diff --git a/Source/Core/Core/CoreTiming.cpp b/Source/Core/Core/CoreTiming.cpp index d9872dcc3b..041c3b150e 100644 --- a/Source/Core/Core/CoreTiming.cpp +++ b/Source/Core/Core/CoreTiming.cpp @@ -224,8 +224,7 @@ u64 GetIdleTicks() // schedule things to be executed on the main thread. void ScheduleEvent_Threadsafe(int cyclesIntoFuture, int event_type, u64 userdata) { - // TODO: Fix UI thread safety problems, and enable this assertion - // _assert_msg_(POWERPC, !Core::IsCPUThread(), "ScheduleEvent_Threadsafe from wrong thread"); + _assert_msg_(POWERPC, !Core::IsCPUThread(), "ScheduleEvent_Threadsafe from wrong thread"); std::lock_guard lk(tsWriteLock); Event ne; ne.time = globalTimer + cyclesIntoFuture; @@ -287,8 +286,8 @@ static void AddEventToQueue(Event* ne) // than Advance void ScheduleEvent(int cyclesIntoFuture, int event_type, u64 userdata) { - // TODO: Fix UI thread safety problems, and enable this assertion - //_assert_msg_(POWERPC, Core::IsCPUThread(), "ScheduleEvent from wrong thread"); + _assert_msg_(POWERPC, Core::IsCPUThread() || Core::GetState() == Core::CORE_PAUSE, + "ScheduleEvent from wrong thread"); Event *ne = GetNewEvent(); ne->userdata = userdata; ne->type = event_type; diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index de41814259..4edb08980f 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -1584,17 +1584,21 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect) { if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) { + bool was_unpaused = Core::PauseAndLock(true); GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect); wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1, connect ? _("Connected") : _("Disconnected"))); Core::DisplayMessage(WxStrToStr(msg), 3000); Host_UpdateMainFrame(); + Core::PauseAndLock(false, was_unpaused); } } void CFrame::OnConnectWiimote(wxCommandEvent& event) { + bool was_unpaused = Core::PauseAndLock(true); ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected()); + Core::PauseAndLock(false, was_unpaused); } // Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover @@ -1792,6 +1796,7 @@ void CFrame::UpdateGUI() GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii); if (RunningWii) { + bool was_unpaused = Core::PauseAndLock(true); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()-> AccessWiiMote(0x0100)->IsConnected()); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()-> @@ -1802,6 +1807,7 @@ void CFrame::UpdateGUI() AccessWiiMote(0x0103)->IsConnected()); GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()-> AccessWiiMote(0x0104)->IsConnected()); + Core::PauseAndLock(false, was_unpaused); } if (m_ToolBar)