Fix an Issue that made the IR Pointer values sometimes not to be loaded from the config.
More precisely, if you booted a game before opening the config panel, they'd all go to the default values... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4852 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
93bb45aaf2
commit
e203c80c5d
|
@ -325,14 +325,12 @@ void Config::Load()
|
|||
iniFile.Get(SectionName, "TriggerType", &WiiMoteEmu::WiiMapping[i].TriggerType, 0);
|
||||
}
|
||||
|
||||
// Load the IR cursor settings if it's avaliable for the GameId, if not load the default settings
|
||||
// Load the IR cursor settings
|
||||
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
|
||||
char TmpSection[32];
|
||||
sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
|
||||
iniFile.Get(TmpSection, "IRLeft", &iIRLeft, LEFT);
|
||||
iniFile.Get(TmpSection, "IRTop", &iIRTop, TOP);
|
||||
iniFile.Get(TmpSection, "IRWidth", &iIRWidth, RIGHT - LEFT);
|
||||
iniFile.Get(TmpSection, "IRHeight", &iIRHeight, BOTTOM - TOP);
|
||||
iniFile.Get("Default", "IRLeft", &iIRLeft, LEFT);
|
||||
iniFile.Get("Default", "IRTop", &iIRTop, TOP);
|
||||
iniFile.Get("Default", "IRWidth", &iIRWidth, RIGHT - LEFT);
|
||||
iniFile.Get("Default", "IRHeight", &iIRHeight, BOTTOM - TOP);
|
||||
|
||||
// Load a few screen settings to. If these are added to the DirectX plugin it's probably
|
||||
// better to place them in the main Dolphin.ini file
|
||||
|
|
Loading…
Reference in New Issue