Add CPU Cull to Twilight Princess and Metroid Prime Series
These games greatly benefit from CPU Culling, and there isn't much reason not to just blanket enable it for all users. There is no case where you'd want it disabled.
This commit is contained in:
parent
d380d43209
commit
df536b1443
|
@ -16,5 +16,10 @@ CPUThread = False
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
# Because the minimap has a lot of unused triangles,
|
||||||
|
# CPU Cull can greatly speed up demanding areas of the game.
|
||||||
|
|
||||||
|
CPUCull = True
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
|
|
|
@ -15,4 +15,9 @@
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
# Because the minimap has a lot of unused triangles,
|
||||||
|
# CPU Cull can greatly speed up demanding areas of the game.
|
||||||
|
|
||||||
|
CPUCull = True
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
|
|
|
@ -21,5 +21,12 @@ ImmediateXFBEnable = False
|
||||||
|
|
||||||
VISkip = False
|
VISkip = False
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
# Because the minimap in Hyrule Field and Faron Woods
|
||||||
|
# has a ton of unused triangles, CPU Cull can greatly
|
||||||
|
# speed up demanding areas of the game.
|
||||||
|
|
||||||
|
CPUCull = True
|
||||||
|
|
||||||
[Video_Enhancements]
|
[Video_Enhancements]
|
||||||
ArbitraryMipmapDetection = True
|
ArbitraryMipmapDetection = True
|
||||||
|
|
|
@ -12,6 +12,13 @@
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
|
||||||
|
# Because the minimap has a lot of unused triangles,
|
||||||
|
# CPU Cull can greatly speed up demanding areas of the game.
|
||||||
|
|
||||||
|
CPUCull = True
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
ImmediateXFBEnable = False
|
ImmediateXFBEnable = False
|
||||||
|
|
|
@ -15,5 +15,10 @@
|
||||||
[Video_Settings]
|
[Video_Settings]
|
||||||
SafeTextureCacheColorSamples = 512
|
SafeTextureCacheColorSamples = 512
|
||||||
|
|
||||||
|
# Because the minimap has a lot of unused triangles,
|
||||||
|
# CPU Cull can greatly speed up demanding areas of the game.
|
||||||
|
|
||||||
|
CPUCull = True
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBToTextureEnable = False
|
EFBToTextureEnable = False
|
||||||
|
|
|
@ -21,5 +21,12 @@ ImmediateXFBEnable = False
|
||||||
|
|
||||||
VISkip = False
|
VISkip = False
|
||||||
|
|
||||||
|
[Video_Settings]
|
||||||
|
# Because the minimap in Hyrule Field and Faron Woods
|
||||||
|
# has a ton of unused triangles, CPU Cull can greatly
|
||||||
|
# speed up demanding areas of the game.
|
||||||
|
|
||||||
|
CPUCull = True
|
||||||
|
|
||||||
[Video_Enhancements]
|
[Video_Enhancements]
|
||||||
ArbitraryMipmapDetection = True
|
ArbitraryMipmapDetection = True
|
||||||
|
|
Loading…
Reference in New Issue