diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp index bd9e9ac5f7..df72b2d5de 100644 --- a/Source/Core/VideoCommon/Src/BPStructs.cpp +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -553,11 +553,12 @@ void BPWritten(const BPCmd& bp) case BPMEM_TEV_REGISTER_H+4: case BPMEM_TEV_REGISTER_L+6: // Reg 4 case BPMEM_TEV_REGISTER_H+6: - if (bp.address & 1) // only run this code for the _H! is this right? what if L is set independently? + // some games only send the _L part, so always update { // don't compare with changes! int num = (bp.address >> 1) & 0x3; PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num); + //is .low.type used for anything in the real HW? } break;