Merge pull request #6663 from spycrab/qt_fix_columns
Qt: Fix columns not properly showing / hiding
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commit
e04592e6c4
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@ -84,18 +84,6 @@ void GameList::MakeListView()
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emit SelectionChanged(GetSelectedGame());
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emit SelectionChanged(GetSelectedGame());
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});
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});
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m_list->setColumnHidden(GameListModel::COL_PLATFORM, !SConfig::GetInstance().m_showSystemColumn);
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m_list->setColumnHidden(GameListModel::COL_BANNER, !SConfig::GetInstance().m_showBannerColumn);
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m_list->setColumnHidden(GameListModel::COL_TITLE, !SConfig::GetInstance().m_showTitleColumn);
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m_list->setColumnHidden(GameListModel::COL_DESCRIPTION,
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!SConfig::GetInstance().m_showDescriptionColumn);
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m_list->setColumnHidden(GameListModel::COL_MAKER, !SConfig::GetInstance().m_showMakerColumn);
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m_list->setColumnHidden(GameListModel::COL_ID, !SConfig::GetInstance().m_showIDColumn);
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m_list->setColumnHidden(GameListModel::COL_COUNTRY, !SConfig::GetInstance().m_showRegionColumn);
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m_list->setColumnHidden(GameListModel::COL_SIZE, !SConfig::GetInstance().m_showSizeColumn);
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m_list->setColumnHidden(GameListModel::COL_FILE_NAME,
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!SConfig::GetInstance().m_showFileNameColumn);
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QHeaderView* hor_header = m_list->horizontalHeader();
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QHeaderView* hor_header = m_list->horizontalHeader();
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connect(hor_header, &QHeaderView::sortIndicatorChanged, this, &GameList::OnHeaderViewChanged);
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connect(hor_header, &QHeaderView::sortIndicatorChanged, this, &GameList::OnHeaderViewChanged);
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@ -117,6 +105,18 @@ void GameList::MakeListView()
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hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::ResizeToContents);
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hor_header->setSectionResizeMode(GameListModel::COL_SIZE, QHeaderView::ResizeToContents);
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hor_header->setSectionResizeMode(GameListModel::COL_FILE_NAME, QHeaderView::Interactive);
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hor_header->setSectionResizeMode(GameListModel::COL_FILE_NAME, QHeaderView::Interactive);
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m_list->setColumnHidden(GameListModel::COL_PLATFORM, !SConfig::GetInstance().m_showSystemColumn);
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m_list->setColumnHidden(GameListModel::COL_BANNER, !SConfig::GetInstance().m_showBannerColumn);
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m_list->setColumnHidden(GameListModel::COL_TITLE, !SConfig::GetInstance().m_showTitleColumn);
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m_list->setColumnHidden(GameListModel::COL_DESCRIPTION,
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!SConfig::GetInstance().m_showDescriptionColumn);
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m_list->setColumnHidden(GameListModel::COL_MAKER, !SConfig::GetInstance().m_showMakerColumn);
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m_list->setColumnHidden(GameListModel::COL_ID, !SConfig::GetInstance().m_showIDColumn);
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m_list->setColumnHidden(GameListModel::COL_COUNTRY, !SConfig::GetInstance().m_showRegionColumn);
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m_list->setColumnHidden(GameListModel::COL_SIZE, !SConfig::GetInstance().m_showSizeColumn);
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m_list->setColumnHidden(GameListModel::COL_FILE_NAME,
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!SConfig::GetInstance().m_showFileNameColumn);
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m_list->verticalHeader()->hide();
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m_list->verticalHeader()->hide();
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m_list->setFrameStyle(QFrame::NoFrame);
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m_list->setFrameStyle(QFrame::NoFrame);
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}
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}
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@ -485,15 +485,15 @@ void GameList::keyReleaseEvent(QKeyEvent* event)
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void GameList::OnColumnVisibilityToggled(const QString& row, bool visible)
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void GameList::OnColumnVisibilityToggled(const QString& row, bool visible)
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{
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{
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static const QMap<QString, int> rowname_to_col_index = {
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static const QMap<QString, int> rowname_to_col_index = {
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{tr("Banner"), GameListModel::COL_BANNER},
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{tr("Country"), GameListModel::COL_COUNTRY},
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{tr("Description"), GameListModel::COL_DESCRIPTION},
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{tr("ID"), GameListModel::COL_ID},
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{tr("Maker"), GameListModel::COL_MAKER},
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{tr("Platform"), GameListModel::COL_PLATFORM},
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{tr("Platform"), GameListModel::COL_PLATFORM},
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{tr("Size"), GameListModel::COL_SIZE},
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{tr("Banner"), GameListModel::COL_BANNER},
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{tr("Title"), GameListModel::COL_TITLE},
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{tr("Title"), GameListModel::COL_TITLE},
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{tr("File Name"), GameListModel::COL_FILE_NAME}};
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{tr("Description"), GameListModel::COL_DESCRIPTION},
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{tr("Maker"), GameListModel::COL_MAKER},
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{tr("File Name"), GameListModel::COL_FILE_NAME},
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{tr("Game ID"), GameListModel::COL_ID},
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{tr("Region"), GameListModel::COL_COUNTRY},
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{tr("File Size"), GameListModel::COL_SIZE}};
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m_list->setColumnHidden(rowname_to_col_index[row], !visible);
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m_list->setColumnHidden(rowname_to_col_index[row], !visible);
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}
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}
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