fix efb copy shaders

This commit is contained in:
degasus 2013-02-15 13:13:45 +01:00
parent 9f4a616f2e
commit e259343275
1 changed files with 2 additions and 2 deletions

View File

@ -484,7 +484,7 @@ TextureCache::TextureCache()
"void main(){\n"
" vec4 texcol = texture2DRect(samp9, uv0);\n"
" texcol = round(texcol * colmat[5]) * colmat[6];\n"
" ocol0 = mat4(colmat[0], colmat[1], colmat[2], colmat[3]) * texcol + colmat[4];\n"
" ocol0 = texcol * mat4(colmat[0], colmat[1], colmat[2], colmat[3]) + colmat[4];\n"
"}\n";
const char *pDepthMatrixProg =
@ -497,7 +497,7 @@ TextureCache::TextureCache()
" vec4 texcol = texture2DRect(samp9, uv0);\n"
" vec4 EncodedDepth = fract((texcol.r * (16777215.0f/16777216.0f)) * vec4(1.0f,256.0f,256.0f*256.0f,1.0f));\n"
" texcol = round(EncodedDepth * (16777216.0f/16777215.0f) * vec4(255.0f,255.0f,255.0f,15.0f)) / vec4(255.0f,255.0f,255.0f,15.0f);\n"
" ocol0 = mat4(colmat[0], colmat[1], colmat[2], colmat[3]) * texcol + colmat[4];"
" ocol0 = texcol * mat4(colmat[0], colmat[1], colmat[2], colmat[3]) + colmat[4];"
"}\n";