Swapped FFDShow's DPL2 decoder by FreeSurround

Added class in AudioCommon for the surround decoder
This commit is contained in:
LAGonauta 2017-08-09 16:57:26 -03:00
parent 7b9375875c
commit df631f0d75
7 changed files with 157 additions and 14 deletions

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@ -45,6 +45,7 @@
<ClCompile Include="NullSoundStream.cpp" /> <ClCompile Include="NullSoundStream.cpp" />
<ClCompile Include="OpenALStream.cpp" /> <ClCompile Include="OpenALStream.cpp" />
<ClCompile Include="WASAPIStream.cpp" /> <ClCompile Include="WASAPIStream.cpp" />
<ClCompile Include="SurroundDecoder.cpp" />
<ClCompile Include="WaveFile.cpp" /> <ClCompile Include="WaveFile.cpp" />
<ClCompile Include="XAudio2Stream.cpp" /> <ClCompile Include="XAudio2Stream.cpp" />
<ClCompile Include="XAudio2_7Stream.cpp"> <ClCompile Include="XAudio2_7Stream.cpp">
@ -65,6 +66,7 @@
<ClInclude Include="PulseAudioStream.h" /> <ClInclude Include="PulseAudioStream.h" />
<ClInclude Include="SoundStream.h" /> <ClInclude Include="SoundStream.h" />
<ClInclude Include="WASAPIStream.h" /> <ClInclude Include="WASAPIStream.h" />
<ClInclude Include="SurroundDecoder.h" />
<ClInclude Include="WaveFile.h" /> <ClInclude Include="WaveFile.h" />
<ClInclude Include="XAudio2Stream.h" /> <ClInclude Include="XAudio2Stream.h" />
<ClInclude Include="XAudio2_7Stream.h" /> <ClInclude Include="XAudio2_7Stream.h" />
@ -79,6 +81,9 @@
<ProjectReference Include="$(CoreDir)Common\Common.vcxproj"> <ProjectReference Include="$(CoreDir)Common\Common.vcxproj">
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project> <Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="$(ExternalsDir)FreeSurround\FreeSurround.vcxproj">
<Project>{8498f2fa-5ca6-4169-9971-de5b1fe6132c}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

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@ -30,6 +30,7 @@
<ClCompile Include="WASAPIStream.cpp"> <ClCompile Include="WASAPIStream.cpp">
<Filter>SoundStreams</Filter> <Filter>SoundStreams</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="SurroundDecoder.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="AudioCommon.h" /> <ClInclude Include="AudioCommon.h" />
@ -68,6 +69,7 @@
<ClInclude Include="WASAPIStream.h"> <ClInclude Include="WASAPIStream.h">
<Filter>SoundStreams</Filter> <Filter>SoundStreams</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="SurroundDecoder.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />

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@ -5,6 +5,7 @@ add_library(audiocommon
CubebUtils.cpp CubebUtils.cpp
DPL2Decoder.cpp DPL2Decoder.cpp
Mixer.cpp Mixer.cpp
SurroundDecoder.cpp
NullSoundStream.cpp NullSoundStream.cpp
WaveFile.cpp WaveFile.cpp
) )
@ -69,4 +70,4 @@ if(WIN32)
endif() endif()
endif() endif()
target_link_libraries(audiocommon PRIVATE cubeb SoundTouch) target_link_libraries(audiocommon PRIVATE cubeb SoundTouch FreeSurround)

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@ -7,7 +7,6 @@
#include <cmath> #include <cmath>
#include <cstring> #include <cstring>
#include "AudioCommon/DPL2Decoder.h"
#include "Common/ChunkFile.h" #include "Common/ChunkFile.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
@ -16,10 +15,10 @@
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
Mixer::Mixer(unsigned int BackendSampleRate) Mixer::Mixer(unsigned int BackendSampleRate)
: m_sampleRate(BackendSampleRate), m_stretcher(BackendSampleRate) : m_sampleRate(BackendSampleRate), m_stretcher(BackendSampleRate),
m_surround_decoder(BackendSampleRate, SURROUND_BLOCK_SIZE)
{ {
INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized"); INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
DPL2Reset();
} }
Mixer::~Mixer() Mixer::~Mixer()
@ -167,20 +166,23 @@ unsigned int Mixer::MixSurround(float* samples, unsigned int num_samples)
if (!num_samples) if (!num_samples)
return 0; return 0;
memset(samples, 0, num_samples * 6 * sizeof(float)); memset(samples, 0, num_samples * SURROUND_CHANNELS * sizeof(float));
// Mix() may also use m_scratch_buffer internally, but is safe because it alternates reads and size_t needed_frames = m_surround_decoder.QueryFramesNeededForSurroundOutput(num_samples);
// writes.
unsigned int available_samples = Mix(m_scratch_buffer.data(), num_samples); // Mix() may also use m_scratch_buffer internally, but is safe because it alternates reads
for (size_t i = 0; i < static_cast<size_t>(available_samples) * 2; ++i) // and writes.
size_t available_frames = Mix(m_scratch_buffer.data(), static_cast<u32>(needed_frames));
if (available_frames != needed_frames)
{ {
m_float_conversion_buffer[i] = ERROR_LOG(AUDIO, "Error decoding surround frames.");
m_scratch_buffer[i] / static_cast<float>(std::numeric_limits<short>::max()); return 0;
} }
DPL2Decode(m_float_conversion_buffer.data(), available_samples, samples); m_surround_decoder.PutFrames(m_scratch_buffer.data(), needed_frames);
m_surround_decoder.ReceiveFrames(samples, num_samples);
return available_samples; return num_samples;
} }
void Mixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples) void Mixer::MixerFifo::PushSamples(const short* samples, unsigned int num_samples)

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@ -8,6 +8,7 @@
#include <atomic> #include <atomic>
#include "AudioCommon/AudioStretcher.h" #include "AudioCommon/AudioStretcher.h"
#include "AudioCommon/SurroundDecoder.h"
#include "AudioCommon/WaveFile.h" #include "AudioCommon/WaveFile.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
@ -52,6 +53,9 @@ private:
static constexpr float CONTROL_FACTOR = 0.2f; static constexpr float CONTROL_FACTOR = 0.2f;
static constexpr u32 CONTROL_AVG = 32; // In freq_shift per FIFO size offset static constexpr u32 CONTROL_AVG = 32; // In freq_shift per FIFO size offset
const unsigned int SURROUND_CHANNELS = 6;
const unsigned int SURROUND_BLOCK_SIZE = 512;
class MixerFifo final class MixerFifo final
{ {
public: public:
@ -86,8 +90,8 @@ private:
bool m_is_stretching = false; bool m_is_stretching = false;
AudioCommon::AudioStretcher m_stretcher; AudioCommon::AudioStretcher m_stretcher;
AudioCommon::SurroundDecoder m_surround_decoder;
std::array<short, MAX_SAMPLES * 2> m_scratch_buffer; std::array<short, MAX_SAMPLES * 2> m_scratch_buffer;
std::array<float, MAX_SAMPLES * 2> m_float_conversion_buffer;
WaveFileWriter m_wave_writer_dtk; WaveFileWriter m_wave_writer_dtk;
WaveFileWriter m_wave_writer_dsp; WaveFileWriter m_wave_writer_dsp;

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@ -0,0 +1,93 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <FreeSurround/FreeSurroundDecoder.h>
#include <limits>
#include "AudioCommon/SurroundDecoder.h"
namespace AudioCommon
{
constexpr size_t STEREO_CHANNELS = 2;
constexpr size_t SURROUND_CHANNELS = 6;
SurroundDecoder::SurroundDecoder(u32 sample_rate, u32 frame_block_size)
: m_sample_rate(sample_rate), m_frame_block_size(frame_block_size)
{
m_fsdecoder = std::make_unique<DPL2FSDecoder>();
m_fsdecoder->Init(cs_5point1, m_frame_block_size, m_sample_rate);
}
SurroundDecoder::~SurroundDecoder() = default;
void SurroundDecoder::Clear()
{
m_fsdecoder->flush();
m_decoded_fifo.clear();
}
// Currently only 6 channels are supported.
size_t SurroundDecoder::QueryFramesNeededForSurroundOutput(const size_t output_frames) const
{
if (m_decoded_fifo.size() < output_frames * SURROUND_CHANNELS)
{
// Output stereo frames needed to have at least the desired number of surround frames
size_t frames_needed = output_frames - m_decoded_fifo.size() / SURROUND_CHANNELS;
return frames_needed + m_frame_block_size - frames_needed % m_frame_block_size;
}
return 0;
}
// Receive and decode samples
void SurroundDecoder::PutFrames(const short* in, const size_t num_frames_in)
{
// Maybe check if it is really power-of-2?
s64 remaining_frames = static_cast<s64>(num_frames_in);
size_t frame_index = 0;
while (remaining_frames > 0)
{
// Convert to float
for (size_t i = 0, end = m_frame_block_size * STEREO_CHANNELS; i < end; ++i)
{
m_float_conversion_buffer[i] = in[i + frame_index * STEREO_CHANNELS] /
static_cast<float>(std::numeric_limits<short>::max());
}
// Decode
const float* dpl2_fs = m_fsdecoder->decode(m_float_conversion_buffer.data());
// Add to ring buffer and fix channel mapping
// Maybe modify FreeSurround to output the correct mapping?
// FreeSurround:
// FL | FC | FR | BL | BR | LFE
// Most backends:
// FL | FR | FC | LFE | BL | BR
for (size_t i = 0; i < m_frame_block_size; ++i)
{
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 0]); // LEFTFRONT
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 2]); // RIGHTFRONT
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 1]); // CENTREFRONT
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 5]); // sub/lfe
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 3]); // LEFTREAR
m_decoded_fifo.push(dpl2_fs[i * SURROUND_CHANNELS + 4]); // RIGHTREAR
}
remaining_frames = remaining_frames - static_cast<int>(m_frame_block_size);
frame_index = frame_index + m_frame_block_size;
}
}
void SurroundDecoder::ReceiveFrames(float* out, const size_t num_frames_out)
{
// Copy to output array with desired num_frames_out
for (size_t i = 0, num_samples_output = num_frames_out * SURROUND_CHANNELS;
i < num_samples_output; ++i)
{
out[i] = m_decoded_fifo.pop_front();
}
}
} // namespace AudioCommon

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@ -0,0 +1,36 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/FixedSizeQueue.h"
class DPL2FSDecoder;
namespace AudioCommon
{
class SurroundDecoder
{
public:
explicit SurroundDecoder(u32 sample_rate, u32 frame_block_size);
~SurroundDecoder();
size_t QueryFramesNeededForSurroundOutput(const size_t output_frames) const;
void PutFrames(const short* in, const size_t num_frames_in);
void ReceiveFrames(float* out, const size_t num_frames_out);
void Clear();
private:
u32 m_sample_rate;
u32 m_frame_block_size;
std::unique_ptr<DPL2FSDecoder> m_fsdecoder;
std::array<float, 32768> m_float_conversion_buffer;
FixedSizeQueue<float, 32768> m_decoded_fifo;
};
} // AudioCommon