Restrict OpenSLES to Android via CMake
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@ -18,14 +18,17 @@ add_library(audiocommon
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WaveFile.h
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)
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find_package(OpenSLES)
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if(OPENSLES_FOUND)
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if(ANDROID)
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find_package(OpenSLES)
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if(OPENSLES_FOUND)
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message(STATUS "OpenSLES found, enabling OpenSLES sound backend")
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target_sources(audiocommon PRIVATE
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OpenSLESStream.cpp
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OpenSLESStream.h
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)
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target_link_libraries(audiocommon PRIVATE OpenSLES::OpenSLES)
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target_compile_definitions(audiocommon PRIVATE HAVE_OPENSL_ES=1)
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endif()
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endif()
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if(ENABLE_ALSA)
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@ -1,7 +1,7 @@
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// Copyright 2013 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef ANDROID
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#ifdef HAVE_OPENSL_ES
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#include "AudioCommon/OpenSLESStream.h"
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#include <cmath>
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@ -143,4 +143,4 @@ void OpenSLESStream::SetVolume(int volume)
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volume <= 0 ? SL_MILLIBEL_MIN : static_cast<SLmillibel>(2000 * std::log10(volume / 100.0f));
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(*bqPlayerVolume)->SetVolumeLevel(bqPlayerVolume, attenuation);
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}
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#endif
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#endif // HAVE_OPENSL_ES
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@ -10,7 +10,7 @@
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class OpenSLESStream final : public SoundStream
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{
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#ifdef ANDROID
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#ifdef HAVE_OPENSL_ES
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public:
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~OpenSLESStream() override;
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bool Init() override;
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@ -21,5 +21,5 @@ public:
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private:
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std::thread thread;
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Common::Event soundSyncEvent;
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#endif // HAVE_OPENSL
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#endif // HAVE_OPENSL_ES
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};
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