Emulated Wiimote: Fixed the Nunchuck calibration, for recording playback for example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2317 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -142,12 +142,12 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
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}
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// Multiply with the neutral of z and its g
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float xg = g_accel.cal_g.x;
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float yg = g_accel.cal_g.y;
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float zg = g_accel.cal_g.z;
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float x_zero = g_accel.cal_zero.x;
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float y_zero = g_accel.cal_zero.y;
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float z_zero = g_accel.cal_zero.z;
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float xg = g_wm.cal_g.x;
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float yg = g_wm.cal_g.y;
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float zg = g_wm.cal_g.z;
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float x_zero = g_wm.cal_zero.x;
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float y_zero = g_wm.cal_zero.y;
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float z_zero = g_wm.cal_zero.z;
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int ix = (int) (x_zero + xg * x);
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int iy = (int) (y_zero + yg * y);
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int iz = (int) (z_zero + zg * z);
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@ -176,9 +176,9 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
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float Roll = 0, Pitch = 0;
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// Calculate how many g we are from the neutral
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float x = AccelerometerToG((float)_x, (float)g_accel.cal_zero.x, (float)g_accel.cal_g.x);
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float y = AccelerometerToG((float)_y, (float)g_accel.cal_zero.y, (float)g_accel.cal_g.y);
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float z = AccelerometerToG((float)_z, (float)g_accel.cal_zero.z, (float)g_accel.cal_g.z);
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float x = AccelerometerToG((float)_x, (float)g_wm.cal_zero.x, (float)g_wm.cal_g.x);
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float y = AccelerometerToG((float)_y, (float)g_wm.cal_zero.y, (float)g_wm.cal_g.y);
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float z = AccelerometerToG((float)_z, (float)g_wm.cal_zero.z, (float)g_wm.cal_g.z);
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// If it is over 1g then it is probably accelerating and may not reliable
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//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
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@ -187,7 +187,7 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
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Roll = InputCommon::Rad2Deg(atan2(x, z));
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}
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//if (abs(_y - g_accel.cal_zero.y) <= g_accel.cal_g.y)
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//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
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{
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// Calculate the degree
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Pitch = InputCommon::Rad2Deg(atan2(y, z));
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@ -241,16 +241,19 @@ void LoadRecordedMovements()
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// Update the accelerometer neutral values
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void UpdateEeprom()
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{
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g_accel.cal_zero.x = g_Eeprom[22];
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g_accel.cal_zero.y = g_Eeprom[23];
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g_accel.cal_zero.z = g_Eeprom[24];
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g_accel.cal_g.x = g_Eeprom[26] - g_Eeprom[22];
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g_accel.cal_g.y = g_Eeprom[27] - g_Eeprom[24];
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g_accel.cal_g.z = g_Eeprom[28] - g_Eeprom[24];
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g_wm.cal_zero.x = g_Eeprom[22];
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g_wm.cal_zero.y = g_Eeprom[23];
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g_wm.cal_zero.z = g_Eeprom[24];
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g_wm.cal_g.x = g_Eeprom[26] - g_Eeprom[22];
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g_wm.cal_g.y = g_Eeprom[27] - g_Eeprom[24];
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g_wm.cal_g.z = g_Eeprom[28] - g_Eeprom[24];
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g_nu.cal_zero.x = g_RegExt[0x20];
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g_nu.cal_zero.y = g_RegExt[0x21];
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g_nu.cal_zero.z = g_RegExt[0x26]; // Including the g-force
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g_nu.cal_zero.z = g_RegExt[0x22];
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g_nu.cal_g.x = g_RegExt[0x24] - g_RegExt[0x20];
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g_nu.cal_g.y = g_RegExt[0x25] - g_RegExt[0x21];
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g_nu.cal_g.z = g_RegExt[0x26] - g_RegExt[0x22];
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g_nu.jx.max = g_RegExt[0x28];
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g_nu.jx.min = g_RegExt[0x29];
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g_nu.jx.center = g_RegExt[0x2a];
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@ -57,31 +57,67 @@ double g_RecordingStart[3]; //g_RecordingStart[0] = 0; g_RecordingStart[1] = 0;
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double g_RecordingCurrentTime[3]; //g_RecordingCurrentTime[0] = 0; g_RecordingCurrentTime[1] = 0;
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// --------------------------
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// Convert from -350 to -3.5 g
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int G2Accelerometer(int _G, int XYZ)
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/////////////////////////////////////////////////////////////////////////
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/* Convert from -350 to -3.5 g. The Nunchuck gravity size is 51 compared to the 26 to 28 for the Wiimote.
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So the maximum g values are higher for the Wiimote. */
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// ---------------
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int G2Accelerometer(int _G, int XYZ, int Wm)
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{
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float G = (float)_G / 100.0;
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float Neutral, OneG, Accelerometer;
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switch(XYZ)
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{
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case 0:
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OneG = (float)g_accel.cal_g.x;
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Neutral = (float)g_accel.cal_zero.x;
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case 0: // X
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if(Wm == WM_RECORDING_WIIMOTE)
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{
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OneG = (float)g_wm.cal_g.x;
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Neutral = (float)g_wm.cal_zero.x;
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}
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else
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{
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OneG = (float)g_nu.cal_g.x;
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Neutral = (float)g_nu.cal_zero.x;
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}
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break;
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case 1:
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OneG = (float)g_accel.cal_g.y;
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Neutral = (float)g_accel.cal_zero.y;
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case 1: // Y
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if(Wm == WM_RECORDING_WIIMOTE)
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{
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OneG = (float)g_wm.cal_g.y;
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Neutral = (float)g_wm.cal_zero.y;
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}
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else
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{
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OneG = (float)g_nu.cal_g.y;
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Neutral = (float)g_nu.cal_zero.y;
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}
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break;
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case 2:
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OneG = (float)g_accel.cal_g.z;
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Neutral = (float)g_accel.cal_zero.z;
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case 2: // Z
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if(Wm == WM_RECORDING_WIIMOTE)
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{
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OneG = (float)g_wm.cal_g.z;
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Neutral = (float)g_wm.cal_zero.z;
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}
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else
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{
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OneG = (float)g_nu.cal_g.z;
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Neutral = (float)g_nu.cal_zero.z;
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}
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break;
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default: PanicAlert("There is a syntax error in a function that is calling G2Accelerometer(%i, %i)", _G, XYZ);
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}
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Accelerometer = Neutral + (OneG * G);
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return (int)Accelerometer;
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int Return = (int)Accelerometer;
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// Logging
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//Console::Print("G2Accelerometer():%f %f %f %f\n", Neutral, OneG, G, Accelerometer);
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// Boundaries
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if (Return > 255) Return = 255;
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if (Return < 0) Return = 0;
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return Return;
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}
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template<class IRReportType>
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@ -159,9 +195,9 @@ bool RecordingPlayAccIR(u8 &_x, u8 &_y, u8 &_z, IRReportType &_IR, int Wm)
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}
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// Update accelerometer values
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_x = G2Accelerometer(VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).x, 0);
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_y = G2Accelerometer(VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).y, 1);
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_z = G2Accelerometer(VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).z, 2);
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_x = G2Accelerometer(VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).x, 0, Wm);
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_y = G2Accelerometer(VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).y, 1, Wm);
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_z = G2Accelerometer(VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).z, 2, Wm);
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// Update IR values
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if(Wm == WM_RECORDING_IR) memcpy(&_IR, VRecording.at(g_RecordingPlaying[Wm]).Recording.at(g_RecordingPoint[Wm]).IR, IRBytes);
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@ -440,7 +476,7 @@ void SingleShake(u8 &_y, u8 &_z, int i)
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else if(Shake[i] == 2)
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{
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// This works regardless of calibration, in Wario Land
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_z = g_accel.cal_zero.z - 2;
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_z = g_wm.cal_zero.z - 2;
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_y = 0;
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Shake[i] = 1;
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}
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@ -631,9 +667,9 @@ void FillReportAcc(wm_accel& _acc)
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// ---------------------
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// The default values can change so we need to update them all the time
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g_X = g_accel.cal_zero.x;
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g_Y = g_accel.cal_zero.y;
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g_Z = g_accel.cal_zero.z + g_accel.cal_g.z;
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g_X = g_wm.cal_zero.x;
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g_Y = g_wm.cal_zero.y;
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g_Z = g_wm.cal_zero.z + g_wm.cal_g.z;
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// Check that Dolphin is in focus
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@ -958,11 +994,10 @@ void FillReportExtension(wm_extension& _ext)
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// We should not play back the accelerometer values
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if (!(g_RecordingPlaying[1] >= 0 && RecordingPlay(_ext.ax, _ext.ay, _ext.az, 1)))
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{
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/* These are the default neutral values for the nunchuck accelerometer according to the calibration
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data we have in nunchuck_calibration[] */
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_ext.ax = 0x80;
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_ext.ay = 0x80;
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_ext.az = 0xb3;
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// Use the neutral values
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_ext.ax = g_nu.cal_zero.x;
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_ext.ay = g_nu.cal_zero.y;
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_ext.az = g_nu.cal_zero.z + g_nu.cal_g.z;
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}
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// ---------------------
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@ -72,7 +72,7 @@ bool g_EmulatedWiiMoteInitialized = false;
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bool g_WiimoteUnexpectedDisconnect = false;
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// Settings
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accel_cal g_accel;
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accel_cal g_wm;
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nu_cal g_nu;
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// Debugging
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@ -755,9 +755,9 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
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// -------------------------
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// Show the number of g forces on the axes
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float Gx = WiiMoteEmu::AccelerometerToG((float)data[4], (float)g_accel.cal_zero.x, (float)g_accel.cal_g.x);
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float Gy = WiiMoteEmu::AccelerometerToG((float)data[5], (float)g_accel.cal_zero.y, (float)g_accel.cal_g.y);
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float Gz = WiiMoteEmu::AccelerometerToG((float)data[6], (float)g_accel.cal_zero.z, (float)g_accel.cal_g.z);
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float Gx = WiiMoteEmu::AccelerometerToG((float)data[4], (float)g_wm.cal_zero.x, (float)g_wm.cal_g.x);
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float Gy = WiiMoteEmu::AccelerometerToG((float)data[5], (float)g_wm.cal_zero.y, (float)g_wm.cal_g.y);
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float Gz = WiiMoteEmu::AccelerometerToG((float)data[6], (float)g_wm.cal_zero.z, (float)g_wm.cal_g.z);
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std::string GForce = StringFromFormat("%s %s %s",
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((int)Gx >= 0) ? StringFromFormat(" %i", (int)Gx).c_str() : StringFromFormat("%i", (int)Gx).c_str(),
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((int)Gy >= 0) ? StringFromFormat(" %i", (int)Gy).c_str() : StringFromFormat("%i", (int)Gy).c_str(),
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@ -79,7 +79,7 @@ struct SRecordingAll
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#endif
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// Settings
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extern accel_cal g_accel;
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extern accel_cal g_wm;
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extern nu_cal g_nu;
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// Debugging
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@ -308,6 +308,7 @@ struct nu_js {
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struct nu_cal
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{
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wm_accel cal_zero; // zero calibratio
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wm_accel cal_g; // g size
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nu_js jx; //
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nu_js jy; //
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};
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