build fix for those non-WIP OGL people out there
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040 8ced0084-cf51-0410-be5f-012b33b47a6e
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// Official SVN repository and contact information can be found at
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// http://code.google.com/p/dolphin-emu/
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#include "nGLUtil.h"
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#include "GLUtil.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include "x64Emitter.h"
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#include "x64Emitter.h"
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#include "ABI.h"
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#include "ABI.h"
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#include "Globals.h"
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#include "Globals.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include "nGLUtil.h"
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#include "GLUtil.h"
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#include <Cg/cg.h>
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include <Cg/cgGL.h>
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#include <vector>
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#include <vector>
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#include <cmath>
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#include <cmath>
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#include "nGLUtil.h"
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#include "GLUtil.h"
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#include <Cg/cg.h>
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include <Cg/cgGL.h>
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#include "Globals.h"
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#include "Globals.h"
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#include "Config.h"
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#include "Config.h"
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#include "ImageWrite.h"
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#include "ImageWrite.h"
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#include "nGLUtil.h"
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#include "Render.h"
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#include "Render.h"
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namespace TextureConverter
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namespace TextureConverter
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#define _TEXTURECONVERTER_H
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#define _TEXTURECONVERTER_H
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#include "VideoCommon.h"
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#include "VideoCommon.h"
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#include "nGLUtil.h"
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#include "GLUtil.h"
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// Converts textures between formats
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// Converts textures between formats
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// TODO: support multiple texture formats
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// TODO: support multiple texture formats
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#include <map>
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#include <map>
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#include "VideoCommon.h"
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#include "VideoCommon.h"
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#include "nGLUtil.h"
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#include "GLUtil.h"
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#include "BPStructs.h"
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#include "BPStructs.h"
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class TextureMngr
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class TextureMngr
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#include "Config.h"
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#include "Config.h"
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#include "Statistics.h"
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#include "Statistics.h"
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#include "nGLUtil.h"
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#include "GLUtil.h"
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#include <Cg/cg.h>
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#include <Cg/cgGL.h>
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// Preliminary non-working code.
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// Preliminary non-working code.
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#include "Globals.h"
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#include "Globals.h"
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#include "nGLUtil.h"
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#include "GLUtil.h"
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#include "MemoryUtil.h"
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#include "MemoryUtil.h"
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#include "Render.h"
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#include "Render.h"
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#include "TextureMngr.h"
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#include "TextureMngr.h"
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