From e08a76f9e2961d45de97838e220e3497ee67094d Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 31 Jul 2019 09:08:29 -0400 Subject: [PATCH] DolphinQt/Config/ARCodeWidget: Call LoadDefaultGameIni() directly This is a static function, so we don't need to go through the instance of SConfig in order to call it. --- Source/Core/DolphinQt/Config/ARCodeWidget.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp index 4609209bc5..6fbfcb4906 100644 --- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp @@ -36,7 +36,7 @@ ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game, bool restart_required // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); - IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision); + const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local); UpdateList();