GL plugin now dumps textures in correct format, you can enable texture dumping in the settings but you have to set the directory in the ini file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@130 8ced0084-cf51-0410-be5f-012b33b47a6e
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494c1f3187
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@ -25,7 +25,6 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_BUTTON(ID_CLOSE,ConfigDialog::OKClick)
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EVT_BUTTON(ID_APPLY,ConfigDialog::OKClick)
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EVT_BUTTON(ID_OK,ConfigDialog::OKClick)
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EVT_BUTTON(ID_BROWSE,ConfigDialog::BrowseClick)
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END_EVENT_TABLE()
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@ -94,7 +93,7 @@ void ConfigDialog::CreateGUIControls()
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m_Wireframe->Enable(false);
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m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump texture to:"), wxPoint(12,88), wxSize(233,25), 0, wxDefaultValidator, wxT("DumpTextures"));
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m_DumpTextures->Enable(false);
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m_DumpTextures->SetValue(g_Config.bDumpTextures);
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m_Statistics = new wxCheckBox(m_PageAdvanced, ID_STATISTICS, wxT("Overlay some statistics"), wxPoint(12,40), wxSize(233,25), 0, wxDefaultValidator, wxT("Statistics"));
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m_Statistics->SetValue(g_Config.bOverlayStats);
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@ -103,12 +102,10 @@ void ConfigDialog::CreateGUIControls()
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m_ShaderErrors = new wxCheckBox(m_PageAdvanced, ID_SHADERERRORS, wxT("Show shader compilation issues"), wxPoint(12,64), wxSize(233,25), 0, wxDefaultValidator, wxT("ShaderErrors"));
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m_ShaderErrors->Enable(false);
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m_Browse = new wxButton(m_PageAdvanced, ID_BROWSE, wxT("Browse"), wxPoint(156,136), wxSize(65,25), 0, wxDefaultValidator, wxT("Browse"));
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m_Browse = new wxDirPickerCtrl( m_PageAdvanced, wxID_ANY, wxT("path"), wxT("Select a folder"), wxPoint(12,136), wxSize(233,25), wxDIRP_DEFAULT_STYLE );
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//m_Browse->SetPath(wxString::FromAscii(g_Config.texDumpPath));
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m_Browse->Enable(false);
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m_TexturePath = new wxTextCtrl(m_PageAdvanced, ID_TEXTUREPATH, wxT("TexturePath"), wxPoint(20,136), wxSize(129,25), 0, wxDefaultValidator, wxT("TexturePath"));
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m_TexturePath->Enable(false);
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SetTitle(wxT("Opengl Plugin Configuration"));
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SetIcon(wxNullIcon);
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SetSize(8,8,492,273);
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@ -118,6 +115,7 @@ void ConfigDialog::CreateGUIControls()
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m_Statistics->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( ConfigDialog::OverlayCheck ), NULL, this );
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m_FullscreenCB->Connect( wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler( ConfigDialog::FSCB ), NULL, this );
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m_WindowResolutionCB->Connect( wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler( ConfigDialog::WMCB ), NULL, this );
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m_Browse->Connect( wxEVT_COMMAND_DIRPICKER_CHANGED, wxFileDirPickerEventHandler( ConfigDialog::BrowseChange ), NULL, this );
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}
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void ConfigDialog::OnClose(wxCloseEvent& /*event*/)
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@ -131,9 +129,9 @@ void ConfigDialog::ConfigDialogActivate(wxActivateEvent& event)
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// init dialog elements from config
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}
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void ConfigDialog::BrowseClick(wxCommandEvent& event)
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void ConfigDialog::BrowseChange( wxFileDirPickerEvent& event )
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{
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// browse for folder
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// Doesn't trigger an Event...Oh well //
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}
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void ConfigDialog::OKClick(wxCommandEvent& event)
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@ -141,8 +139,6 @@ void ConfigDialog::OKClick(wxCommandEvent& event)
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if ((event.GetId() == ID_APPLY) ||
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(event.GetId() == ID_OK))
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{
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g_Config.renderToMainframe = m_RenderToMainWindow->GetValue();
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g_Config.bFullscreen = m_Fullscreen->GetValue();
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g_Config.Save();
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}
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@ -27,6 +27,9 @@
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/dirctrl.h>
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#include <wx/filepicker.h>
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#include <wx/gdicmn.h>
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#undef ConfigDialog_STYLE
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@ -42,7 +45,7 @@ class ConfigDialog : public wxDialog
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ConfigDialog(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Opengl Plugin Configuration"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = ConfigDialog_STYLE);
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virtual ~ConfigDialog();
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void ConfigDialogActivate(wxActivateEvent& event);
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void BrowseClick(wxCommandEvent& event);
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void BrowseChange( wxFileDirPickerEvent& event );
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void OKClick(wxCommandEvent& event);
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void AddFSReso(char *reso);
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void AddWindowReso(char *reso);
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@ -58,7 +61,7 @@ class ConfigDialog : public wxDialog
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wxButton *m_Apply;
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wxButton *m_OK;
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wxTextCtrl *m_TexturePath;
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wxButton *m_Browse;
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wxDirPickerCtrl *m_Browse;
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wxCheckBox *m_ShaderErrors;
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wxCheckBox *m_Statistics;
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wxCheckBox *m_DumpTextures;
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@ -295,7 +295,7 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int he
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GL_REPORT_ERRORD();
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std::vector<u32> data(width*height);
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glBindTexture(textarget, tex);
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glGetTexImage(textarget, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
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glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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GLenum err;
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GL_REPORT_ERROR();
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if (err != GL_NO_ERROR) {
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@ -276,7 +276,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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if (g_Config.bDumpTextures) { // dump texture to file
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static int counter = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath, counter++, format);
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sprintf(szTemp, "%s/txt_%04i_%i.tga", g_Config.texDumpPath, counter++, format);
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SaveTexture(szTemp,target, entry.texture, width, height);
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}
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