build fix for those non-WIP OGL people out there

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-01-30 07:35:47 +00:00
parent d0c2917b7a
commit dd6fe4889d
8 changed files with 7 additions and 8 deletions

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@ -15,7 +15,7 @@
// Official SVN repository and contact information can be found at // Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/ // http://code.google.com/p/dolphin-emu/
#include "nGLUtil.h" #include "GLUtil.h"
#include "Profiler.h" #include "Profiler.h"
#include "x64Emitter.h" #include "x64Emitter.h"
#include "ABI.h" #include "ABI.h"

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@ -18,7 +18,7 @@
#include "Globals.h" #include "Globals.h"
#include "Profiler.h" #include "Profiler.h"
#include "nGLUtil.h" #include "GLUtil.h"
#include <Cg/cg.h> #include <Cg/cg.h>
#include <Cg/cgGL.h> #include <Cg/cgGL.h>

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@ -24,7 +24,7 @@
#include <vector> #include <vector>
#include <cmath> #include <cmath>
#include "nGLUtil.h" #include "GLUtil.h"
#include <Cg/cg.h> #include <Cg/cg.h>
#include <Cg/cgGL.h> #include <Cg/cgGL.h>

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@ -22,7 +22,6 @@
#include "Globals.h" #include "Globals.h"
#include "Config.h" #include "Config.h"
#include "ImageWrite.h" #include "ImageWrite.h"
#include "nGLUtil.h"
#include "Render.h" #include "Render.h"
namespace TextureConverter namespace TextureConverter

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@ -19,7 +19,7 @@
#define _TEXTURECONVERTER_H #define _TEXTURECONVERTER_H
#include "VideoCommon.h" #include "VideoCommon.h"
#include "nGLUtil.h" #include "GLUtil.h"
// Converts textures between formats // Converts textures between formats
// TODO: support multiple texture formats // TODO: support multiple texture formats

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@ -21,7 +21,7 @@
#include <map> #include <map>
#include "VideoCommon.h" #include "VideoCommon.h"
#include "nGLUtil.h" #include "GLUtil.h"
#include "BPStructs.h" #include "BPStructs.h"
class TextureMngr class TextureMngr

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@ -22,7 +22,7 @@
#include "Config.h" #include "Config.h"
#include "Statistics.h" #include "Statistics.h"
#include "nGLUtil.h" #include "GLUtil.h"
#include <Cg/cg.h> #include <Cg/cg.h>
#include <Cg/cgGL.h> #include <Cg/cgGL.h>

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@ -19,7 +19,7 @@
// Preliminary non-working code. // Preliminary non-working code.
#include "Globals.h" #include "Globals.h"
#include "nGLUtil.h" #include "GLUtil.h"
#include "MemoryUtil.h" #include "MemoryUtil.h"
#include "Render.h" #include "Render.h"
#include "TextureMngr.h" #include "TextureMngr.h"