[Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along. Fixes the gamepad configuration file being incorrect. No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name. Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType. Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right); Fixes Triggers not working at all. Fixes DPad not working at all. Fixes C-Stick only half working. Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent. Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating. Supersedes github PR #291.
This commit is contained in:
parent
9f12d02328
commit
e1bbda1e18
|
@ -12,14 +12,14 @@ Main Stick/Left = `Axis 13`
|
||||||
Main Stick/Right = `Axis 14`
|
Main Stick/Right = `Axis 14`
|
||||||
Main Stick/Modifier = Shift_L
|
Main Stick/Modifier = Shift_L
|
||||||
Main Stick/Modifier/Range = 50.000000
|
Main Stick/Modifier/Range = 50.000000
|
||||||
C-Stick/Up = `Axis 15`
|
C-Stick/Up = `Axis 16`
|
||||||
C-Stick/Down = `Axis 16`
|
C-Stick/Down = `Axis 17`
|
||||||
C-Stick/Left = `Axis 17`
|
C-Stick/Left = `Axis 18`
|
||||||
C-Stick/Right = `Axis 18`
|
C-Stick/Right = `Axis 19`
|
||||||
C-Stick/Modifier = Control_L
|
C-Stick/Modifier = Control_L
|
||||||
C-Stick/Modifier/Range = 50.000000
|
C-Stick/Modifier/Range = 50.000000
|
||||||
Triggers/L = `Button 18`
|
Triggers/L = `Axis 20`
|
||||||
Triggers/R = `Button 19`
|
Triggers/R = `Axis 21`
|
||||||
D-Pad/Up = `Button 6`
|
D-Pad/Up = `Button 6`
|
||||||
D-Pad/Down = `Button 7`
|
D-Pad/Down = `Button 7`
|
||||||
D-Pad/Left = `Button 8`
|
D-Pad/Left = `Button 8`
|
||||||
|
@ -38,14 +38,14 @@ Main Stick/Left = `Axis 13`
|
||||||
Main Stick/Right = `Axis 14`
|
Main Stick/Right = `Axis 14`
|
||||||
Main Stick/Modifier = Shift_L
|
Main Stick/Modifier = Shift_L
|
||||||
Main Stick/Modifier/Range = 50.000000
|
Main Stick/Modifier/Range = 50.000000
|
||||||
C-Stick/Up = `Axis 15`
|
C-Stick/Up = `Axis 16`
|
||||||
C-Stick/Down = `Axis 16`
|
C-Stick/Down = `Axis 17`
|
||||||
C-Stick/Left = `Axis 17`
|
C-Stick/Left = `Axis 18`
|
||||||
C-Stick/Right = `Axis 18`
|
C-Stick/Right = `Axis 19`
|
||||||
C-Stick/Modifier = Control_L
|
C-Stick/Modifier = Control_L
|
||||||
C-Stick/Modifier/Range = 50.000000
|
C-Stick/Modifier/Range = 50.000000
|
||||||
Triggers/L = `Axis 18`
|
Triggers/L = `Axis 20`
|
||||||
Triggers/R = `Axis 19`
|
Triggers/R = `Axis 21`
|
||||||
D-Pad/Up = `Button 6`
|
D-Pad/Up = `Button 6`
|
||||||
D-Pad/Down = `Button 7`
|
D-Pad/Down = `Button 7`
|
||||||
D-Pad/Left = `Button 8`
|
D-Pad/Left = `Button 8`
|
||||||
|
@ -64,14 +64,14 @@ Main Stick/Left = `Axis 13`
|
||||||
Main Stick/Right = `Axis 14`
|
Main Stick/Right = `Axis 14`
|
||||||
Main Stick/Modifier = Shift_L
|
Main Stick/Modifier = Shift_L
|
||||||
Main Stick/Modifier/Range = 50.000000
|
Main Stick/Modifier/Range = 50.000000
|
||||||
C-Stick/Up = `Axis 15`
|
C-Stick/Up = `Axis 16`
|
||||||
C-Stick/Down = `Axis 16`
|
C-Stick/Down = `Axis 17`
|
||||||
C-Stick/Left = `Axis 17`
|
C-Stick/Left = `Axis 18`
|
||||||
C-Stick/Right = `Axis 18`
|
C-Stick/Right = `Axis 19`
|
||||||
C-Stick/Modifier = Control_L
|
C-Stick/Modifier = Control_L
|
||||||
C-Stick/Modifier/Range = 50.000000
|
C-Stick/Modifier/Range = 50.000000
|
||||||
Triggers/L = `Axis 18`
|
Triggers/L = `Axis 20`
|
||||||
Triggers/R = `Axis 19`
|
Triggers/R = `Axis 21`
|
||||||
D-Pad/Up = `Button 6`
|
D-Pad/Up = `Button 6`
|
||||||
D-Pad/Down = `Button 7`
|
D-Pad/Down = `Button 7`
|
||||||
D-Pad/Left = `Button 8`
|
D-Pad/Left = `Button 8`
|
||||||
|
@ -90,14 +90,14 @@ Main Stick/Left = `Axis 13`
|
||||||
Main Stick/Right = `Axis 14`
|
Main Stick/Right = `Axis 14`
|
||||||
Main Stick/Modifier = Shift_L
|
Main Stick/Modifier = Shift_L
|
||||||
Main Stick/Modifier/Range = 50.000000
|
Main Stick/Modifier/Range = 50.000000
|
||||||
C-Stick/Up = `Axis 15`
|
C-Stick/Up = `Axis 16`
|
||||||
C-Stick/Down = `Axis 16`
|
C-Stick/Down = `Axis 17`
|
||||||
C-Stick/Left = `Axis 17`
|
C-Stick/Left = `Axis 18`
|
||||||
C-Stick/Right = `Axis 18`
|
C-Stick/Right = `Axis 19`
|
||||||
C-Stick/Modifier = Control_L
|
C-Stick/Modifier = Control_L
|
||||||
C-Stick/Modifier/Range = 50.000000
|
C-Stick/Modifier/Range = 50.000000
|
||||||
Triggers/L = `Axis 18`
|
Triggers/L = `Axis 20`
|
||||||
Triggers/R = `Axis 19`
|
Triggers/R = `Axis 21`
|
||||||
D-Pad/Up = `Button 6`
|
D-Pad/Up = `Button 6`
|
||||||
D-Pad/Down = `Button 7`
|
D-Pad/Down = `Button 7`
|
||||||
D-Pad/Left = `Button 8`
|
D-Pad/Left = `Button 8`
|
||||||
|
|
|
@ -69,7 +69,6 @@ public final class DolphinEmulator extends Activity
|
||||||
if(!file.exists())
|
if(!file.exists())
|
||||||
{
|
{
|
||||||
NativeLibrary.CreateUserFolders();
|
NativeLibrary.CreateUserFolders();
|
||||||
CopyAsset("GCPadNew.ini", ConfigDir + File.separator + "GCPadNew.ini");
|
|
||||||
CopyAsset("Dolphin.ini", ConfigDir + File.separator + "Dolphin.ini");
|
CopyAsset("Dolphin.ini", ConfigDir + File.separator + "Dolphin.ini");
|
||||||
CopyAsset("dsp_coef.bin", GCDir + File.separator + "dsp_coef.bin");
|
CopyAsset("dsp_coef.bin", GCDir + File.separator + "dsp_coef.bin");
|
||||||
CopyAsset("dsp_rom.bin", GCDir + File.separator + "dsp_rom.bin");
|
CopyAsset("dsp_rom.bin", GCDir + File.separator + "dsp_rom.bin");
|
||||||
|
@ -77,6 +76,10 @@ public final class DolphinEmulator extends Activity
|
||||||
CopyAsset("font_sjis.bin", GCDir + File.separator + "font_sjis.bin");
|
CopyAsset("font_sjis.bin", GCDir + File.separator + "font_sjis.bin");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Always copy over the GCPad config in case of change or corruption.
|
||||||
|
// Not a user configurable file.
|
||||||
|
CopyAsset("GCPadNew.ini", ConfigDir + File.separator + "GCPadNew.ini");
|
||||||
|
|
||||||
// Load the configuration keys set in the Dolphin ini and gfx ini files
|
// Load the configuration keys set in the Dolphin ini and gfx ini files
|
||||||
// into the application's shared preferences.
|
// into the application's shared preferences.
|
||||||
UserPreferences.LoadIniToPrefs(this);
|
UserPreferences.LoadIniToPrefs(this);
|
||||||
|
|
|
@ -54,23 +54,9 @@ public final class NativeLibrary
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles touch events.
|
* Default touchscreen device
|
||||||
*
|
|
||||||
* @param padID Identifier for which GCpad 0-3,
|
|
||||||
* @param Button Key code identifying which button was pressed,
|
|
||||||
* @param Action Mask for the action being performed.
|
|
||||||
*/
|
*/
|
||||||
public static native void onTouchEvent(int padID, int Button, int Action);
|
public static final String TouchScreenDevice = "Touchscreen";
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles axis-related touch events.
|
|
||||||
*
|
|
||||||
* @param padID Identifier for which GCpad 0-3,
|
|
||||||
* @param Axis Axis ID for the type of axis being altered. (Example: Main stick up, down, left, right, etc),
|
|
||||||
* @param force How 'far down' the joystick is pushed down. 0.0f indicates center (or no force),
|
|
||||||
* 1.0f indicates max force (or joystick pushed all the way down in any arbitrary direction).
|
|
||||||
*/
|
|
||||||
public static native void onTouchAxisEvent(int padID, int Axis, float force);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles button press events for a gamepad.
|
* Handles button press events for a gamepad.
|
||||||
|
|
|
@ -290,10 +290,10 @@ public final class EmulationActivity extends Activity
|
||||||
}
|
}
|
||||||
|
|
||||||
// Normal key events.
|
// Normal key events.
|
||||||
action = 0;
|
action = NativeLibrary.ButtonState.PRESSED;
|
||||||
break;
|
break;
|
||||||
case KeyEvent.ACTION_UP:
|
case KeyEvent.ACTION_UP:
|
||||||
action = 1;
|
action = NativeLibrary.ButtonState.RELEASED;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -123,14 +123,14 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
|
||||||
{
|
{
|
||||||
if (button.getBounds().contains((int)event.getX(), (int)event.getY()))
|
if (button.getBounds().contains((int)event.getX(), (int)event.getY()))
|
||||||
{
|
{
|
||||||
NativeLibrary.onTouchEvent(0, button.getId(), buttonState);
|
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), buttonState);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Because the above code only changes the state for the button that is being touched, sliding off the
|
// Because the above code only changes the state for the button that is being touched, sliding off the
|
||||||
// button does not allow for it to be released. Release the button as soon as the touch coordinates leave
|
// button does not allow for it to be released. Release the button as soon as the touch coordinates leave
|
||||||
// the button bounds.
|
// the button bounds.
|
||||||
NativeLibrary.onTouchEvent(0, button.getId(), ButtonState.RELEASED);
|
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), ButtonState.RELEASED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -142,7 +142,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
|
||||||
float[] axises = joystick.getAxisValues();
|
float[] axises = joystick.getAxisValues();
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
NativeLibrary.onTouchAxisEvent(0, axisIDs[i], axises[i]);
|
NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, axisIDs[i], axises[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -9,11 +9,9 @@
|
||||||
|
|
||||||
namespace ButtonManager
|
namespace ButtonManager
|
||||||
{
|
{
|
||||||
// Pair key is padID, BUTTONTYPE
|
const std::string touchScreenKey = "Touchscreen";
|
||||||
std::map<std::pair<int, int>, Button*> m_buttons;
|
|
||||||
std::map<std::pair<int, int>, Axis*> m_axises;
|
|
||||||
std::unordered_map<std::string, InputDevice*> m_controllers;
|
std::unordered_map<std::string, InputDevice*> m_controllers;
|
||||||
const char* configStrings[] = {
|
std::vector<std::string> configStrings = {
|
||||||
"InputA",
|
"InputA",
|
||||||
"InputB",
|
"InputB",
|
||||||
"InputStart",
|
"InputStart",
|
||||||
|
@ -35,7 +33,28 @@ namespace ButtonManager
|
||||||
"InputL",
|
"InputL",
|
||||||
"InputR"
|
"InputR"
|
||||||
};
|
};
|
||||||
const int configStringNum = 20;
|
std::vector<ButtonType> configTypes = {
|
||||||
|
BUTTON_A,
|
||||||
|
BUTTON_B,
|
||||||
|
BUTTON_START,
|
||||||
|
BUTTON_X,
|
||||||
|
BUTTON_Y,
|
||||||
|
BUTTON_Z,
|
||||||
|
BUTTON_UP,
|
||||||
|
BUTTON_DOWN,
|
||||||
|
BUTTON_LEFT,
|
||||||
|
BUTTON_RIGHT,
|
||||||
|
STICK_MAIN_UP,
|
||||||
|
STICK_MAIN_DOWN,
|
||||||
|
STICK_MAIN_LEFT,
|
||||||
|
STICK_MAIN_RIGHT,
|
||||||
|
STICK_C_UP,
|
||||||
|
STICK_C_DOWN,
|
||||||
|
STICK_C_LEFT,
|
||||||
|
STICK_C_RIGHT,
|
||||||
|
TRIGGER_L,
|
||||||
|
TRIGGER_R
|
||||||
|
};
|
||||||
|
|
||||||
void AddBind(std::string dev, sBind *bind)
|
void AddBind(std::string dev, sBind *bind)
|
||||||
{
|
{
|
||||||
|
@ -51,35 +70,35 @@ namespace ButtonManager
|
||||||
|
|
||||||
void Init()
|
void Init()
|
||||||
{
|
{
|
||||||
// Initialize our touchscreen buttons
|
// Initialize our touchScreenKey buttons
|
||||||
for (int a = 0; a < 4; ++a)
|
for (int a = 0; a < 4; ++a)
|
||||||
{
|
{
|
||||||
m_buttons[std::make_pair(a, BUTTON_A)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
|
||||||
m_buttons[std::make_pair(a, BUTTON_B)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
|
||||||
m_buttons[std::make_pair(a, BUTTON_START)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
|
||||||
m_buttons[std::make_pair(a, BUTTON_X)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
|
||||||
m_buttons[std::make_pair(a, BUTTON_Y)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
|
||||||
m_buttons[std::make_pair(a, BUTTON_Z)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
|
||||||
m_buttons[std::make_pair(a, BUTTON_UP)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
|
||||||
m_buttons[std::make_pair(a, BUTTON_DOWN)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
|
||||||
m_buttons[std::make_pair(a, BUTTON_LEFT)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
|
||||||
m_buttons[std::make_pair(a, BUTTON_RIGHT)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
|
||||||
|
|
||||||
m_axises[std::make_pair(a, STICK_MAIN_UP)] = new Axis();
|
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
|
||||||
m_axises[std::make_pair(a, STICK_MAIN_DOWN)] = new Axis();
|
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
|
||||||
m_axises[std::make_pair(a, STICK_MAIN_LEFT)] = new Axis();
|
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
|
||||||
m_axises[std::make_pair(a, STICK_MAIN_RIGHT)] = new Axis();
|
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
|
||||||
m_axises[std::make_pair(a, STICK_C_UP)] = new Axis();
|
AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
|
||||||
m_axises[std::make_pair(a, STICK_C_DOWN)] = new Axis();
|
AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
|
||||||
m_axises[std::make_pair(a, STICK_C_LEFT)] = new Axis();
|
AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
|
||||||
m_axises[std::make_pair(a, STICK_C_RIGHT)] = new Axis();
|
AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
|
||||||
m_buttons[std::make_pair(a, TRIGGER_L)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
|
||||||
m_buttons[std::make_pair(a, TRIGGER_R)] = new Button();
|
AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
|
||||||
}
|
}
|
||||||
// Init our controller bindings
|
// Init our controller bindings
|
||||||
IniFile ini;
|
IniFile ini;
|
||||||
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
|
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
|
||||||
for (int a = 0; a < configStringNum; ++a)
|
for (u32 a = 0; a < configStrings.size(); ++a)
|
||||||
{
|
{
|
||||||
for (int padID = 0; padID < 4; ++padID)
|
for (int padID = 0; padID < 4; ++padID)
|
||||||
{
|
{
|
||||||
|
@ -89,7 +108,7 @@ namespace ButtonManager
|
||||||
int bindnum;
|
int bindnum;
|
||||||
char dev[128];
|
char dev[128];
|
||||||
bool hasbind = false;
|
bool hasbind = false;
|
||||||
char modifier = 0;
|
char modifier = '+';
|
||||||
std::string value;
|
std::string value;
|
||||||
ini.Get("Android", config.str(), &value, "None");
|
ini.Get("Android", config.str(), &value, "None");
|
||||||
if (value == "None")
|
if (value == "None")
|
||||||
|
@ -107,14 +126,14 @@ namespace ButtonManager
|
||||||
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
|
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
|
||||||
}
|
}
|
||||||
if (hasbind)
|
if (hasbind)
|
||||||
AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
|
AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
bool GetButtonPressed(int padID, ButtonType button)
|
bool GetButtonPressed(int padID, ButtonType button)
|
||||||
{
|
{
|
||||||
bool pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
|
bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
|
||||||
|
|
||||||
for (const auto& ctrl : m_controllers)
|
for (const auto& ctrl : m_controllers)
|
||||||
pressed |= ctrl.second->ButtonValue(padID, button);
|
pressed |= ctrl.second->ButtonValue(padID, button);
|
||||||
|
@ -123,19 +142,17 @@ namespace ButtonManager
|
||||||
}
|
}
|
||||||
float GetAxisValue(int padID, ButtonType axis)
|
float GetAxisValue(int padID, ButtonType axis)
|
||||||
{
|
{
|
||||||
float value = m_axises[std::make_pair(padID, axis)]->AxisValue();
|
float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
|
||||||
auto it = m_controllers.begin();
|
if (value == 0.0f)
|
||||||
if (it == m_controllers.end())
|
{
|
||||||
|
for (const auto& ctrl : m_controllers)
|
||||||
|
{
|
||||||
|
value = ctrl.second->AxisValue(padID, axis);
|
||||||
|
if (value != 0.0f)
|
||||||
return value;
|
return value;
|
||||||
return value != 0.0f ? value : it->second->AxisValue(padID, axis);
|
|
||||||
}
|
}
|
||||||
void TouchEvent(int padID, ButtonType button, int action)
|
|
||||||
{
|
|
||||||
m_buttons[std::make_pair(padID, button)]->SetState(action ? BUTTON_PRESSED : BUTTON_RELEASED);
|
|
||||||
}
|
}
|
||||||
void TouchAxisEvent(int padID, ButtonType axis, float value)
|
return value;
|
||||||
{
|
|
||||||
m_axises[std::make_pair(padID, axis)]->SetValue(value);
|
|
||||||
}
|
}
|
||||||
void GamepadEvent(std::string dev, int button, int action)
|
void GamepadEvent(std::string dev, int button, int action)
|
||||||
{
|
{
|
||||||
|
@ -161,50 +178,58 @@ namespace ButtonManager
|
||||||
}
|
}
|
||||||
void Shutdown()
|
void Shutdown()
|
||||||
{
|
{
|
||||||
for (const auto& button : m_buttons)
|
|
||||||
delete button.second;
|
|
||||||
for (const auto& controller : m_controllers)
|
for (const auto& controller : m_controllers)
|
||||||
delete controller.second;
|
delete controller.second;
|
||||||
m_controllers.clear();
|
m_controllers.clear();
|
||||||
m_buttons.clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// InputDevice
|
// InputDevice
|
||||||
void InputDevice::PressEvent(int button, int action)
|
void InputDevice::PressEvent(int button, int action)
|
||||||
{
|
{
|
||||||
if (_inputbinds.find(button) == _inputbinds.end())
|
for (const auto& binding : _inputbinds)
|
||||||
return;
|
{
|
||||||
_buttons[_inputbinds[button]->_buttontype] = action == 0 ? true : false;
|
if (binding.second->_bind == button)
|
||||||
|
{
|
||||||
|
if (binding.second->_bindtype == BIND_BUTTON)
|
||||||
|
_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
|
||||||
|
else
|
||||||
|
_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
void InputDevice::AxisEvent(int axis, float value)
|
void InputDevice::AxisEvent(int axis, float value)
|
||||||
{
|
{
|
||||||
if (_inputbinds.find(axis) == _inputbinds.end())
|
for (const auto& binding : _inputbinds)
|
||||||
return;
|
{
|
||||||
_axises[_inputbinds[axis]->_buttontype] = value;
|
if (binding.second->_bind == axis)
|
||||||
|
{
|
||||||
|
if (binding.second->_bindtype == BIND_AXIS)
|
||||||
|
_axises[binding.second->_buttontype] = value;
|
||||||
|
else
|
||||||
|
_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
bool InputDevice::ButtonValue(int padID, ButtonType button)
|
bool InputDevice::ButtonValue(int padID, ButtonType button)
|
||||||
{
|
{
|
||||||
auto it = _binds.find(button);
|
const auto& binding = _inputbinds.find(std::make_pair(padID, button));
|
||||||
if (it == _binds.end())
|
if (binding == _inputbinds.end())
|
||||||
return false;
|
return false;
|
||||||
if (it->second->_padID != padID)
|
|
||||||
return false;
|
if (binding->second->_bindtype == BIND_BUTTON)
|
||||||
if (it->second->_bindtype == BIND_BUTTON)
|
return _buttons[binding->second->_buttontype];
|
||||||
return _buttons[it->second->_buttontype];
|
|
||||||
else
|
else
|
||||||
return AxisValue(padID, button);
|
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
|
||||||
}
|
}
|
||||||
float InputDevice::AxisValue(int padID, ButtonType axis)
|
float InputDevice::AxisValue(int padID, ButtonType axis)
|
||||||
{
|
{
|
||||||
auto it = _binds.find(axis);
|
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
|
||||||
if (it == _binds.end())
|
if (binding == _inputbinds.end())
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
if (it->second->_padID != padID)
|
|
||||||
return 0.0f;
|
|
||||||
if (it->second->_bindtype == BIND_BUTTON)
|
|
||||||
return ButtonValue(padID, axis);
|
|
||||||
else
|
|
||||||
return _axises[it->second->_buttontype] * it->second->_neg;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (binding->second->_bindtype == BIND_AXIS)
|
||||||
|
return _axises[binding->second->_buttontype] * binding->second->_neg;
|
||||||
|
else
|
||||||
|
return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -86,17 +86,19 @@ namespace ButtonManager
|
||||||
const std::string _dev;
|
const std::string _dev;
|
||||||
std::map<ButtonType, bool> _buttons;
|
std::map<ButtonType, bool> _buttons;
|
||||||
std::map<ButtonType, float> _axises;
|
std::map<ButtonType, float> _axises;
|
||||||
std::map<ButtonType, sBind*> _binds;
|
|
||||||
std::map<int, sBind*> _inputbinds;
|
// Key is padID and ButtonType
|
||||||
|
std::map<std::pair<int, ButtonType>, sBind*> _inputbinds;
|
||||||
public:
|
public:
|
||||||
InputDevice(std::string dev)
|
InputDevice(std::string dev)
|
||||||
: _dev(dev) {}
|
: _dev(dev) {}
|
||||||
~InputDevice()
|
~InputDevice()
|
||||||
{
|
{
|
||||||
for (const auto& bind : _binds)
|
for (const auto& bind : _inputbinds)
|
||||||
delete bind.second;
|
delete bind.second;
|
||||||
|
_inputbinds.clear();
|
||||||
}
|
}
|
||||||
void AddBind(sBind *bind) { _binds[bind->_buttontype] = bind; _inputbinds[bind->_bind] = bind; }
|
void AddBind(sBind *bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
|
||||||
void PressEvent(int button, int action);
|
void PressEvent(int button, int action);
|
||||||
void AxisEvent(int axis, float value);
|
void AxisEvent(int axis, float value);
|
||||||
bool ButtonValue(int padID, ButtonType button);
|
bool ButtonValue(int padID, ButtonType button);
|
||||||
|
@ -106,8 +108,6 @@ namespace ButtonManager
|
||||||
void Init();
|
void Init();
|
||||||
bool GetButtonPressed(int padID, ButtonType button);
|
bool GetButtonPressed(int padID, ButtonType button);
|
||||||
float GetAxisValue(int padID, ButtonType axis);
|
float GetAxisValue(int padID, ButtonType axis);
|
||||||
void TouchEvent(int padID, ButtonType button, int action);
|
|
||||||
void TouchAxisEvent(int padID, ButtonType axis, float value);
|
|
||||||
void GamepadEvent(std::string dev, int button, int action);
|
void GamepadEvent(std::string dev, int button, int action);
|
||||||
void GamepadAxisEvent(std::string dev, int axis, float value);
|
void GamepadAxisEvent(std::string dev, int axis, float value);
|
||||||
void Shutdown();
|
void Shutdown();
|
||||||
|
|
|
@ -241,14 +241,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
|
||||||
Core::Stop();
|
Core::Stop();
|
||||||
updateMainFrameEvent.Set(); // Kick the waiting event
|
updateMainFrameEvent.Set(); // Kick the waiting event
|
||||||
}
|
}
|
||||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jint Action)
|
|
||||||
{
|
|
||||||
ButtonManager::TouchEvent(padID, (ButtonManager::ButtonType)Button, Action);
|
|
||||||
}
|
|
||||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchAxisEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jfloat Action)
|
|
||||||
{
|
|
||||||
ButtonManager::TouchAxisEvent(padID, (ButtonManager::ButtonType)Button, Action);
|
|
||||||
}
|
|
||||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
|
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
|
||||||
{
|
{
|
||||||
ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
|
ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
|
||||||
|
|
|
@ -46,10 +46,10 @@ Touchscreen::Touchscreen(int padID)
|
||||||
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
|
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
|
||||||
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
|
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
|
||||||
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
|
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
|
||||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
|
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
|
||||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
|
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
|
||||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_C_DOWN));
|
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
|
||||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
|
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), new Axis(_padID, ButtonManager::STICK_C_DOWN));
|
||||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
|
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
|
||||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
|
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue