Core: Unify handling of raw memory card path.
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b1d1f2aa06
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deb9964333
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@ -20,6 +20,7 @@
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#include "Core/Config/DefaultLocale.h"
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/GCMemcard/GCMemcard.h"
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#include "Core/HW/HSP/HSP_Device.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SI/SI_Device.h"
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@ -571,4 +572,50 @@ std::string GetBootROMPath(const std::string& region_directory)
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return File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + region_directory + DIR_SEP GC_IPL;
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return path;
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}
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std::string GetMemcardPath(ExpansionInterface::Slot slot, DiscIO::Region region, u16 size_mb)
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{
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return GetMemcardPath(Config::Get(GetInfoForMemcardPath(slot)), slot, region, size_mb);
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}
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std::string GetMemcardPath(std::string configured_filename, ExpansionInterface::Slot slot,
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DiscIO::Region region, u16 size_mb)
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{
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const std::string region_dir = Config::GetDirectoryForRegion(Config::ToGameCubeRegion(region));
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const std::string blocks_string = size_mb < Memcard::MBIT_SIZE_MEMORY_CARD_2043 ?
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fmt::format(".{}", Memcard::MbitToFreeBlocks(size_mb)) :
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"";
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if (configured_filename.empty())
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{
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// Use default memcard path if there is no user defined one.
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const bool is_slot_a = slot == ExpansionInterface::Slot::A;
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return fmt::format("{}{}.{}{}.raw", File::GetUserPath(D_GCUSER_IDX),
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is_slot_a ? GC_MEMCARDA : GC_MEMCARDB, region_dir, blocks_string);
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}
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// Custom path is expected to be stored in the form of
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// "/path/to/file.{region_code}.raw"
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// with an arbitrary but supported region code.
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// Try to extract and replace that region code.
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// If there's no region code just insert one before the extension.
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std::string dir;
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std::string name;
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std::string ext;
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UnifyPathSeparators(configured_filename);
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SplitPath(configured_filename, &dir, &name, &ext);
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constexpr std::string_view us_region = "." USA_DIR;
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constexpr std::string_view jp_region = "." JAP_DIR;
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constexpr std::string_view eu_region = "." EUR_DIR;
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if (StringEndsWith(name, us_region))
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name = name.substr(0, name.size() - us_region.size());
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else if (StringEndsWith(name, jp_region))
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name = name.substr(0, name.size() - jp_region.size());
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else if (StringEndsWith(name, eu_region))
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name = name.substr(0, name.size() - eu_region.size());
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return fmt::format("{}{}.{}{}{}", dir, name, region_dir, blocks_string, ext);
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}
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} // namespace Config
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@ -338,4 +338,8 @@ DiscIO::Region ToGameCubeRegion(DiscIO::Region region);
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// The region argument must be valid for GameCube (i.e. must not be NTSC-K)
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const char* GetDirectoryForRegion(DiscIO::Region region);
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std::string GetBootROMPath(const std::string& region_directory);
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std::string GetMemcardPath(ExpansionInterface::Slot slot, DiscIO::Region region,
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u16 size_mb = 0x80);
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std::string GetMemcardPath(std::string configured_filename, ExpansionInterface::Slot slot,
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DiscIO::Region region, u16 size_mb = 0x80);
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} // namespace Config
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@ -188,7 +188,7 @@ void CEXIMemoryCard::SetupGciFolder(const Memcard::HeaderData& header_data)
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if (!file_info.Exists())
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{
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if (migrate) // first use of memcard folder, migrate automatically
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MigrateFromMemcardFile(dir_path + DIR_SEP, m_card_slot);
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MigrateFromMemcardFile(dir_path + DIR_SEP, m_card_slot, SConfig::GetInstance().m_region);
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else
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File::CreateFullPath(dir_path + DIR_SEP);
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}
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@ -198,7 +198,7 @@ void CEXIMemoryCard::SetupGciFolder(const Memcard::HeaderData& header_data)
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{
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PanicAlertFmtT("{0} was not a directory, moved to *.original", dir_path);
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if (migrate)
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MigrateFromMemcardFile(dir_path + DIR_SEP, m_card_slot);
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MigrateFromMemcardFile(dir_path + DIR_SEP, m_card_slot, SConfig::GetInstance().m_region);
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else
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File::CreateFullPath(dir_path + DIR_SEP);
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}
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@ -218,22 +218,16 @@ void CEXIMemoryCard::SetupGciFolder(const Memcard::HeaderData& header_data)
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void CEXIMemoryCard::SetupRawMemcard(u16 size_mb)
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{
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std::string filename = Config::Get(Config::GetInfoForMemcardPath(m_card_slot));
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std::string filename;
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsUsingMemcard(m_card_slot) &&
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Movie::IsStartingFromClearSave())
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{
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filename = File::GetUserPath(D_GCUSER_IDX) +
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fmt::format("Movie{}.raw", s_card_short_names[m_card_slot]);
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}
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const std::string region_dir =
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Config::GetDirectoryForRegion(Config::ToGameCubeRegion(SConfig::GetInstance().m_region));
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MemoryCard::CheckPath(filename, region_dir, m_card_slot);
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if (size_mb < Memcard::MBIT_SIZE_MEMORY_CARD_2043)
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else
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{
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filename.insert(filename.find_last_of('.'),
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fmt::format(".{}", Memcard::MbitToFreeBlocks(size_mb)));
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filename = Config::GetMemcardPath(m_card_slot, SConfig::GetInstance().m_region, size_mb);
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}
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m_memory_card = std::make_unique<MemoryCard>(filename, m_card_slot, size_mb);
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@ -705,10 +705,11 @@ void GCMemcardDirectory::DoState(PointerWrap& p)
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}
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}
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void MigrateFromMemcardFile(const std::string& directory_name, ExpansionInterface::Slot card_slot)
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void MigrateFromMemcardFile(const std::string& directory_name, ExpansionInterface::Slot card_slot,
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DiscIO::Region region)
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{
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File::CreateFullPath(directory_name);
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std::string ini_memcard = Config::Get(Config::GetInfoForMemcardPath(card_slot));
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const std::string ini_memcard = Config::GetMemcardPath(card_slot, region);
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if (File::Exists(ini_memcard))
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{
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auto [error_code, memcard] = Memcard::GCMemcard::Open(ini_memcard.c_str());
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@ -12,10 +12,12 @@
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#include "Core/HW/GCMemcard/GCIFile.h"
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#include "Core/HW/GCMemcard/GCMemcard.h"
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#include "Core/HW/GCMemcard/GCMemcardBase.h"
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#include "DiscIO/Enums.h"
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// Uncomment this to write the system data of the memorycard from directory to disc
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//#define _WRITE_MC_HEADER 1
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void MigrateFromMemcardFile(const std::string& directory_name, ExpansionInterface::Slot card_slot);
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void MigrateFromMemcardFile(const std::string& directory_name, ExpansionInterface::Slot card_slot,
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DiscIO::Region region);
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class GCMemcardDirectory : public MemoryCardBase
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{
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@ -90,55 +90,6 @@ MemoryCard::~MemoryCard()
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}
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}
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void MemoryCard::CheckPath(std::string& memcardPath, const std::string& gameRegion,
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ExpansionInterface::Slot card_slot)
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{
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bool is_slot_a = card_slot == ExpansionInterface::Slot::A;
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std::string ext("." + gameRegion + ".raw");
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if (memcardPath.empty())
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{
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// Use default memcard path if there is no user defined name
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std::string defaultFilename = is_slot_a ? GC_MEMCARDA : GC_MEMCARDB;
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memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
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}
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else
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{
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std::string filename = memcardPath;
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std::string region = filename.substr(filename.size() - 7, 3);
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bool hasregion = false;
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hasregion |= region.compare(USA_DIR) == 0;
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hasregion |= region.compare(JAP_DIR) == 0;
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hasregion |= region.compare(EUR_DIR) == 0;
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if (!hasregion)
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{
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// filename doesn't have region in the extension
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if (File::Exists(filename))
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{
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// If the old file exists we are polite and ask if we should copy it
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std::string oldFilename = filename;
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filename.replace(filename.size() - 4, 4, ext);
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if (PanicYesNoFmtT("Memory Card filename in Slot {0} is incorrect\n"
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"Region not specified\n\n"
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"Slot {1} path was changed to\n"
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"{2}\n"
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"Would you like to copy the old file to this new location?\n",
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is_slot_a ? 'A' : 'B', is_slot_a ? 'A' : 'B', filename))
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{
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if (!File::Copy(oldFilename, filename))
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PanicAlertFmtT("Copy failed");
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}
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}
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memcardPath = filename; // Always correct the path!
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}
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else if (region.compare(gameRegion) != 0)
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{
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// filename has region, but it's not == gameRegion
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// Just set the correct filename, the EXI Device will create it if it doesn't exist
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memcardPath = filename.replace(filename.size() - ext.size(), ext.size(), ext);
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}
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}
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}
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void MemoryCard::FlushThread()
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{
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if (!Config::Get(Config::SESSION_SAVE_DATA_WRITABLE))
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@ -20,8 +20,6 @@ public:
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MemoryCard(const std::string& filename, ExpansionInterface::Slot card_slot,
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u16 size_mbits = Memcard::MBIT_SIZE_MEMORY_CARD_2043);
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~MemoryCard();
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static void CheckPath(std::string& memcardPath, const std::string& gameRegion,
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ExpansionInterface::Slot slot);
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void FlushThread();
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void MakeDirty();
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@ -1479,6 +1479,9 @@ void GetSettings()
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}
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else
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{
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const auto raw_memcard_exists = [](ExpansionInterface::Slot card_slot) {
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return File::Exists(Config::GetMemcardPath(card_slot, SConfig::GetInstance().m_region));
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};
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const auto gci_folder_has_saves = [](ExpansionInterface::Slot card_slot) {
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const auto [path, migrate] = ExpansionInterface::CEXIMemoryCard::GetGCIFolderPath(
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card_slot, ExpansionInterface::AllowMovieFolder::No);
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@ -1486,11 +1489,10 @@ void GetSettings()
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return number_of_saves > 0;
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};
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s_bClearSave =
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!(slot_a_has_raw_memcard && File::Exists(Config::Get(Config::MAIN_MEMCARD_A_PATH))) &&
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!(slot_b_has_raw_memcard && File::Exists(Config::Get(Config::MAIN_MEMCARD_B_PATH))) &&
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!(slot_a_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::A)) &&
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!(slot_b_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::B));
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s_bClearSave = !(slot_a_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::A)) &&
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!(slot_b_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::B)) &&
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!(slot_a_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::A)) &&
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!(slot_b_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::B));
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}
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s_memcards |= (slot_a_has_raw_memcard || slot_a_has_gci_folder) << 0;
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s_memcards |= (slot_b_has_raw_memcard || slot_b_has_gci_folder) << 1;
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@ -1665,8 +1665,8 @@ bool NetPlayServer::SyncSaveData()
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if (save_count == 0)
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return true;
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const std::string region =
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Config::GetDirectoryForRegion(Config::ToGameCubeRegion(game->GetRegion()));
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const auto game_region = game->GetRegion();
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const std::string region = Config::GetDirectoryForRegion(Config::ToGameCubeRegion(game_region));
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for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
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{
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@ -1674,17 +1674,12 @@ bool NetPlayServer::SyncSaveData()
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if (m_settings.m_EXIDevice[slot] == ExpansionInterface::EXIDeviceType::MemoryCard)
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{
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std::string path = Config::Get(Config::GetInfoForMemcardPath(slot));
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MemoryCard::CheckPath(path, region, slot);
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const int size_override = m_settings.m_MemcardSizeOverride;
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if (size_override >= 0 && size_override <= 4)
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{
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path.insert(path.find_last_of('.'),
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fmt::format(".{}", Memcard::MbitToFreeBlocks(Memcard::MBIT_SIZE_MEMORY_CARD_59
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<< size_override)));
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}
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const u16 card_size_mbits =
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size_override >= 0 && size_override <= 4 ?
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static_cast<u16>(Memcard::MBIT_SIZE_MEMORY_CARD_59 << size_override) :
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Memcard::MBIT_SIZE_MEMORY_CARD_2043;
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const std::string path = Config::GetMemcardPath(slot, game_region, card_size_mbits);
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sf::Packet pac;
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pac << MessageID::SyncSaveData;
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