OGL: use GLEW_ARB_debug_output in debug builds
should also be used in normal build, but as our ubo "workaround" throws too much errors, it's disabled atm
This commit is contained in:
parent
a7c05dc922
commit
e11f5630b1
|
@ -222,6 +222,40 @@ void ApplySSAASettings() {
|
|||
}
|
||||
}
|
||||
|
||||
void ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, void* userParam)
|
||||
{
|
||||
const char *s_source;
|
||||
const char *s_type;
|
||||
|
||||
switch(source)
|
||||
{
|
||||
case GL_DEBUG_SOURCE_API_ARB: s_source = "API"; break;
|
||||
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: s_source = "Window System"; break;
|
||||
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: s_source = "Shader Compiler"; break;
|
||||
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: s_source = "Third Party"; break;
|
||||
case GL_DEBUG_SOURCE_APPLICATION_ARB: s_source = "Application"; break;
|
||||
case GL_DEBUG_SOURCE_OTHER_ARB: s_source = "Other"; break;
|
||||
default: s_source = "Unknown"; break;
|
||||
}
|
||||
switch(type)
|
||||
{
|
||||
case GL_DEBUG_TYPE_ERROR_ARB: s_type = "Error"; break;
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: s_type = "Deprecated"; break;
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: s_type = "Undefined"; break;
|
||||
case GL_DEBUG_TYPE_PORTABILITY_ARB: s_type = "Portability"; break;
|
||||
case GL_DEBUG_TYPE_PERFORMANCE_ARB: s_type = "Performance"; break;
|
||||
case GL_DEBUG_TYPE_OTHER_ARB: s_type = "Other"; break;
|
||||
default: s_type = "Unknown"; break;
|
||||
}
|
||||
switch(severity)
|
||||
{
|
||||
case GL_DEBUG_SEVERITY_HIGH_ARB: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
|
||||
case GL_DEBUG_SEVERITY_LOW_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
|
||||
default: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
|
||||
}
|
||||
}
|
||||
|
||||
// Init functions
|
||||
Renderer::Renderer()
|
||||
{
|
||||
|
@ -253,6 +287,15 @@ Renderer::Renderer()
|
|||
ERROR_LOG(VIDEO, "glewInit() failed! Does your video card support OpenGL 2.x?");
|
||||
return; // TODO: fail
|
||||
}
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (GLEW_ARB_debug_output)
|
||||
{
|
||||
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, true);
|
||||
glDebugMessageCallbackARB( ErrorCallback, NULL );
|
||||
glEnable( GL_DEBUG_OUTPUT );
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!GLEW_EXT_secondary_color)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue