Pass std::string's by reference when possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7268 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-03-01 05:16:32 +00:00
parent 7be1080dff
commit df809630c5
2 changed files with 28 additions and 28 deletions

View File

@ -73,7 +73,7 @@ static void StripTailDirSlashes(std::string &fname)
}
// Returns true if file filename exists
bool Exists(const std::string filename)
bool Exists(const std::string &filename)
{
struct stat64 file_info;
@ -86,7 +86,7 @@ bool Exists(const std::string filename)
}
// Returns true if filename is a directory
bool IsDirectory(const std::string filename)
bool IsDirectory(const std::string &filename)
{
struct stat64 file_info;
@ -106,7 +106,7 @@ bool IsDirectory(const std::string filename)
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string filename)
bool Delete(const std::string &filename)
{
INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
@ -144,7 +144,7 @@ bool Delete(const std::string filename)
}
// Returns true if successful, or path already exists.
bool CreateDir(const std::string path)
bool CreateDir(const std::string &path)
{
INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
#ifdef _WIN32
@ -176,7 +176,7 @@ bool CreateDir(const std::string path)
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string fullPath)
bool CreateFullPath(const std::string &fullPath)
{
int panicCounter = 100;
INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
@ -214,7 +214,7 @@ bool CreateFullPath(const std::string fullPath)
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string filename)
bool DeleteDir(const std::string &filename)
{
INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
@ -238,7 +238,7 @@ bool DeleteDir(const std::string filename)
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string srcFilename, const std::string destFilename)
bool Rename(const std::string &srcFilename, const std::string &destFilename)
{
INFO_LOG(COMMON, "Rename: %s --> %s",
srcFilename.c_str(), destFilename.c_str());
@ -250,7 +250,7 @@ bool Rename(const std::string srcFilename, const std::string destFilename)
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string srcFilename, const std::string destFilename)
bool Copy(const std::string &srcFilename, const std::string &destFilename)
{
INFO_LOG(COMMON, "Copy: %s --> %s",
srcFilename.c_str(), destFilename.c_str());
@ -321,7 +321,7 @@ bool Copy(const std::string srcFilename, const std::string destFilename)
}
// Returns the size of filename (64bit)
u64 GetSize(const std::string filename)
u64 GetSize(const std::string &filename)
{
if (!Exists(filename))
{
@ -379,7 +379,7 @@ u64 GetSize(FILE *f)
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string filename)
bool CreateEmptyFile(const std::string &filename)
{
INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
@ -396,7 +396,7 @@ bool CreateEmptyFile(const std::string filename)
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
u32 ScanDirectoryTree(const std::string directory, FSTEntry& parentEntry)
u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
{
INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
// How many files + directories we found
@ -466,7 +466,7 @@ u32 ScanDirectoryTree(const std::string directory, FSTEntry& parentEntry)
// Deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string directory)
bool DeleteDirRecursively(const std::string &directory)
{
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
#ifdef _WIN32
@ -527,7 +527,7 @@ bool DeleteDirRecursively(const std::string directory)
}
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string source_path, const std::string dest_path)
void CopyDir(const std::string &source_path, const std::string &dest_path)
{
#ifndef _WIN32
if (source_path == dest_path) return;
@ -580,7 +580,7 @@ std::string GetCurrentDir()
}
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string directory)
bool SetCurrentDir(const std::string &directory)
{
return __chdir(directory.c_str()) == 0;
}

View File

@ -74,13 +74,13 @@ struct FSTEntry
};
// Returns true if file filename exists
bool Exists(const std::string filename);
bool Exists(const std::string &filename);
// Returns true if filename is a directory
bool IsDirectory(const std::string filename);
bool IsDirectory(const std::string &filename);
// Returns the size of filename (64bit)
u64 GetSize(const std::string filename);
u64 GetSize(const std::string &filename);
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd);
@ -89,42 +89,42 @@ u64 GetSize(const int fd);
u64 GetSize(FILE *f);
// Returns true if successful, or path already exists.
bool CreateDir(const std::string filename);
bool CreateDir(const std::string &filename);
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string fullPath);
bool CreateFullPath(const std::string &fullPath);
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string filename);
bool Delete(const std::string &filename);
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string filename);
bool DeleteDir(const std::string &filename);
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string srcFilename, const std::string destFilename);
bool Rename(const std::string &srcFilename, const std::string &destFilename);
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string srcFilename, const std::string destFilename);
bool Copy(const std::string &srcFilename, const std::string &destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string filename);
bool CreateEmptyFile(const std::string &filename);
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
u32 ScanDirectoryTree(const std::string directory, FSTEntry& parentEntry);
u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string directory);
bool DeleteDirRecursively(const std::string &directory);
// Returns the current directory
std::string GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string source_path, const std::string dest_path);
void CopyDir(const std::string &source_path, const std::string &dest_path);
// Set the current directory to given directory
bool SetCurrentDir(const std::string directory);
bool SetCurrentDir(const std::string &directory);
// Returns a pointer to a string with a Dolphin data dir in the user's home
// directory. To be used in "multi-user" mode (that is, installed).