[ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this.

This commit is contained in:
Ryan Houdek 2013-09-03 03:58:27 +00:00
parent eb8e03fab5
commit dfce0f3b0b
5 changed files with 36 additions and 22 deletions

View File

@ -564,6 +564,25 @@ bool NetPlayClient::StopGame()
return true;
}
void NetPlayClient::Stop()
{
if (m_is_running == false)
return;
bool isPadMapped = false;
for (unsigned int i = 0; i < 4; ++i)
{
if (m_pad_map[i] == m_local_player->pid)
isPadMapped = true;
}
// tell the server to stop if we have a pad mapped in game.
if (isPadMapped)
{
sf::Packet spac;
spac << (MessageId)NP_MSG_STOP_GAME;
m_socket.Send(spac);
}
}
// called from ---CPU--- thread
u8 NetPlayClient::GetPadNum(u8 numPAD)
{

View File

@ -74,6 +74,7 @@ public:
bool StartGame(const std::string &path);
bool StopGame();
void Stop();
bool ChangeGame(const std::string& game);
void SendChatMessage(const std::string& msg);

View File

@ -376,6 +376,20 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, sf::SocketTCP& socket)
}
break;
case NP_MSG_STOP_GAME:
{
// tell clients to stop game
sf::Packet spac;
spac << (MessageId)NP_MSG_STOP_GAME;
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
SendToClients(spac);
m_is_running = false;
}
break;
default :
PanicAlertT("Unknown message with id:%d received from player:%d Kicking player!", mid, player.pid);
// unknown message, kick the client
@ -451,23 +465,6 @@ bool NetPlayServer::StartGame(const std::string &path)
return true;
}
// called from ---GUI--- thread
bool NetPlayServer::StopGame()
{
// tell clients to stop game
sf::Packet spac;
spac << (MessageId)NP_MSG_STOP_GAME;
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
SendToClients(spac);
m_is_running = false;
return true;
}
// called from multiple threads
void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
{

View File

@ -33,7 +33,6 @@ public:
void SetNetSettings(const NetSettings &settings);
bool StartGame(const std::string &path);
bool StopGame();
void GetPadMapping(PadMapping map[]);
void SetPadMapping(const PadMapping map[]);

View File

@ -650,8 +650,6 @@ void PadMapDiag::OnAdjust(wxCommandEvent& event)
void NetPlay::StopGame()
{
if (netplay_server != NULL)
netplay_server->StopGame();
// TODO: allow non-hosting clients to close the window
if (netplay_client != NULL)
netplay_client->Stop();
}