VertexShaderGen: Fix D3D X3014 compile error
float2 requires 2 parameters in HLSL apparently.
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@ -388,7 +388,9 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const vertex_shader_uid_da
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if (texinfo.texgentype == XF_TEXGEN_REGULAR)
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if (texinfo.texgentype == XF_TEXGEN_REGULAR)
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{
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{
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out.Write("if(o.tex%d.z == 0.0f)\n", i);
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out.Write("if(o.tex%d.z == 0.0f)\n", i);
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out.Write("\to.tex%d.xy = clamp(o.tex%d.xy / 2.0f, float2(-1.0f), float2(1.0f));\n", i, i);
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out.Write(
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"\to.tex%d.xy = clamp(o.tex%d.xy / 2.0f, float2(-1.0f,-1.0f), float2(1.0f,1.0f));\n", i,
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i);
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}
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}
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out.Write("}\n");
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out.Write("}\n");
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