Merge pull request #716 from delroth/vertex-loader

Make vertex loader testable
This commit is contained in:
Pierre Bourdon 2014-08-03 21:14:59 -07:00
commit e15ec56bf0
47 changed files with 647 additions and 113 deletions

View File

@ -48,6 +48,11 @@ if(WIN32)
set(SRCS ${SRCS} ExtendedTrace.cpp) set(SRCS ${SRCS} ExtendedTrace.cpp)
endif(WIN32) endif(WIN32)
set(LIBS "${CMAKE_THREAD_LIBS_INIT}")
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") AND (NOT ANDROID))
set(LIBS ${LIBS} rt)
endif()
enable_precompiled_headers(stdafx.h stdafx.cpp SRCS) enable_precompiled_headers(stdafx.h stdafx.cpp SRCS)
add_dolphin_library(common "${SRCS}" "${CMAKE_THREAD_LIBS_INIT}") add_dolphin_library(common "${SRCS}" "${LIBS}")

View File

@ -221,7 +221,18 @@ if(_M_ARM_32)
) )
endif() endif()
set(LIBS bdisasm inputcommon videoogl videosoftware sfml-network) set(LIBS
audiocommon
bdisasm
common
discio
inputcommon
${LZO}
sfml-network
videoogl
videosoftware
z
)
if(LIBUSB_FOUND) if(LIBUSB_FOUND)
# Using shared LibUSB # Using shared LibUSB
@ -236,6 +247,8 @@ if(WIN32)
HW/WiimoteReal/IOWin.cpp) HW/WiimoteReal/IOWin.cpp)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(SRCS ${SRCS} HW/BBA-TAP/TAP_Apple.cpp HW/WiimoteReal/IOdarwin.mm) set(SRCS ${SRCS} HW/BBA-TAP/TAP_Apple.cpp HW/WiimoteReal/IOdarwin.mm)
set(LIBS ${LIBS}
${IOB_LIBRARY})
elseif(UNIX) elseif(UNIX)
set(SRCS ${SRCS} HW/BBA-TAP/TAP_Unix.cpp) set(SRCS ${SRCS} HW/BBA-TAP/TAP_Unix.cpp)
if((${CMAKE_SYSTEM_NAME} MATCHES "Linux") AND BLUEZ_FOUND) if((${CMAKE_SYSTEM_NAME} MATCHES "Linux") AND BLUEZ_FOUND)

View File

@ -42,6 +42,8 @@ void Host_UpdateLogDisplay();
void Host_UpdateMainFrame(); void Host_UpdateMainFrame();
void Host_UpdateStatusBar(const std::string& text, int Filed = 0); void Host_UpdateStatusBar(const std::string& text, int Filed = 0);
void Host_UpdateTitle(const std::string& title); void Host_UpdateTitle(const std::string& title);
void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
const std::string& config_name);
// TODO (neobrain): Remove this from host! // TODO (neobrain): Remove this from host!
void* Host_GetRenderHandle(); void* Host_GetRenderHandle();

View File

@ -4,41 +4,17 @@ endif()
set(LIBS core set(LIBS core
${LZO} ${LZO}
discio
bdisasm
inputcommon
common
audiocommon
z
sfml-network
${GTK2_LIBRARIES}) ${GTK2_LIBRARIES})
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin") AND (NOT ANDROID))
set(LIBS ${LIBS} rt)
endif()
if(NOT ANDROID) if(NOT ANDROID)
if(USE_X11) if(USE_X11)
set(LIBS ${LIBS} ${X11_LIBRARIES} set(LIBS ${LIBS} ${XRANDR_LIBRARIES})
${XINPUT2_LIBRARIES}
${XRANDR_LIBRARIES})
endif() endif()
if(USE_WAYLAND) if(USE_WAYLAND)
set(LIBS ${LIBS} ${WAYLAND_LIBRARIES} set(LIBS ${LIBS} ${WAYLAND_LIBRARIES} ${XKBCOMMON_LIBRARIES})
${XKBCOMMON_LIBRARIES})
endif() endif()
link_directories(${CMAKE_PREFIX_PATH}/lib) link_directories(${CMAKE_PREFIX_PATH}/lib)
if(SDL2_FOUND)
# Using shared SDL2
set(LIBS ${LIBS} ${SDL2_LIBRARY})
else(SDL2_FOUND)
if(SDL_FOUND)
# Using shared SDL
set(LIBS ${LIBS} ${SDL_LIBRARY})
endif()
endif()
else() else()
set(LIBS ${LIBS} png iconv) set(LIBS ${LIBS} png iconv)
endif() endif()
@ -87,6 +63,7 @@ if(wxWidgets_FOUND)
MemoryCards/WiiSaveCrypted.cpp MemoryCards/WiiSaveCrypted.cpp
NetWindow.cpp NetWindow.cpp
PatchAddEdit.cpp PatchAddEdit.cpp
SoftwareVideoConfigDialog.cpp
TASInputDlg.cpp TASInputDlg.cpp
VideoConfigDiag.cpp VideoConfigDiag.cpp
WXInputBase.cpp WXInputBase.cpp
@ -123,6 +100,7 @@ else()
endif() endif()
endif() endif()
set(SRCS ${SRCS} GLInterface/GLInterface.cpp)
if(WIN32) if(WIN32)
set(SRCS ${SRCS} stdafx.cpp) set(SRCS ${SRCS} stdafx.cpp)
@ -134,7 +112,6 @@ elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
${COREAUDIO_LIBRARY} ${COREAUDIO_LIBRARY}
${COREFUND_LIBRARY} ${COREFUND_LIBRARY}
${CORESERV_LIBRARY} ${CORESERV_LIBRARY}
${IOB_LIBRARY}
${IOK_LIBRARY} ${IOK_LIBRARY}
${FORCEFEEDBACK} ${FORCEFEEDBACK}
) )

View File

@ -74,6 +74,7 @@
<ClCompile Include="FrameTools.cpp" /> <ClCompile Include="FrameTools.cpp" />
<ClCompile Include="GameListCtrl.cpp" /> <ClCompile Include="GameListCtrl.cpp" />
<ClCompile Include="GeckoCodeDiag.cpp" /> <ClCompile Include="GeckoCodeDiag.cpp" />
<ClCompile Include="GLInterface\GLInterface.cpp" />
<ClCompile Include="GLInterface\WGL.cpp" /> <ClCompile Include="GLInterface\WGL.cpp" />
<ClCompile Include="HotkeyDlg.cpp" /> <ClCompile Include="HotkeyDlg.cpp" />
<ClCompile Include="InputConfigDiag.cpp" /> <ClCompile Include="InputConfigDiag.cpp" />
@ -90,6 +91,7 @@
<ClCompile Include="MemoryCards\WiiSaveCrypted.cpp" /> <ClCompile Include="MemoryCards\WiiSaveCrypted.cpp" />
<ClCompile Include="NetWindow.cpp" /> <ClCompile Include="NetWindow.cpp" />
<ClCompile Include="PatchAddEdit.cpp" /> <ClCompile Include="PatchAddEdit.cpp" />
<ClCompile Include="SoftwareVideoConfigDialog.cpp" />
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader> <PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile> </ClCompile>
@ -125,7 +127,6 @@
<ClInclude Include="Frame.h" /> <ClInclude Include="Frame.h" />
<ClInclude Include="GameListCtrl.h" /> <ClInclude Include="GameListCtrl.h" />
<ClInclude Include="GeckoCodeDiag.h" /> <ClInclude Include="GeckoCodeDiag.h" />
<ClInclude Include="GLInterface\InterfaceBase.h" />
<ClInclude Include="GLInterface\WGL.h" /> <ClInclude Include="GLInterface\WGL.h" />
<ClInclude Include="Globals.h" /> <ClInclude Include="Globals.h" />
<ClInclude Include="HotkeyDlg.h" /> <ClInclude Include="HotkeyDlg.h" />
@ -139,6 +140,7 @@
<ClInclude Include="MemoryCards\WiiSaveCrypted.h" /> <ClInclude Include="MemoryCards\WiiSaveCrypted.h" />
<ClInclude Include="NetWindow.h" /> <ClInclude Include="NetWindow.h" />
<ClInclude Include="PatchAddEdit.h" /> <ClInclude Include="PatchAddEdit.h" />
<ClInclude Include="SoftwareVideoConfigDialog.h" />
<ClInclude Include="stdafx.h" /> <ClInclude Include="stdafx.h" />
<ClInclude Include="TASInputDlg.h" /> <ClInclude Include="TASInputDlg.h" />
<ClInclude Include="VideoConfigDiag.h" /> <ClInclude Include="VideoConfigDiag.h" />

View File

@ -27,6 +27,7 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="GLInterface\GLInterface.cpp" />
<ClCompile Include="GLInterface\WGL.cpp" /> <ClCompile Include="GLInterface\WGL.cpp" />
<ClCompile Include="Main.cpp" /> <ClCompile Include="Main.cpp" />
<ClCompile Include="MainNoGUI.cpp" /> <ClCompile Include="MainNoGUI.cpp" />
@ -153,9 +154,11 @@
<Filter>GUI</Filter> <Filter>GUI</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="stdafx.cpp" /> <ClCompile Include="stdafx.cpp" />
<ClCompile Include="SoftwareVideoConfigDialog.cpp">
<Filter>GUI\Video</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="GLInterface\InterfaceBase.h" />
<ClInclude Include="GLInterface\WGL.h" /> <ClInclude Include="GLInterface\WGL.h" />
<ClInclude Include="Main.h" /> <ClInclude Include="Main.h" />
<ClInclude Include="WXInputBase.h" /> <ClInclude Include="WXInputBase.h" />
@ -276,6 +279,9 @@
</ClInclude> </ClInclude>
<ClInclude Include="stdafx.h" /> <ClInclude Include="stdafx.h" />
<ClInclude Include="GLInterface\GLInterface.h" /> <ClInclude Include="GLInterface\GLInterface.h" />
<ClInclude Include="SoftwareVideoConfigDialog.h">
<Filter>GUI\Video</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />

View File

@ -8,7 +8,7 @@
#import <AppKit/AppKit.h> #import <AppKit/AppKit.h>
#endif #endif
#include "DolphinWX/GLInterface/InterfaceBase.h" #include "VideoBackends/OGL/GLInterfaceBase.h"
class cInterfaceAGL : public cInterfaceBase class cInterfaceAGL : public cInterfaceBase
{ {

View File

@ -8,7 +8,7 @@
#include <EGL/egl.h> #include <EGL/egl.h>
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "DolphinWX/GLInterface/InterfaceBase.h" #include "VideoBackends/OGL/GLInterfaceBase.h"
class cPlatform class cPlatform

View File

@ -0,0 +1,23 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "DolphinWX/GLInterface/GLInterface.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
GLWindow GLWin;
cInterfaceBase* HostGL_CreateGLInterface()
{
#if defined(USE_EGL) && USE_EGL
return new cInterfaceEGL;
#elif defined(__APPLE__)
return new cInterfaceAGL;
#elif defined(_WIN32)
return new cInterfaceWGL;
#elif defined(HAVE_X11) && HAVE_X11
return new cInterfaceGLX;
#else
return nullptr;
#endif
}

View File

@ -108,5 +108,4 @@ typedef struct {
unsigned int width, height; unsigned int width, height;
} GLWindow; } GLWindow;
extern cInterfaceBase *GLInterface;
extern GLWindow GLWin; extern GLWindow GLWin;

View File

@ -6,8 +6,8 @@
#include <string> #include <string>
#include "DolphinWX/GLInterface/InterfaceBase.h"
#include "DolphinWX/GLInterface/X11_Util.h" #include "DolphinWX/GLInterface/X11_Util.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
class cInterfaceGLX : public cInterfaceBase class cInterfaceGLX : public cInterfaceBase
{ {

View File

@ -5,7 +5,7 @@
#pragma once #pragma once
#include <string> #include <string>
#include "DolphinWX/GLInterface/InterfaceBase.h" #include "VideoBackends/OGL/GLInterfaceBase.h"
class cInterfaceWGL : public cInterfaceBase class cInterfaceWGL : public cInterfaceBase
{ {

View File

@ -46,6 +46,8 @@
#include "DolphinWX/Frame.h" #include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h" #include "DolphinWX/Globals.h"
#include "DolphinWX/Main.h" #include "DolphinWX/Main.h"
#include "DolphinWX/SoftwareVideoConfigDialog.h"
#include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/WxUtils.h" #include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/CodeWindow.h" #include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/JitWindow.h" #include "DolphinWX/Debugger/JitWindow.h"
@ -686,3 +688,18 @@ void Host_ConnectWiimote(int wm_idx, bool connect)
{ {
CFrame::ConnectWiimote(wm_idx, connect); CFrame::ConnectWiimote(wm_idx, connect);
} }
void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
const std::string& config_name)
{
if (backend_name == "Direct3D" || backend_name == "OpenGL")
{
VideoConfigDiag diag((wxWindow*)parent, backend_name, config_name);
diag.ShowModal();
}
else if (backend_name == "Software Renderer")
{
SoftwareVideoConfigDialog diag((wxWindow*)parent, backend_name, config_name);
diag.ShowModal();
}
}

View File

@ -125,6 +125,8 @@ void Host_SysMessage(const char *fmt, ...)
void Host_SetWiiMoteConnectionState(int _State) {} void Host_SetWiiMoteConnectionState(int _State) {}
void Host_ShowVideoConfig(void*, const std::string&, const std::string&) {}
#define DVD_BANNER_WIDTH 96 #define DVD_BANNER_WIDTH 96
#define DVD_BANNER_HEIGHT 32 #define DVD_BANNER_HEIGHT 32
std::vector<std::string> m_volume_names; std::vector<std::string> m_volume_names;

View File

@ -17,6 +17,7 @@
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/CoreParameter.h" #include "Core/CoreParameter.h"
#include "Core/Host.h"
#include "Core/HW/Wiimote.h" #include "Core/HW/Wiimote.h"
#include "Core/PowerPC/PowerPC.h" #include "Core/PowerPC/PowerPC.h"
@ -133,6 +134,8 @@ void Host_SysMessage(const char *fmt, ...)
void Host_SetWiiMoteConnectionState(int _State) {} void Host_SetWiiMoteConnectionState(int _State) {}
void Host_ShowVideoConfig(void*, const std::string&, const std::string&) {}
#if HAVE_X11 #if HAVE_X11
void X11_MainLoop() void X11_MainLoop()
{ {

View File

@ -0,0 +1,144 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <string>
#include <vector>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/combobox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/wx.h>
#include "Common/FileUtil.h"
#include "Core/Core.h"
#include "DolphinWX/SoftwareVideoConfigDialog.h"
#include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/WxUtils.h"
template <typename T>
IntegerSetting<T>::IntegerSetting(wxWindow* parent, const wxString& label, T& setting, int minVal, int maxVal, long style) :
wxSpinCtrl(parent, -1, label, wxDefaultPosition, wxDefaultSize, style),
m_setting(setting)
{
SetRange(minVal, maxVal);
SetValue(m_setting);
Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &IntegerSetting::UpdateValue, this);
}
SoftwareVideoConfigDialog::SoftwareVideoConfigDialog(wxWindow* parent, const std::string& title, const std::string& _ininame) :
wxDialog(parent, -1,
wxString(wxString::Format(_("Dolphin %s Graphics Configuration"), title))),
vconfig(g_SWVideoConfig),
ininame(_ininame)
{
vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
wxNotebook* const notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize);
// -- GENERAL --
{
wxPanel* const page_general= new wxPanel(notebook, -1, wxDefaultPosition);
notebook->AddPage(page_general, wxT("General"));
wxBoxSizer* const szr_general = new wxBoxSizer(wxVERTICAL);
// - rendering
{
wxStaticBoxSizer* const group_rendering = new wxStaticBoxSizer(wxVERTICAL, page_general, wxT("Rendering"));
szr_general->Add(group_rendering, 0, wxEXPAND | wxALL, 5);
wxGridSizer* const szr_rendering = new wxGridSizer(2, 5, 5);
group_rendering->Add(szr_rendering, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
// backend
wxStaticText* const label_backend = new wxStaticText(page_general, wxID_ANY, _("Backend:"));
wxChoice* const choice_backend = new wxChoice(page_general, wxID_ANY, wxDefaultPosition);
for (const VideoBackend* backend : g_available_video_backends)
{
choice_backend->AppendString(StrToWxStr(backend->GetDisplayName()));
}
// TODO: How to get the translated plugin name?
choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
choice_backend->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &SoftwareVideoConfigDialog::Event_Backend, this);
szr_rendering->Add(label_backend, 1, wxALIGN_CENTER_VERTICAL, 5);
szr_rendering->Add(choice_backend, 1, 0, 0);
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
label_backend->Disable();
choice_backend->Disable();
}
// rasterizer
szr_rendering->Add(new SettingCheckBox(page_general, wxT("Hardware rasterization"), wxT(""), vconfig.bHwRasterizer));
// xfb
szr_rendering->Add(new SettingCheckBox(page_general, wxT("Bypass XFB"), wxT(""), vconfig.bBypassXFB));
}
// - info
{
wxStaticBoxSizer* const group_info = new wxStaticBoxSizer(wxVERTICAL, page_general, wxT("Overlay Information"));
szr_general->Add(group_info, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
wxGridSizer* const szr_info = new wxGridSizer(2, 5, 5);
group_info->Add(szr_info, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
szr_info->Add(new SettingCheckBox(page_general, wxT("Various Statistics"), wxT(""), vconfig.bShowStats));
}
// - utility
{
wxStaticBoxSizer* const group_utility = new wxStaticBoxSizer(wxVERTICAL, page_general, wxT("Utility"));
szr_general->Add(group_utility, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
wxGridSizer* const szr_utility = new wxGridSizer(2, 5, 5);
group_utility->Add(szr_utility, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
szr_utility->Add(new SettingCheckBox(page_general, wxT("Dump Textures"), wxT(""), vconfig.bDumpTextures));
szr_utility->Add(new SettingCheckBox(page_general, wxT("Dump Objects"), wxT(""), vconfig.bDumpObjects));
szr_utility->Add(new SettingCheckBox(page_general, wxT("Dump Frames"), wxT(""), vconfig.bDumpFrames));
// - debug only
wxStaticBoxSizer* const group_debug_only_utility = new wxStaticBoxSizer(wxHORIZONTAL, page_general, wxT("Debug Only"));
group_utility->Add(group_debug_only_utility, 0, wxEXPAND | wxBOTTOM, 5);
wxGridSizer* const szr_debug_only_utility = new wxGridSizer(2, 5, 5);
group_debug_only_utility->Add(szr_debug_only_utility, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
szr_debug_only_utility->Add(new SettingCheckBox(page_general, wxT("Dump TEV Stages"), wxT(""), vconfig.bDumpTevStages));
szr_debug_only_utility->Add(new SettingCheckBox(page_general, wxT("Dump Texture Fetches"), wxT(""), vconfig.bDumpTevTextureFetches));
}
// - misc
{
wxStaticBoxSizer* const group_misc = new wxStaticBoxSizer(wxVERTICAL, page_general, wxT("Drawn Object Range"));
szr_general->Add(group_misc, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
wxFlexGridSizer* const szr_misc = new wxFlexGridSizer(2, 5, 5);
group_misc->Add(szr_misc, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
szr_misc->Add(new U32Setting(page_general, wxT("Start"), vconfig.drawStart, 0, 100000));
szr_misc->Add(new U32Setting(page_general, wxT("End"), vconfig.drawEnd, 0, 100000));
}
page_general->SetSizerAndFit(szr_general);
}
wxBoxSizer* const szr_main = new wxBoxSizer(wxVERTICAL);
szr_main->Add(notebook, 1, wxEXPAND | wxALL, 5);
szr_main->Add(new wxButton(this, wxID_OK, wxT("Close"), wxDefaultPosition),
0, wxALIGN_RIGHT | wxRIGHT | wxBOTTOM, 5);
SetSizerAndFit(szr_main);
Center();
SetFocus();
}
SoftwareVideoConfigDialog::~SoftwareVideoConfigDialog()
{
g_SWVideoConfig.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
}

View File

@ -0,0 +1,51 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// TODO: Merge this with the original VideoConfigDiag or something
// This is an awful way of managing a separate video backend.
#pragma once
#include <string>
#include <vector>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/combobox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/wx.h>
#include "Core/ConfigManager.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoCommon/VideoBackendBase.h"
class SoftwareVideoConfigDialog : public wxDialog
{
public:
SoftwareVideoConfigDialog(wxWindow* parent, const std::string &title, const std::string& ininame);
~SoftwareVideoConfigDialog();
void Event_Backend(wxCommandEvent &ev)
{
VideoBackend* new_backend = g_available_video_backends[ev.GetInt()];
if (g_video_backend != new_backend)
{
Close();
g_video_backend = new_backend;
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend = g_video_backend->GetName();
g_video_backend->ShowConfig(GetParent());
}
ev.Skip();
}
protected:
SWVideoConfig& vconfig;
std::string ininame;
};

View File

@ -31,6 +31,7 @@
#include "DolphinWX/Main.h" #include "DolphinWX/Main.h"
#include "DolphinWX/VideoConfigDiag.h" #include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/WxUtils.h" #include "DolphinWX/WxUtils.h"
#include "VideoBackends/OGL/main.h"
#include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"

View File

@ -4,6 +4,9 @@ set(SRCS ControllerEmu.cpp
ControllerInterface/Device.cpp ControllerInterface/Device.cpp
ControllerInterface/ExpressionParser.cpp) ControllerInterface/ExpressionParser.cpp)
set(LIBS common)
if(WIN32) if(WIN32)
set(SRCS ${SRCS} set(SRCS ${SRCS}
ControllerInterface/DInput/DInput.cpp ControllerInterface/DInput/DInput.cpp
@ -24,6 +27,7 @@ elseif(X11_FOUND)
set(SRCS ${SRCS} set(SRCS ${SRCS}
ControllerInterface/Xlib/XInput2.cpp) ControllerInterface/Xlib/XInput2.cpp)
endif() endif()
set(LIBS ${LIBS} ${X11_LIBRARIES} ${XINPUT2_LIBRARIES})
elseif(ANDROID) elseif(ANDROID)
set(SRCS ${SRCS} set(SRCS ${SRCS}
ControllerInterface/Android/Android.cpp) ControllerInterface/Android/Android.cpp)
@ -31,6 +35,11 @@ endif()
if(SDL_FOUND OR SDL2_FOUND) if(SDL_FOUND OR SDL2_FOUND)
set(SRCS ${SRCS} ControllerInterface/SDL/SDL.cpp) set(SRCS ${SRCS} ControllerInterface/SDL/SDL.cpp)
if (SDL2_FOUND)
set(LIBS ${LIBS} ${SDL2_LIBRARY})
elseif(SDL_FOUND)
set(LIBS ${LIBS} ${SDL_LIBRARY})
endif()
endif() endif()
add_dolphin_library(inputcommon "${SRCS}" "") add_dolphin_library(inputcommon "${SRCS}" "${LIBS}")

View File

@ -5,10 +5,6 @@
#include "Common/Thread.h" #include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/ControllerInterface.h"
#if USE_EGL
#include "DolphinWX/GLInterface/GLInterface.h"
#endif
#ifdef CIFACE_USE_XINPUT #ifdef CIFACE_USE_XINPUT
#include "InputCommon/ControllerInterface/XInput/XInput.h" #include "InputCommon/ControllerInterface/XInput/XInput.h"
#endif #endif
@ -57,16 +53,10 @@ void ControllerInterface::Initialize()
ciface::XInput::Init(m_devices); ciface::XInput::Init(m_devices);
#endif #endif
#ifdef CIFACE_USE_XLIB #ifdef CIFACE_USE_XLIB
#if USE_EGL
if (GLWin.platform == EGL_PLATFORM_X11) {
#endif
ciface::Xlib::Init(m_devices, m_hwnd); ciface::Xlib::Init(m_devices, m_hwnd);
#ifdef CIFACE_USE_X11_XINPUT2 #ifdef CIFACE_USE_X11_XINPUT2
ciface::XInput2::Init(m_devices, m_hwnd); ciface::XInput2::Init(m_devices, m_hwnd);
#endif #endif
#if USE_EGL
}
#endif
#endif #endif
#ifdef CIFACE_USE_OSX #ifdef CIFACE_USE_OSX
ciface::OSX::Init(m_devices, m_hwnd); ciface::OSX::Init(m_devices, m_hwnd);

View File

@ -3,7 +3,6 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <string> #include <string>
#include <wx/wx.h>
#include "Common/FileUtil.h" #include "Common/FileUtil.h"
#include "Common/IniFile.h" #include "Common/IniFile.h"
@ -14,9 +13,6 @@
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/Host.h" #include "Core/Host.h"
#include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/Debugger/DebuggerPanel.h"
#include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DUtil.h" #include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/Globals.h" #include "VideoBackends/D3D/Globals.h"
@ -139,13 +135,10 @@ void InitBackendInfo()
DX11::D3D::UnloadD3D(); DX11::D3D::UnloadD3D();
} }
void VideoBackend::ShowConfig(void *_hParent) void VideoBackend::ShowConfig(void *hParent)
{ {
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo(); InitBackendInfo();
VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D"), "gfx_dx11"); Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_dx11");
diag.ShowModal();
#endif
} }
bool VideoBackend::Initialize(void *&window_handle) bool VideoBackend::Initialize(void *&window_handle)

View File

@ -6,6 +6,7 @@
#include <unordered_map> #include <unordered_map>
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLExtensions/GLExtensions.h" #include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
#if defined(__linux__) || defined(__APPLE__) #if defined(__linux__) || defined(__APPLE__)

View File

@ -4,8 +4,6 @@
#include <string> #include <string>
#include "DolphinWX/GLInterface/GLInterface.h"
#include "VideoBackends/OGL/GLExtensions/ARB_blend_func_extended.h" #include "VideoBackends/OGL/GLExtensions/ARB_blend_func_extended.h"
#include "VideoBackends/OGL/GLExtensions/ARB_buffer_storage.h" #include "VideoBackends/OGL/GLExtensions/ARB_buffer_storage.h"
#include "VideoBackends/OGL/GLExtensions/ARB_debug_output.h" #include "VideoBackends/OGL/GLExtensions/ARB_debug_output.h"

View File

@ -41,3 +41,9 @@ public:
virtual void Update() { } virtual void Update() { }
virtual bool PeekMessages() { return false; } virtual bool PeekMessages() { return false; }
}; };
extern cInterfaceBase *GLInterface;
// This function has to be defined along the Host_ functions from Core/Host.h.
// Current canonical implementation: DolphinWX/GLInterface/GLInterface.cpp.
cInterfaceBase* HostGL_CreateGLInterface();

View File

@ -8,13 +8,13 @@
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLUtil.h" #include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/Render.h" #include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/VideoBackend.h" #include "VideoBackends/OGL/VideoBackend.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
GLWindow GLWin;
cInterfaceBase *GLInterface; cInterfaceBase *GLInterface;
namespace OGL namespace OGL
@ -35,15 +35,7 @@ void VideoBackend::UpdateFPSDisplay(const std::string& text)
} }
void InitInterface() void InitInterface()
{ {
#if defined(USE_EGL) && USE_EGL GLInterface = HostGL_CreateGLInterface();
GLInterface = new cInterfaceEGL;
#elif defined(__APPLE__)
GLInterface = new cInterfaceAGL;
#elif defined(_WIN32)
GLInterface = new cInterfaceWGL;
#elif defined(HAVE_X11) && HAVE_X11
GLInterface = new cInterfaceGLX;
#endif
} }
GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShader) GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShader)

View File

@ -5,7 +5,6 @@
#pragma once #pragma once
#include "Common/MathUtil.h" #include "Common/MathUtil.h"
#include "DolphinWX/GLInterface/GLInterface.h"
#include "VideoBackends/OGL/GLExtensions/GLExtensions.h" #include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"

View File

@ -2,7 +2,7 @@
// Licensed under GPLv2 // Licensed under GPLv2
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "DolphinWX/GLInterface/GLInterface.h" #include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLUtil.h" #include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/PerfQuery.h" #include "VideoBackends/OGL/PerfQuery.h"
#include "VideoCommon/RenderBase.h" #include "VideoCommon/RenderBase.h"

View File

@ -20,6 +20,7 @@
#include "Core/Movie.h" #include "Core/Movie.h"
#include "VideoBackends/OGL/FramebufferManager.h" #include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLUtil.h" #include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/main.h" #include "VideoBackends/OGL/main.h"
#include "VideoBackends/OGL/PostProcessing.h" #include "VideoBackends/OGL/PostProcessing.h"
@ -1459,7 +1460,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
if (!bLastFrameDumped) if (!bLastFrameDumped)
{ {
#ifdef _WIN32 #ifdef _WIN32
bAVIDumping = AVIDump::Start((HWND)((cInterfaceWGL*)GLInterface)->m_window_handle, w, h); bAVIDumping = AVIDump::Start(nullptr, w, h);
#else #else
bAVIDumping = AVIDump::Start(w, h); bAVIDumping = AVIDump::Start(w, h);
#endif #endif

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2 // Licensed under GPLv2
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/SamplerCache.h" #include "VideoBackends/OGL/SamplerCache.h"
#include "VideoCommon/DriverDetails.h" #include "VideoCommon/DriverDetails.h"

View File

@ -19,6 +19,7 @@
#include "Core/HW/Memmap.h" #include "Core/HW/Memmap.h"
#include "VideoBackends/OGL/FramebufferManager.h" #include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/ProgramShaderCache.h" #include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h" #include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/TextureCache.h" #include "VideoBackends/OGL/TextureCache.h"

View File

@ -49,6 +49,7 @@ Make AA apply instantly during gameplay if possible
#include "Core/Host.h" #include "Core/Host.h"
#include "VideoBackends/OGL/FramebufferManager.h" #include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLUtil.h" #include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/PerfQuery.h" #include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/PostProcessing.h" #include "VideoBackends/OGL/PostProcessing.h"
@ -82,11 +83,6 @@ Make AA apply instantly during gameplay if possible
#include "Common/IniFile.h" #include "Common/IniFile.h"
#endif #endif
#if defined(HAVE_WX) && HAVE_WX
#include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/Debugger/DebuggerPanel.h"
#endif // HAVE_WX
namespace OGL namespace OGL
{ {
@ -160,11 +156,8 @@ static void InitBackendInfo()
void VideoBackend::ShowConfig(void *_hParent) void VideoBackend::ShowConfig(void *_hParent)
{ {
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo(); InitBackendInfo();
VideoConfigDiag diag((wxWindow*)_hParent, "OpenGL", "gfx_opengl"); Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
diag.ShowModal();
#endif
} }
bool VideoBackend::Initialize(void *&window_handle) bool VideoBackend::Initialize(void *&window_handle)

View File

@ -4,4 +4,6 @@
#pragma once #pragma once
#include <string>
#include "VideoCommon/MainBase.h" #include "VideoCommon/MainBase.h"

View File

@ -4,6 +4,7 @@
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/HW/Memmap.h" #include "Core/HW/Memmap.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/Software/BPMemLoader.h" #include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbCopy.h" #include "VideoBackends/Software/EfbCopy.h"

View File

@ -5,6 +5,7 @@
#include "Common/Common.h" #include "Common/Common.h"
#include "Common/MemoryUtil.h" #include "Common/MemoryUtil.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/Software/BPMemLoader.h" #include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/HwRasterizer.h" #include "VideoBackends/Software/HwRasterizer.h"

View File

@ -8,6 +8,7 @@
#include "Common/Common.h" #include "Common/Common.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLUtil.h" #include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/Software/RasterFont.h" #include "VideoBackends/Software/RasterFont.h"
#include "VideoBackends/Software/SWCommandProcessor.h" #include "VideoBackends/Software/SWCommandProcessor.h"

View File

@ -12,9 +12,11 @@
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/Host.h"
#include "Core/HW/Memmap.h" #include "Core/HW/Memmap.h"
#include "Core/HW/VideoInterface.h" #include "Core/HW/VideoInterface.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLExtensions/GLExtensions.h" #include "VideoBackends/OGL/GLExtensions/GLExtensions.h"
#include "VideoBackends/Software/BPMemLoader.h" #include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/Clipper.h" #include "VideoBackends/Software/Clipper.h"
@ -31,10 +33,6 @@
#include "VideoBackends/Software/VideoBackend.h" #include "VideoBackends/Software/VideoBackend.h"
#include "VideoBackends/Software/XFMemLoader.h" #include "VideoBackends/Software/XFMemLoader.h"
#if defined(HAVE_WX) && HAVE_WX
#include "VideoBackends/Software/VideoConfigDialog.h"
#endif // HAVE_WX
#include "VideoCommon/Fifo.h" #include "VideoCommon/Fifo.h"
#include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelEngine.h"
@ -60,15 +58,17 @@ static std::mutex m_csSWVidOccupied;
std::string VideoSoftware::GetName() const std::string VideoSoftware::GetName() const
{ {
return _trans("Software Renderer"); return "Software Renderer";
} }
void VideoSoftware::ShowConfig(void *_hParent) std::string VideoSoftware::GetDisplayName() const
{ {
#if defined(HAVE_WX) && HAVE_WX return "Software Renderer";
VideoConfigDialog diag((wxWindow*)_hParent, "Software", "gfx_software"); }
diag.ShowModal();
#endif void VideoSoftware::ShowConfig(void *hParent)
{
Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
} }
bool VideoSoftware::Initialize(void *&window_handle) bool VideoSoftware::Initialize(void *&window_handle)

View File

@ -59,7 +59,6 @@
<ClCompile Include="TextureEncoder.cpp" /> <ClCompile Include="TextureEncoder.cpp" />
<ClCompile Include="TextureSampler.cpp" /> <ClCompile Include="TextureSampler.cpp" />
<ClCompile Include="TransformUnit.cpp" /> <ClCompile Include="TransformUnit.cpp" />
<ClCompile Include="VideoConfigDialog.cpp" />
<ClCompile Include="XFMemLoader.cpp" /> <ClCompile Include="XFMemLoader.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -87,7 +86,6 @@
<ClInclude Include="TransformUnit.h" /> <ClInclude Include="TransformUnit.h" />
<ClInclude Include="Vec3.h" /> <ClInclude Include="Vec3.h" />
<ClInclude Include="VideoBackend.h" /> <ClInclude Include="VideoBackend.h" />
<ClInclude Include="VideoConfigDialog.h" />
<ClInclude Include="XFMemLoader.h" /> <ClInclude Include="XFMemLoader.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -14,6 +14,7 @@ class VideoSoftware : public VideoBackend
void Shutdown() override; void Shutdown() override;
std::string GetName() const override; std::string GetName() const override;
std::string GetDisplayName() const override;
void EmuStateChange(EMUSTATE_CHANGE newState) override; void EmuStateChange(EMUSTATE_CHANGE newState) override;

View File

@ -12,16 +12,13 @@
#include "VideoCommon/BPMemory.h" #include "VideoCommon/BPMemory.h"
#include "VideoCommon/DataReader.h" #include "VideoCommon/DataReader.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/LookUpTables.h" #include "VideoCommon/LookUpTables.h"
#include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelEngine.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoader.h" #include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h" #include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h" #include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h" #include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h" #include "VideoCommon/VertexLoader_TextCoord.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
@ -866,13 +863,7 @@ void VertexLoader::RunVertices(const VAT& vat, int primitive, int const count)
return; return;
} }
SetupRunVertices(vat, primitive, count); SetupRunVertices(vat, primitive, count);
VertexManager::PrepareForAdditionalData(primitive, count,
m_native_vtx_decl.stride);
ConvertVertices(count); ConvertVertices(count);
IndexGenerator::AddIndices(primitive, count);
ADDSTAT(stats.thisFrame.numPrims, count);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
} }
void VertexLoader::SetVAT(const VAT& vat) void VertexLoader::SetVAT(const VAT& vat)

View File

@ -9,6 +9,7 @@
#include "Core/HW/Memmap.h" #include "Core/HW/Memmap.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/Statistics.h" #include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoader.h" #include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VertexLoaderManager.h"
@ -152,7 +153,15 @@ void RunVertices(int vtx_attr_group, int primitive, int count)
VertexManager::Flush(); VertexManager::Flush();
s_current_vtx_fmt = required_vtx_fmt; s_current_vtx_fmt = required_vtx_fmt;
RefreshLoader(vtx_attr_group)->RunVertices(g_VtxAttr[vtx_attr_group], primitive, count); VertexManager::PrepareForAdditionalData(primitive, count,
loader->GetNativeVertexDeclaration().stride);
loader->RunVertices(g_VtxAttr[vtx_attr_group], primitive, count);
IndexGenerator::AddIndices(primitive, count);
ADDSTAT(stats.thisFrame.numPrims, count);
INCSTAT(stats.thisFrame.numPrimitiveJoins);
} }
int GetVertexSize(int vtx_attr_group) int GetVertexSize(int vtx_attr_group)

View File

@ -1,12 +1,20 @@
macro(add_dolphin_test target srcs libs) macro(add_dolphin_test target srcs)
add_executable(Tests/${target} EXCLUDE_FROM_ALL ${srcs}) # Since this is a Core dependency, it can't be linked as a library and has
# to be linked as an object file. Otherwise CMake inserts the library after
# core, but before other core dependencies like videocommon which also use
# Host_ functions.
set(srcs2 ${srcs} ${CMAKE_SOURCE_DIR}/Source/UnitTests/TestUtils/StubHost.cpp)
add_executable(Tests/${target} EXCLUDE_FROM_ALL ${srcs2})
add_custom_command(TARGET Tests/${target} add_custom_command(TARGET Tests/${target}
PRE_LINK PRE_LINK
COMMAND mkdir -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests) COMMAND mkdir -p ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests)
target_link_libraries(Tests/${target} ${libs} gtest) target_link_libraries(Tests/${target} core gtest)
add_dependencies(unittests Tests/${target}) add_dependencies(unittests Tests/${target})
add_test(NAME ${target} COMMAND ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests/${target}) add_test(NAME ${target} COMMAND ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Tests/${target})
endmacro(add_dolphin_test) endmacro(add_dolphin_test)
add_subdirectory(TestUtils)
add_subdirectory(Common) add_subdirectory(Common)
add_subdirectory(Core) add_subdirectory(Core)
add_subdirectory(VideoCommon)

View File

@ -1,7 +1,7 @@
add_dolphin_test(BitFieldTest BitFieldTest.cpp common) add_dolphin_test(BitFieldTest BitFieldTest.cpp)
add_dolphin_test(CommonFuncsTest CommonFuncsTest.cpp common) add_dolphin_test(CommonFuncsTest CommonFuncsTest.cpp)
add_dolphin_test(EventTest EventTest.cpp common) add_dolphin_test(EventTest EventTest.cpp)
add_dolphin_test(FifoQueueTest FifoQueueTest.cpp common) add_dolphin_test(FifoQueueTest FifoQueueTest.cpp)
add_dolphin_test(FixedSizeQueueTest FixedSizeQueueTest.cpp common) add_dolphin_test(FixedSizeQueueTest FixedSizeQueueTest.cpp)
add_dolphin_test(FlagTest FlagTest.cpp common) add_dolphin_test(FlagTest FlagTest.cpp)
add_dolphin_test(MathUtilTest MathUtilTest.cpp common) add_dolphin_test(MathUtilTest MathUtilTest.cpp)

View File

@ -1 +1 @@
add_dolphin_test(MMIOTest MMIOTest.cpp core) add_dolphin_test(MMIOTest MMIOTest.cpp)

View File

@ -0,0 +1,9 @@
set(SRCS
# Do not add StubHost.cpp here - it is added manually via add_dolphin_test.
)
set(LIBS
)
# TODO: uncomment when there is actually something here.
#add_dolphin_library(testutils "${SRCS}" "${LIBS}")

View File

@ -0,0 +1,34 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// Stub implementation of the Host_* callbacks for tests. These implementations
// do nothing except return default values when required.
#include <string>
#include "Core/Host.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
void Host_NotifyMapLoaded() {}
void Host_RefreshDSPDebuggerWindow() {}
void Host_ShowJitResults(unsigned int) {}
void Host_Message(int) {}
void* Host_GetRenderHandle() { return nullptr; }
void* Host_GetInstance() { return nullptr; }
void Host_UpdateTitle(const std::string&) {}
void Host_UpdateLogDisplay() {}
void Host_UpdateDisasmDialog() {}
void Host_UpdateMainFrame() {}
void Host_UpdateBreakPointView() {}
void Host_GetRenderWindowSize(int&, int&, int&, int&) {}
void Host_RequestRenderWindowSize(int, int) {}
void Host_SetStartupDebuggingParameters() {}
bool Host_UIHasFocus() { return false; }
bool Host_RendererHasFocus() { return false; }
void Host_ConnectWiimote(int, bool) {}
void Host_UpdateStatusBar(const std::string&, int) {}
void Host_SysMessage(const char*, ...) {}
void Host_SetWiiMoteConnectionState(int) {}
void Host_ShowVideoConfig(void*, const std::string&, const std::string&) {}
cInterfaceBase* HostGL_CreateGLInterface() { return nullptr; }

View File

@ -0,0 +1 @@
add_dolphin_test(VertexLoaderTest VertexLoaderTest.cpp)

View File

@ -0,0 +1,249 @@
#include <set>
#include "Common/Common.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
// Needs to be included later because it defines a TEST macro that conflicts
// with a TEST method definition in x64Emitter.h.
#include <gtest/gtest.h> // NOLINT
TEST(VertexLoaderUID, UniqueEnough)
{
std::set<VertexLoaderUID> uids;
TVtxDesc vtx_desc;
memset(&vtx_desc, 0, sizeof (vtx_desc));
VAT vat;
memset(&vat, 0, sizeof (vat));
uids.insert(VertexLoaderUID(vtx_desc, vat));
vtx_desc.Hex = 0xFEDCBA9876543210ull;
EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat)));
uids.insert(VertexLoaderUID(vtx_desc, vat));
vat.g0.Hex = 0xFFFFFFFF;
vat.g1.Hex = 0xFFFFFFFF;
vat.g2.Hex = 0xFFFFFFFF;
EXPECT_EQ(uids.end(), uids.find(VertexLoaderUID(vtx_desc, vat)));
uids.insert(VertexLoaderUID(vtx_desc, vat));
}
static u8 input_memory[16 * 1024 * 1024];
static u8 output_memory[16 * 1024 * 1024];
class VertexLoaderTest : public testing::Test
{
protected:
void SetUp() override
{
memset(&input_memory[0], 0, sizeof (input_memory));
memset(&output_memory[0], 0, sizeof (input_memory));
memset(&m_vtx_desc, 0, sizeof (m_vtx_desc));
memset(&m_vtx_attr, 0, sizeof (m_vtx_attr));
ResetPointers();
}
// Pushes a value to the input stream.
template <typename T>
void Input(T val)
{
// Converts *to* big endian, not from.
*(T*)(&input_memory[m_input_pos]) = Common::FromBigEndian(val);
m_input_pos += sizeof (val);
}
// Reads a value from the output stream.
template <typename T>
T Output()
{
T out = *(T*)&output_memory[m_output_pos];
m_output_pos += sizeof (out);
return out;
}
// Combination of EXPECT_EQ and Output.
template <typename T>
void ExpectOut(T val)
{
EXPECT_EQ(val, Output<T>());
}
void ResetPointers()
{
g_pVideoData = &input_memory[0];
VertexManager::s_pCurBufferPointer = &output_memory[0];
m_input_pos = m_output_pos = 0;
}
u32 m_input_pos, m_output_pos;
TVtxDesc m_vtx_desc;
VAT m_vtx_attr;
};
TEST_F(VertexLoaderTest, PositionDirectFloatXYZ)
{
m_vtx_desc.Position = 1; // Direct
m_vtx_attr.g0.PosElements = 1; // XYZ
m_vtx_attr.g0.PosFormat = 4; // Float
VertexLoader loader(m_vtx_desc, m_vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
// Write some vertices.
Input(0.0f); Input(0.0f); Input(0.0f);
Input(1.0f); Input(0.0f); Input(0.0f);
Input(0.0f); Input(1.0f); Input(0.0f);
Input(0.0f); Input(0.0f); Input(1.0f);
// Convert 4 points. "7" -> primitive are points.
loader.RunVertices(m_vtx_attr, 7, 4);
ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
ExpectOut(1.0f); ExpectOut(0.0f); ExpectOut(0.0f);
ExpectOut(0.0f); ExpectOut(1.0f); ExpectOut(0.0f);
ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(1.0f);
// Test that scale does nothing for floating point inputs.
Input(1.0f); Input(2.0f); Input(4.0f);
m_vtx_attr.g0.PosFrac = 1;
loader.RunVertices(m_vtx_attr, 7, 1);
ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(4.0f);
}
TEST_F(VertexLoaderTest, PositionDirectU16XY)
{
m_vtx_desc.Position = 1; // Direct
m_vtx_attr.g0.PosElements = 0; // XY
m_vtx_attr.g0.PosFormat = 2; // U16
VertexLoader loader(m_vtx_desc, m_vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize());
// Write some vertices.
Input<u16>(0); Input<u16>(0);
Input<u16>(1); Input<u16>(2);
Input<u16>(256); Input<u16>(257);
Input<u16>(65535); Input<u16>(65534);
Input<u16>(12345); Input<u16>(54321);
// Convert 5 points. "7" -> primitive are points.
loader.RunVertices(m_vtx_attr, 7, 5);
ExpectOut(0.0f); ExpectOut(0.0f); ExpectOut(0.0f);
ExpectOut(1.0f); ExpectOut(2.0f); ExpectOut(0.0f);
ExpectOut(256.0f); ExpectOut(257.0f); ExpectOut(0.0f);
ExpectOut(65535.0f); ExpectOut(65534.0f); ExpectOut(0.0f);
ExpectOut(12345.0f); ExpectOut(54321.0f); ExpectOut(0.0f);
// Test that scale works on U16 inputs.
Input<u16>(42); Input<u16>(24);
m_vtx_attr.g0.PosFrac = 1;
loader.RunVertices(m_vtx_attr, 7, 1);
ExpectOut(21.0f); ExpectOut(12.0f); ExpectOut(0.0f);
}
TEST_F(VertexLoaderTest, PositionDirectFloatXYZSpeed)
{
m_vtx_desc.Position = 1; // Direct
m_vtx_attr.g0.PosElements = 1; // XYZ
m_vtx_attr.g0.PosFormat = 4; // Float
VertexLoader loader(m_vtx_desc, m_vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetVertexSize());
for (int i = 0; i < 1000; ++i)
{
ResetPointers();
loader.RunVertices(m_vtx_attr, 7, 100000);
}
}
TEST_F(VertexLoaderTest, PositionDirectU16XYSpeed)
{
m_vtx_desc.Position = 1; // Direct
m_vtx_attr.g0.PosElements = 0; // XY
m_vtx_attr.g0.PosFormat = 2; // U16
VertexLoader loader(m_vtx_desc, m_vtx_attr);
ASSERT_EQ(3 * sizeof (float), (u32)loader.GetNativeVertexDeclaration().stride);
ASSERT_EQ(2 * sizeof (u16), (u32)loader.GetVertexSize());
for (int i = 0; i < 1000; ++i)
{
ResetPointers();
loader.RunVertices(m_vtx_attr, 7, 100000);
}
}
TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
{
// Enables most attributes in floating point direct mode to test speed.
m_vtx_desc.PosMatIdx = 1;
m_vtx_desc.Tex0MatIdx = 1;
m_vtx_desc.Tex1MatIdx = 1;
m_vtx_desc.Tex2MatIdx = 1;
m_vtx_desc.Tex3MatIdx = 1;
m_vtx_desc.Tex4MatIdx = 1;
m_vtx_desc.Tex5MatIdx = 1;
m_vtx_desc.Tex6MatIdx = 1;
m_vtx_desc.Tex7MatIdx = 1;
m_vtx_desc.Position = 1;
m_vtx_desc.Normal = 1;
m_vtx_desc.Color0 = 1;
m_vtx_desc.Color1 = 1;
m_vtx_desc.Tex0Coord = 1;
m_vtx_desc.Tex1Coord = 1;
m_vtx_desc.Tex2Coord = 1;
m_vtx_desc.Tex3Coord = 1;
m_vtx_desc.Tex4Coord = 1;
m_vtx_desc.Tex5Coord = 1;
m_vtx_desc.Tex6Coord = 1;
m_vtx_desc.Tex7Coord = 1;
m_vtx_attr.g0.PosElements = 1; // XYZ
m_vtx_attr.g0.PosFormat = 4; // Float
m_vtx_attr.g0.NormalElements = 1; // NBT
m_vtx_attr.g0.NormalFormat = 4; // Float
m_vtx_attr.g0.Color0Elements = 1; // Has Alpha
m_vtx_attr.g0.Color0Comp = 5; // RGBA8888
m_vtx_attr.g0.Color1Elements = 1; // Has Alpha
m_vtx_attr.g0.Color1Comp = 5; // RGBA8888
m_vtx_attr.g0.Tex0CoordElements = 1; // ST
m_vtx_attr.g0.Tex0CoordFormat = 4; // Float
m_vtx_attr.g1.Tex1CoordElements = 1; // ST
m_vtx_attr.g1.Tex1CoordFormat = 4; // Float
m_vtx_attr.g1.Tex2CoordElements = 1; // ST
m_vtx_attr.g1.Tex2CoordFormat = 4; // Float
m_vtx_attr.g1.Tex3CoordElements = 1; // ST
m_vtx_attr.g1.Tex3CoordFormat = 4; // Float
m_vtx_attr.g1.Tex4CoordElements = 1; // ST
m_vtx_attr.g1.Tex4CoordFormat = 4; // Float
m_vtx_attr.g2.Tex5CoordElements = 1; // ST
m_vtx_attr.g2.Tex5CoordFormat = 4; // Float
m_vtx_attr.g2.Tex6CoordElements = 1; // ST
m_vtx_attr.g2.Tex6CoordFormat = 4; // Float
m_vtx_attr.g2.Tex7CoordElements = 1; // ST
m_vtx_attr.g2.Tex7CoordFormat = 4; // Float
VertexLoader loader(m_vtx_desc, m_vtx_attr);
// This test is only done 100x in a row since it's ~20x slower using the
// current vertex loader implementation.
for (int i = 0; i < 100; ++i)
{
ResetPointers();
loader.RunVertices(m_vtx_attr, 7, 100000);
}
}