Merge pull request #3579 from Sonicadvance1/GLExtesions_gl_4_2
Implement support for GL 4.2 in GLExtensions
This commit is contained in:
commit
e086928806
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@ -96,6 +96,7 @@
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<ClInclude Include="GL\GLExtensions\gl_3_0.h" />
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<ClInclude Include="GL\GLExtensions\gl_3_0.h" />
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<ClInclude Include="GL\GLExtensions\gl_3_1.h" />
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<ClInclude Include="GL\GLExtensions\gl_3_1.h" />
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<ClInclude Include="GL\GLExtensions\gl_3_2.h" />
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<ClInclude Include="GL\GLExtensions\gl_3_2.h" />
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<ClInclude Include="GL\GLExtensions\gl_4_2.h" />
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<ClInclude Include="GL\GLExtensions\gl_common.h" />
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<ClInclude Include="GL\GLExtensions\gl_common.h" />
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<ClInclude Include="GL\GLExtensions\HP_occlusion_test.h" />
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<ClInclude Include="GL\GLExtensions\HP_occlusion_test.h" />
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<ClInclude Include="GL\GLExtensions\KHR_debug.h" />
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<ClInclude Include="GL\GLExtensions\KHR_debug.h" />
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@ -186,6 +186,9 @@
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<ClInclude Include="GL\GLExtensions\gl_3_2.h">
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<ClInclude Include="GL\GLExtensions\gl_3_2.h">
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<Filter>GL\GLExtensions</Filter>
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<Filter>GL\GLExtensions</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="GL\GLExtensions\gl_4_2.h">
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<Filter>GL\GLExtensions</Filter>
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</ClInclude>
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<ClInclude Include="GL\GLExtensions\gl_common.h">
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<ClInclude Include="GL\GLExtensions\gl_common.h">
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<Filter>GL\GLExtensions</Filter>
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<Filter>GL\GLExtensions</Filter>
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</ClInclude>
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</ClInclude>
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@ -647,6 +647,20 @@ PFNDOLFRAMEBUFFERTEXTUREPROC dolFramebufferTexture;
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PFNDOLGETBUFFERPARAMETERI64VPROC dolGetBufferParameteri64v;
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PFNDOLGETBUFFERPARAMETERI64VPROC dolGetBufferParameteri64v;
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PFNDOLGETINTEGER64I_VPROC dolGetInteger64i_v;
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PFNDOLGETINTEGER64I_VPROC dolGetInteger64i_v;
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// gl 4_2
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PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
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PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
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PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
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PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
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PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier;
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PFNGLTEXSTORAGE1DPROC glTexStorage1D;
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PFNGLTEXSTORAGE2DPROC glTexStorage2D;
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PFNGLTEXSTORAGE3DPROC glTexStorage3D;
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PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
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// ARB_uniform_buffer_object
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// ARB_uniform_buffer_object
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PFNDOLBINDBUFFERBASEPROC dolBindBufferBase;
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PFNDOLBINDBUFFERBASEPROC dolBindBufferBase;
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PFNDOLBINDBUFFERRANGEPROC dolBindBufferRange;
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PFNDOLBINDBUFFERRANGEPROC dolBindBufferRange;
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@ -1466,6 +1480,20 @@ const GLFunc gl_function_array[] =
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GLFUNC_REQUIRES(glGetInteger64i_v, "VERSION_3_2 |VERSION_GLES_3"),
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GLFUNC_REQUIRES(glGetInteger64i_v, "VERSION_3_2 |VERSION_GLES_3"),
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GLFUNC_REQUIRES(glFramebufferTexture, "VERSION_3_2 |VERSION_GLES_3_2"),
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GLFUNC_REQUIRES(glFramebufferTexture, "VERSION_3_2 |VERSION_GLES_3_2"),
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// gl_4_2
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GLFUNC_REQUIRES(glDrawArraysInstancedBaseInstance, "VERSION_4_2"),
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GLFUNC_REQUIRES(glDrawElementsInstancedBaseInstance, "VERSION_4_2"),
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GLFUNC_REQUIRES(glDrawElementsInstancedBaseVertexBaseInstance, "VERSION_4_2"),
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GLFUNC_REQUIRES(glGetInternalformativ, "VERSION_4_2"),
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GLFUNC_REQUIRES(glGetActiveAtomicCounterBufferiv, "VERSION_4_2"),
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GLFUNC_REQUIRES(glBindImageTexture, "VERSION_4_2"),
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GLFUNC_REQUIRES(glMemoryBarrier, "VERSION_4_2"),
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GLFUNC_REQUIRES(glTexStorage1D, "VERSION_4_2"),
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GLFUNC_REQUIRES(glTexStorage2D, "VERSION_4_2"),
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GLFUNC_REQUIRES(glTexStorage3D, "VERSION_4_2"),
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GLFUNC_REQUIRES(glDrawTransformFeedbackInstanced, "VERSION_4_2"),
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GLFUNC_REQUIRES(glDrawTransformFeedbackStreamInstanced, "VERSION_4_2"),
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// ARB_uniform_buffer_object
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// ARB_uniform_buffer_object
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GLFUNC_REQUIRES(glGetActiveUniformName, "GL_ARB_uniform_buffer_object"),
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GLFUNC_REQUIRES(glGetActiveUniformName, "GL_ARB_uniform_buffer_object"),
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GLFUNC_REQUIRES(glBindBufferBase, "GL_ARB_uniform_buffer_object |VERSION_GLES_3"),
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GLFUNC_REQUIRES(glBindBufferBase, "GL_ARB_uniform_buffer_object |VERSION_GLES_3"),
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@ -39,6 +39,7 @@
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#include "Common/GL/GLExtensions/gl_3_0.h"
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#include "Common/GL/GLExtensions/gl_3_0.h"
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#include "Common/GL/GLExtensions/gl_3_1.h"
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#include "Common/GL/GLExtensions/gl_3_1.h"
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#include "Common/GL/GLExtensions/gl_3_2.h"
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#include "Common/GL/GLExtensions/gl_3_2.h"
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#include "Common/GL/GLExtensions/gl_4_2.h"
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#include "Common/GL/GLExtensions/HP_occlusion_test.h"
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#include "Common/GL/GLExtensions/HP_occlusion_test.h"
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#include "Common/GL/GLExtensions/KHR_debug.h"
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#include "Common/GL/GLExtensions/KHR_debug.h"
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#include "Common/GL/GLExtensions/NV_occlusion_query_samples.h"
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#include "Common/GL/GLExtensions/NV_occlusion_query_samples.h"
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@ -0,0 +1,163 @@
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/*
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** Copyright (c) 2013-2015 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and/or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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#include "Common/GL/GLExtensions/gl_common.h"
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#define GL_COPY_READ_BUFFER_BINDING 0x8F36
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#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
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#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
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#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
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#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
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#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
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#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
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#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
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#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
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#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
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#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
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#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
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#define GL_NUM_SAMPLE_COUNTS 0x9380
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#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
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#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
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#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
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#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
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#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
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#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
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#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
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#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
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#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
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#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
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#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
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#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
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#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
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#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
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#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
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#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
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#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
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#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
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#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
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#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
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#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
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#define GL_UNIFORM_BARRIER_BIT 0x00000004
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#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
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#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
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#define GL_COMMAND_BARRIER_BIT 0x00000040
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#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
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#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
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#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
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#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
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#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
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#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
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#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
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#define GL_MAX_IMAGE_UNITS 0x8F38
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#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
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#define GL_IMAGE_BINDING_NAME 0x8F3A
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#define GL_IMAGE_BINDING_LEVEL 0x8F3B
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#define GL_IMAGE_BINDING_LAYERED 0x8F3C
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#define GL_IMAGE_BINDING_LAYER 0x8F3D
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#define GL_IMAGE_BINDING_ACCESS 0x8F3E
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#define GL_IMAGE_1D 0x904C
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#define GL_IMAGE_2D 0x904D
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#define GL_IMAGE_3D 0x904E
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#define GL_IMAGE_2D_RECT 0x904F
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#define GL_IMAGE_CUBE 0x9050
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#define GL_IMAGE_BUFFER 0x9051
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#define GL_IMAGE_1D_ARRAY 0x9052
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#define GL_IMAGE_2D_ARRAY 0x9053
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#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
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#define GL_IMAGE_2D_MULTISAMPLE 0x9055
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#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
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#define GL_INT_IMAGE_1D 0x9057
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#define GL_INT_IMAGE_2D 0x9058
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#define GL_INT_IMAGE_3D 0x9059
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#define GL_INT_IMAGE_2D_RECT 0x905A
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#define GL_INT_IMAGE_CUBE 0x905B
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#define GL_INT_IMAGE_BUFFER 0x905C
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#define GL_INT_IMAGE_1D_ARRAY 0x905D
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#define GL_INT_IMAGE_2D_ARRAY 0x905E
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#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
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#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
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#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
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#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
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#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
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#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
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#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
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#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
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#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
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#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
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#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
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#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
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#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
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#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
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#define GL_MAX_IMAGE_SAMPLES 0x906D
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#define GL_IMAGE_BINDING_FORMAT 0x906E
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#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
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#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
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#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
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#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
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#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
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#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
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#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
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#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
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#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
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#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
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#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
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#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
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#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
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typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
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typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
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typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
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typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
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typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
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typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
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typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount);
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typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
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extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
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extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
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extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
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extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
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extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
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extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
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extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
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extern PFNGLTEXSTORAGE1DPROC glTexStorage1D;
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extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
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extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
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extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
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extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
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