Moved back SYSCONF to shared2/sys, it was probably unnecessary to have it in two places
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1325 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -85,7 +85,9 @@ bool BootCore(const std::string& _rFilename)
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return false;
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}
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// Load overrides
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// ------------------------------------------------
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// Load game specific settings
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// ----------------
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IniFile ini;
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std::string unique_id = StartUp.GetUniqueID();
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if (unique_id.size() == 6 && ini.Load((FULL_GAMECONFIG_DIR + unique_id + ".ini").c_str()))
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@ -99,7 +101,7 @@ bool BootCore(const std::string& _rFilename)
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// ------------------------------------------------
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// Read SYSCONF settings
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// Update SYSCONF with game specific settings
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// ----------------
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bool bEnableProgressiveScan, bEnableWideScreen;
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//bRefreshList = false;
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@ -107,10 +109,11 @@ bool BootCore(const std::string& _rFilename)
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u8 m_SYSCONF[0x4000]; // SYSCONF file
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u16 IPL_PGS = 0x17CC; // pregressive scan
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u16 IPL_AR = 0x04D9; // widescreen
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std::string FullSYSCONFPath = FULL_WII_USER_DIR "shared2/sys/SYSCONF";
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// Load Wii SYSCONF
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pStream = NULL;
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pStream = fopen(FULL_CONFIG_DIR "SYSCONF", "rb");
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pStream = fopen(FullSYSCONFPath.c_str(), "rb");
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if (pStream != NULL)
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{
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fread(m_SYSCONF, 1, 0x4000, pStream);
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@ -128,7 +131,7 @@ bool BootCore(const std::string& _rFilename)
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// Enable custom Wii SYSCONF settings by saving the file to shared2
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pStream = NULL;
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pStream = fopen(FULL_WII_USER_DIR "shared2/sys/SYSCONF", "wb");
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pStream = fopen(FullSYSCONFPath.c_str(), "wb");
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if (pStream != NULL)
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{
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fwrite(m_SYSCONF, 1, 0x4000, pStream);
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@ -136,16 +139,17 @@ bool BootCore(const std::string& _rFilename)
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}
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else
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{
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PanicAlert("Could not write to shared2/sys/SYSCONF");
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PanicAlert("Could not write to %s", FullSYSCONFPath.c_str());
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}
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}
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else
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{
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PanicAlert("Could not read %sSYSCONF", FULL_CONFIG_DIR);
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PanicAlert("Could not read %s", FullSYSCONFPath.c_str());
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}
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// ----------------
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// ---------
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}
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// ---------
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#if !defined(OSX64)
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if(main_frame)
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StartUp.hMainWindow = main_frame->GetRenderHandle();
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@ -63,8 +63,9 @@ CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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bRefreshList = false;
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// Load Wii SYSCONF
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FullSYSCONFPath = FULL_WII_USER_DIR "shared2/sys/SYSCONF";
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pStream = NULL;
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pStream = fopen(FULL_CONFIG_DIR "SYSCONF", "rb");
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pStream = fopen(FullSYSCONFPath.c_str(), "rb");
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if (pStream != NULL)
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{
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fread(m_SYSCONF, 1, 0x4000, pStream);
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@ -73,7 +74,7 @@ CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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}
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else
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{
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PanicAlert("Could not read " FULL_CONFIG_DIR "SYSCONF. Please recover the SYSCONF file to that location.");
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PanicAlert("Could not read %s. Please recover the SYSCONF file to that location.", FullSYSCONFPath.c_str());
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m_bSysconfOK = false;
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}
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@ -307,9 +308,8 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
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save anything, it will be a corrupted file */
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if(m_bSysconfOK)
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{
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// Save Wii SYSCONF twice so that we can keep game specific settings for it
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pStream = NULL;
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pStream = fopen(FULL_CONFIG_DIR "SYSCONF", "wb");
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// Save SYSCONF with the new settings
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pStream = fopen(FullSYSCONFPath.c_str(), "wb");
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if (pStream != NULL)
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{
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fwrite(m_SYSCONF, 1, 0x4000, pStream);
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@ -317,18 +317,7 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
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}
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else
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{
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PanicAlert("Could not write to SYSCONF");
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}
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pStream = fopen(FULL_WII_USER_DIR "shared2/sys/SYSCONF", "wb");
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if (pStream != NULL)
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{
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fwrite(m_SYSCONF, 1, 0x4000, pStream);
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fclose(pStream);
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}
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else
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{
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PanicAlert("Could not write to shared2/sys/SYSCONF");
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PanicAlert("Could not write to %s", FullSYSCONFPath.c_str());
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}
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}
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@ -89,6 +89,7 @@ class CConfigMain
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FILE* pStream;
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u8 m_SYSCONF[0x4000];
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bool m_bSysconfOK;
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std::string FullSYSCONFPath;
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enum
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{
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