Fix checks for preventing the main and render windows from spawning off screen.
This commit is contained in:
parent
afb6f9127a
commit
def578fea6
|
@ -865,10 +865,11 @@ void CFrame::StartGame(const std::string& filename)
|
|||
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
|
||||
#ifdef _WIN32
|
||||
// Out of desktop check
|
||||
HWND hDesktop = GetDesktopWindow();
|
||||
RECT rc;
|
||||
GetWindowRect(hDesktop, &rc);
|
||||
if (rc.right < position.x + size.GetWidth() || rc.bottom < position.y + size.GetHeight())
|
||||
int height = GetSystemMetrics(79);
|
||||
int width = GetSystemMetrics(78);
|
||||
int leftPos = GetSystemMetrics(76);
|
||||
int topPos = GetSystemMetrics(77);
|
||||
if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
|
||||
position.x = position.y = wxDefaultCoord;
|
||||
#endif
|
||||
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
|
||||
|
|
|
@ -294,10 +294,11 @@ bool DolphinApp::OnInit()
|
|||
// do not allow windows to be created off the desktop.
|
||||
#ifdef _WIN32
|
||||
// Out of desktop check
|
||||
HWND hDesktop = GetDesktopWindow();
|
||||
RECT rc;
|
||||
GetWindowRect(hDesktop, &rc);
|
||||
if (rc.right < x + w || rc.bottom < y + h)
|
||||
int height = GetSystemMetrics(79);
|
||||
int width = GetSystemMetrics(78);
|
||||
int leftPos = GetSystemMetrics(76);
|
||||
int topPos = GetSystemMetrics(77);
|
||||
if ((leftPos + width) < (x + w) || leftPos > x || (topPos + height) < (y + h) || topPos > y)
|
||||
x = y = wxDefaultCoord;
|
||||
#elif defined __APPLE__
|
||||
if (y < 1)
|
||||
|
|
Loading…
Reference in New Issue