More updates and additions.

This commit is contained in:
kostamarino@hotmail.com 2011-03-21 17:53:48 +00:00
parent 401330a5c5
commit e2b9346336
9 changed files with 108 additions and 2 deletions

View File

@ -1,3 +1,4 @@
# RBIEE9 - Harvest Moon: Animal Parade
[Video_Hacks] [Video_Hacks]
DlistCachingEnable = False DlistCachingEnable = False
[Video] [Video]

View File

@ -2,8 +2,14 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379)
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]
ProjectionHack = 0 ProjectionHack = 0
PH_SZNear = 1
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear = 20
PH_ZFar = 1.99998
[Gecko]

9
RSVJ8P.ini Normal file
View File

@ -0,0 +1,9 @@
# RSVJ8P - Sonic World Adventure
[Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379)
[OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0

View File

@ -2,7 +2,7 @@
[Core] Values set here will override the main dolphin settings. [Core] Values set here will override the main dolphin settings.
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. [EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4 EmulationStateId = 4
EmulationIssues = EmulationIssues = Use Direct3d 11 or Opengl backends. Direct 3d9 needs "Sonic and the Black Knight" projection hack (r7379)
[OnFrame] Add memory patches to be applied every frame here. [OnFrame] Add memory patches to be applied every frame here.
[ActionReplay] Add action replay cheats here. [ActionReplay] Add action replay cheats here.
[Video] [Video]

18
SD2E41.ini Normal file
View File

@ -0,0 +1,18 @@
# SD2E41 - Just Dance 2
[Video_Settings]
SafeTextureCache = True
[Video_Enhancements]
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 0
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

18
SD2P41.ini Normal file
View File

@ -0,0 +1,18 @@
# SD2P41 - Just Dance 2
[Video_Settings]
SafeTextureCache = True
[Video_Enhancements]
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 0
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

18
SD2Y41.ini Normal file
View File

@ -0,0 +1,18 @@
# SD2Y41 - Just Dance 2
[Video_Settings]
SafeTextureCache = True
[Video_Enhancements]
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 0
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

18
SDNE41.ini Normal file
View File

@ -0,0 +1,18 @@
# SDNE41 - Just Dance
[Video_Settings]
EFBScale = 0
[Video_Enhancements]
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 0
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]

18
SDNP41.ini Normal file
View File

@ -0,0 +1,18 @@
# SDNP41 - Just Dance
[Video_Settings]
EFBScale = 0
[Video_Enhancements]
MaxAnisotropy = 0
[Video]
ProjectionHack = 0
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[EmuState]
EmulationStateId = 0
EmulationIssues =
[OnFrame]
[ActionReplay]
[Gecko]