void WriteAlphaTest(T& out, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode,
|
||||||
// using discard then return works the same in cg and dx9 but not in dx11
|
// using discard then return works the same in cg and dx9 but not in dx11
|
||||||
out.Write("\tif(!( ");
|
out.Write("\tif(!( ");
|
||||||
|
|
||||||
SetUidField(alpha_test.comp0, bpmem.alpha_test.comp0);
|
uid_data.alpha_test.comp0 = bpmem.alpha_test.comp0;
|
||||||
SetUidField(alpha_test.logic, bpmem.alpha_test.comp1);
|
uid_data.alpha_test.logic = bpmem.alpha_test.comp1;
|
||||||
SetUidField(alpha_test.logic, bpmem.alpha_test.logic);
|
uid_data.alpha_test.logic = bpmem.alpha_test.logic;
|
||||||
|
|
||||||
// Lookup the first component from the alpha function table
|
// Lookup the first component from the alpha function table
|
||||||
int compindex = bpmem.alpha_test.comp0;
|
int compindex = bpmem.alpha_test.comp0;
|
||||||
|
@ -1160,7 +1163,7 @@ static void WriteAlphaTest(T& out, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode,
|
||||||
// when the alpha test fail. This is not a correct implementation because
|
// when the alpha test fail. This is not a correct implementation because
|
||||||
// even if the depth test fails the fragment could be alpha blended, but
|
// even if the depth test fails the fragment could be alpha blended, but
|
||||||
// we don't have a choice.
|
// we don't have a choice.
|
||||||
SetUidField(alpha_test.use_zcomploc_hack, bpmem.zcontrol.early_ztest && bpmem.zmode.updateenable);
|
uid_data.alpha_test.use_zcomploc_hack = bpmem.zcontrol.early_ztest && bpmem.zmode.updateenable;
|
||||||
if (!(bpmem.zcontrol.early_ztest && bpmem.zmode.updateenable))
|
if (!(bpmem.zcontrol.early_ztest && bpmem.zmode.updateenable))
|
||||||
{
|
{
|
||||||
out.Write("\t\tdiscard;\n");
|
out.Write("\t\tdiscard;\n");
|
||||||
|
@ -1184,13 +1187,13 @@ static const char *tevFogFuncsTable[] =
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
static void WriteFog(T& out)
|
static void WriteFog(T& out, pixel_shader_uid_data& uid_data)
|
||||||
{
|
{
|
||||||
SetUidField(fog.fsel, bpmem.fog.c_proj_fsel.fsel);
|
uid_data.fog.fsel = bpmem.fog.c_proj_fsel.fsel;
|
||||||
if(bpmem.fog.c_proj_fsel.fsel == 0)
|
if(bpmem.fog.c_proj_fsel.fsel == 0)
|
||||||
return; // no Fog
|
return; // no Fog
|
||||||
|
|
||||||
SetUidField(fog.proj, bpmem.fog.c_proj_fsel.proj);
|
uid_data.fog.proj = bpmem.fog.c_proj_fsel.proj;
|
||||||
|
|
||||||
out.SetConstantsUsed(C_FOG, C_FOG+1);
|
out.SetConstantsUsed(C_FOG, C_FOG+1);
|
||||||
if (bpmem.fog.c_proj_fsel.proj == 0)
|
if (bpmem.fog.c_proj_fsel.proj == 0)
|
||||||
|
@ -1209,7 +1212,7 @@ static void WriteFog(T& out)
|
||||||
// x_adjust = sqrt((x-center)^2 + k^2)/k
|
// x_adjust = sqrt((x-center)^2 + k^2)/k
|
||||||
// ze *= x_adjust
|
// ze *= x_adjust
|
||||||
// this is completely theoretical as the real hardware seems to use a table intead of calculating the values.
|
// this is completely theoretical as the real hardware seems to use a table intead of calculating the values.
|
||||||
SetUidField(fog.RangeBaseEnabled, bpmem.fogRange.Base.Enabled);
|
uid_data.fog.RangeBaseEnabled = bpmem.fogRange.Base.Enabled;
|
||||||
if(bpmem.fogRange.Base.Enabled)
|
if(bpmem.fogRange.Base.Enabled)
|
||||||
{
|
{
|
||||||
out.SetConstantsUsed(C_FOG+2, C_FOG+2);
|
out.SetConstantsUsed(C_FOG+2, C_FOG+2);
|
||||||
|
|
|
@ -83,14 +83,15 @@ extern const char *WriteLocation(API_TYPE api_type);
|
||||||
template<class T>
|
template<class T>
|
||||||
void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
{
|
{
|
||||||
#undef SetUidField
|
// Non-uid template parameters will write to the dummy data (=> gets optimized out)
|
||||||
#define SetUidField(name, value) if (&out.GetUidData() != NULL) {out.GetUidData().name = value; };
|
vertex_shader_uid_data dummy_data;
|
||||||
|
vertex_shader_uid_data& uid_data = (&out.GetUidData() != NULL) ? out.GetUidData() : dummy_data;
|
||||||
|
|
||||||
out.SetBuffer(text);
|
out.SetBuffer(text);
|
||||||
if (out.GetBuffer() != NULL)
|
if (out.GetBuffer() != NULL)
|
||||||
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
|
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
|
||||||
|
|
||||||
// text[sizeof(text) - 1] = 0x7C; // canary
|
text[sizeof(text) - 1] = 0x7C; // canary
|
||||||
|
|
||||||
_assert_(bpmem.genMode.numtexgens == xfregs.numTexGen.numTexGens);
|
_assert_(bpmem.genMode.numtexgens == xfregs.numTexGen.numTexGens);
|
||||||
_assert_(bpmem.genMode.numcolchans == xfregs.numChan.numColorChans);
|
_assert_(bpmem.genMode.numcolchans == xfregs.numChan.numColorChans);
|
||||||
|
@ -122,8 +123,8 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
|
|
||||||
GenerateVSOutputStruct(out, components, api_type);
|
GenerateVSOutputStruct(out, components, api_type);
|
||||||
|
|
||||||
SetUidField(numTexGens, xfregs.numTexGen.numTexGens);
|
uid_data.numTexGens = xfregs.numTexGen.numTexGens;
|
||||||
SetUidField(components, components);
|
uid_data.components = components;
|
||||||
|
|
||||||
if(api_type == API_OPENGL)
|
if(api_type == API_OPENGL)
|
||||||
{
|
{
|
||||||
|
@ -262,7 +263,7 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
"float3 ldir, h;\n"
|
"float3 ldir, h;\n"
|
||||||
"float dist, dist2, attn;\n");
|
"float dist, dist2, attn;\n");
|
||||||
|
|
||||||
SetUidField(numColorChans, xfregs.numChan.numColorChans);
|
uid_data.numColorChans = xfregs.numChan.numColorChans;
|
||||||
if (xfregs.numChan.numColorChans == 0)
|
if (xfregs.numChan.numColorChans == 0)
|
||||||
{
|
{
|
||||||
if (components & VB_HAS_COL0)
|
if (components & VB_HAS_COL0)
|
||||||
|
@ -272,7 +273,7 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: This probably isn't necessary if pixel lighting is enabled.
|
// TODO: This probably isn't necessary if pixel lighting is enabled.
|
||||||
GenerateLightingShader<T,VertexShaderUid>(out, components, I_MATERIALS, I_LIGHTS, "color", "o.colors_");
|
GenerateLightingShader<T,vertex_shader_uid_data>(out, uid_data, components, I_MATERIALS, I_LIGHTS, "color", "o.colors_");
|
||||||
|
|
||||||
if (xfregs.numChan.numColorChans < 2)
|
if (xfregs.numChan.numColorChans < 2)
|
||||||
{
|
{
|
||||||
|
@ -297,7 +298,7 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
|
|
||||||
out.Write("{\n");
|
out.Write("{\n");
|
||||||
out.Write("coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
|
out.Write("coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
|
||||||
SetUidField(texMtxInfo[i].sourcerow, xfregs.texMtxInfo[i].sourcerow);
|
uid_data.texMtxInfo[i].sourcerow = xfregs.texMtxInfo[i].sourcerow;
|
||||||
switch (texinfo.sourcerow) {
|
switch (texinfo.sourcerow) {
|
||||||
case XF_SRCGEOM_INROW:
|
case XF_SRCGEOM_INROW:
|
||||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||||
|
@ -332,21 +333,21 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
}
|
}
|
||||||
|
|
||||||
// first transformation
|
// first transformation
|
||||||
SetUidField(texMtxInfo[i].texgentype, xfregs.texMtxInfo[i].texgentype);
|
uid_data.texMtxInfo[i].texgentype = xfregs.texMtxInfo[i].texgentype;
|
||||||
switch (texinfo.texgentype) {
|
switch (texinfo.texgentype) {
|
||||||
case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
|
case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
|
||||||
|
|
||||||
if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
|
if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
|
||||||
// transform the light dir into tangent space
|
// transform the light dir into tangent space
|
||||||
SetUidField(texMtxInfo[i].embosslightshift, xfregs.texMtxInfo[i].embosslightshift);
|
uid_data.texMtxInfo[i].embosslightshift = xfregs.texMtxInfo[i].embosslightshift;
|
||||||
SetUidField(texMtxInfo[i].embosssourceshift, xfregs.texMtxInfo[i].embosssourceshift);
|
uid_data.texMtxInfo[i].embosssourceshift = xfregs.texMtxInfo[i].embosssourceshift;
|
||||||
out.Write("ldir = normalize(" I_LIGHTS"[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
|
out.Write("ldir = normalize(" I_LIGHTS"[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
|
||||||
out.Write("o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
|
out.Write("o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_assert_(0); // should have normals
|
_assert_(0); // should have normals
|
||||||
SetUidField(texMtxInfo[i].embosssourceshift, xfregs.texMtxInfo[i].embosssourceshift);
|
uid_data.texMtxInfo[i].embosssourceshift = xfregs.texMtxInfo[i].embosssourceshift;
|
||||||
out.Write("o.tex%d.xyz = o.tex%d.xyz;\n", i, texinfo.embosssourceshift);
|
out.Write("o.tex%d.xyz = o.tex%d.xyz;\n", i, texinfo.embosssourceshift);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -361,7 +362,7 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
break;
|
break;
|
||||||
case XF_TEXGEN_REGULAR:
|
case XF_TEXGEN_REGULAR:
|
||||||
default:
|
default:
|
||||||
SetUidField(texMtxInfo[i].projection, xfregs.texMtxInfo[i].projection);
|
uid_data.texMtxInfo[i].projection = xfregs.texMtxInfo[i].projection;
|
||||||
if (components & (VB_HAS_TEXMTXIDX0<<i))
|
if (components & (VB_HAS_TEXMTXIDX0<<i))
|
||||||
{
|
{
|
||||||
out.Write("int tmp = int(tex%d.z);\n", i);
|
out.Write("int tmp = int(tex%d.z);\n", i);
|
||||||
|
@ -380,11 +381,11 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetUidField(dualTexTrans.enabled, xfregs.dualTexTrans.enabled);
|
uid_data.dualTexTrans.enabled = xfregs.dualTexTrans.enabled;
|
||||||
if (xfregs.dualTexTrans.enabled && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
|
if (xfregs.dualTexTrans.enabled && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
|
||||||
const PostMtxInfo& postInfo = xfregs.postMtxInfo[i];
|
const PostMtxInfo& postInfo = xfregs.postMtxInfo[i];
|
||||||
|
|
||||||
SetUidField(postMtxInfo[i].index, xfregs.postMtxInfo[i].index);
|
uid_data.postMtxInfo[i].index = xfregs.postMtxInfo[i].index;
|
||||||
int postidx = postInfo.index;
|
int postidx = postInfo.index;
|
||||||
out.Write("float4 P0 = " I_POSTTRANSFORMMATRICES"[%d];\n"
|
out.Write("float4 P0 = " I_POSTTRANSFORMMATRICES"[%d];\n"
|
||||||
"float4 P1 = " I_POSTTRANSFORMMATRICES"[%d];\n"
|
"float4 P1 = " I_POSTTRANSFORMMATRICES"[%d];\n"
|
||||||
|
@ -401,7 +402,7 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetUidField(postMtxInfo[i].normalize, xfregs.postMtxInfo[i].normalize);
|
uid_data.postMtxInfo[i].normalize = xfregs.postMtxInfo[i].normalize;
|
||||||
if (postInfo.normalize)
|
if (postInfo.normalize)
|
||||||
out.Write("o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
|
out.Write("o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i);
|
||||||
|
|
||||||
|
@ -517,8 +518,9 @@ void GenerateVertexShader(T& out, u32 components, API_TYPE api_type)
|
||||||
else
|
else
|
||||||
out.Write("return o;\n}\n");
|
out.Write("return o;\n}\n");
|
||||||
|
|
||||||
/// if (text[sizeof(text) - 1] != 0x7C)
|
if (text[sizeof(text) - 1] != 0x7C)
|
||||||
/// PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
|
PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
|
||||||
|
|
||||||
if (out.GetBuffer() != NULL)
|
if (out.GetBuffer() != NULL)
|
||||||
setlocale(LC_NUMERIC, ""); // restore locale
|
setlocale(LC_NUMERIC, ""); // restore locale
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue