fix various instances of -1 being assigned to unsigned types
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be7c6a0819
commit
e1a3e41bf3
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@ -986,7 +986,7 @@ u64 IOFile::Tell() const
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if (IsOpen())
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return ftello(m_file);
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else
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return -1;
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return UINT64_MAX;
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}
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bool IOFile::Flush()
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@ -198,7 +198,7 @@ inline int IntLog2(u64 val)
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return 63 - __builtin_clzll(val);
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#elif defined(_MSC_VER)
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unsigned long result = -1;
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unsigned long result = ULONG_MAX;
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_BitScanReverse64(&result, val);
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return result;
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@ -29,8 +29,8 @@ std::string Profiler::s_lazy_result = "";
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int Profiler::s_lazy_delay = 0;
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Profiler::Profiler(const std::string& name)
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: m_name(name), m_usecs(0), m_usecs_min(-1), m_usecs_max(0), m_usecs_quad(0), m_calls(0),
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m_depth(0)
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: m_name(name), m_usecs(0), m_usecs_min(UINT64_MAX), m_usecs_max(0), m_usecs_quad(0),
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m_calls(0), m_depth(0)
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{
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m_time = Common::Timer::GetTimeUs();
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s_max_length = std::max<u32>(s_max_length, u32(m_name.length()));
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@ -154,7 +154,7 @@ std::string Profiler::Read()
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buffer << std::setw(PROFILER_FIELD_LENGTH) << std::right << m_usecs_max;
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m_usecs = 0;
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m_usecs_min = -1;
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m_usecs_min = UINT64_MAX;
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m_usecs_max = 0;
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m_usecs_quad = 0;
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m_calls = 0;
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@ -62,11 +62,8 @@ void SwitchCurrentThread()
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}
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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// Uses trick documented in:
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// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
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void SetCurrentThreadName(const char* szThreadName)
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{
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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@ -83,7 +80,7 @@ void SetCurrentThreadName(const char* szThreadName)
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info.dwType = 0x1000;
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info.szName = szThreadName;
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info.dwThreadID = -1; // dwThreadID;
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info.dwThreadID = static_cast<DWORD>(-1);
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info.dwFlags = 0;
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__try
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@ -42,7 +42,7 @@ u32 CDump::GetGPR(int _step, int _gpr)
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u32 offset = _step * STRUCTUR_SIZE;
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if (offset >= m_size)
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return -1;
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return UINT32_MAX;
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return Read32(offset + OFFSET_GPR + (_gpr * 4));
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}
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@ -52,7 +52,7 @@ u32 CDump::GetPC(int _step)
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u32 offset = _step * STRUCTUR_SIZE;
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if (offset >= m_size)
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return -1;
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return UINT32_MAX;
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return Read32(offset + OFFSET_PC);
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}
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@ -495,7 +495,7 @@ void Interpreter::divwx(UGeckoInstruction inst)
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}
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if (((u32)a & 0x80000000) && b == 0)
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rGPR[inst.RD] = -1;
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rGPR[inst.RD] = UINT32_MAX;
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else
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rGPR[inst.RD] = 0;
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}
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@ -730,8 +730,8 @@ u32 PPCAnalyzer::Analyze(u32 address, CodeBlock* block, CodeBuffer* buffer, u32
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code[i].opinfo = opinfo;
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code[i].address = address;
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code[i].inst = inst;
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code[i].branchTo = -1;
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code[i].branchToIndex = -1;
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code[i].branchTo = UINT32_MAX;
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code[i].branchToIndex = UINT32_MAX;
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code[i].skip = false;
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block->m_stats->numCycles += opinfo->numCycles;
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block->m_physical_addresses.insert(result.physical_address);
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@ -48,7 +48,7 @@ private:
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CISOFileReader(File::IOFile file);
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typedef u16 MapType;
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static const MapType UNUSED_BLOCK_ID = -1;
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static const MapType UNUSED_BLOCK_ID = UINT16_MAX;
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File::IOFile m_file;
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u64 m_size;
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@ -35,7 +35,7 @@ const size_t VolumeDirectory::MAX_ID_LENGTH;
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VolumeDirectory::VolumeDirectory(const std::string& directory, bool is_wii,
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const std::string& apploader, const std::string& dol)
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: m_data_start_address(-1), m_disk_header(DISKHEADERINFO_ADDRESS),
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: m_data_start_address(UINT64_MAX), m_disk_header(DISKHEADERINFO_ADDRESS),
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m_disk_header_info(std::make_unique<SDiskHeaderInfo>()), m_fst_address(0), m_dol_address(0)
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{
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m_root_directory = ExtractDirectoryName(directory);
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@ -32,7 +32,8 @@ namespace DiscIO
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constexpr u64 PARTITION_DATA_OFFSET = 0x20000;
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VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
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: m_pReader(std::move(reader)), m_game_partition(PARTITION_NONE), m_last_decrypted_block(-1)
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: m_pReader(std::move(reader)), m_game_partition(PARTITION_NONE),
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m_last_decrypted_block(UINT64_MAX)
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{
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_assert_(m_pReader);
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@ -32,7 +32,7 @@ static DSPDebuggerLLE* m_DebuggerFrame = nullptr;
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DSPDebuggerLLE::DSPDebuggerLLE(wxWindow* parent, wxWindowID id)
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: wxPanel(parent, id, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _("DSP LLE Debugger")),
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m_CachedStepCounter(-1), m_toolbar_item_size(FromDIP(wxSize(16, 16)))
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m_CachedStepCounter(UINT64_MAX), m_toolbar_item_size(FromDIP(wxSize(16, 16)))
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{
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Bind(wxEVT_MENU, &DSPDebuggerLLE::OnChangeState, this, ID_RUNTOOL, ID_SHOWPCTOOL);
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@ -370,9 +370,9 @@ TextureCache::TextureCache()
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{
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CompileShaders();
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s_ActiveTexture = -1;
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s_ActiveTexture = UINT32_MAX;
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for (auto& gtex : s_Textures)
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gtex = -1;
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gtex = UINT32_MAX;
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if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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{
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@ -519,8 +519,8 @@ bool TextureCache::CompileShaders()
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s_ColorMatrixUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "colmat");
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s_DepthMatrixUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "colmat");
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s_ColorCbufid = -1;
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s_DepthCbufid = -1;
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s_ColorCbufid = UINT32_MAX;
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s_DepthCbufid = UINT32_MAX;
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s_ColorCopyPositionUniform = glGetUniformLocation(s_ColorCopyProgram.glprogid, "copy_position");
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s_ColorMatrixPositionUniform =
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@ -16,7 +16,7 @@ u16* IndexGenerator::index_buffer_current;
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u16* IndexGenerator::BASEIptr;
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u32 IndexGenerator::base_index;
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static const u16 s_primitive_restart = -1;
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static const u16 s_primitive_restart = UINT16_MAX;
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static u16* (*primitive_table[8])(u16*, u32, u32);
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@ -994,7 +994,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo
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float* const ColorMask = colmat + 20;
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ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
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ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
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unsigned int cbufid = -1;
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unsigned int cbufid = UINT_MAX;
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u32 srcFormat = bpmem.zcontrol.pixel_format;
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bool efbHasAlpha = srcFormat == PEControl::RGBA6_Z24;
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@ -36,7 +36,7 @@ public:
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private:
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size_t CalculateHash() const
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{
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size_t h = -1;
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size_t h = SIZE_MAX;
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for (auto word : vid)
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{
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