remove unused variables from dsp hle and enable njoy test in windows debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1826 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -387,7 +387,9 @@ Global
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{C6CC7A52-0FDD-433A-B2CF-9C6F187DA807}.Release|x64.ActiveCfg = Release|x64
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{C6CC7A52-0FDD-433A-B2CF-9C6F187DA807}.Release|x64.Build.0 = Release|x64
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Debug|Win32.ActiveCfg = Debug|Win32
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Debug|Win32.Build.0 = Debug|Win32
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Debug|x64.ActiveCfg = Debug|x64
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Debug|x64.Build.0 = Debug|x64
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.DebugFast|Win32.Build.0 = DebugFast|Win32
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.DebugFast|x64.ActiveCfg = DebugFast|x64
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@ -30,7 +30,6 @@ void CConfig::LoadDefaults()
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{
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m_EnableHLEAudio = true;
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m_EnableDTKMusic = true;
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m_Interpolation = true;
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}
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void CConfig::Load()
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@ -43,7 +42,6 @@ void CConfig::Load()
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file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
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file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
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file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
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file.Get("Config", "Interpolation", &m_Interpolation, true);
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}
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void CConfig::Save()
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@ -53,7 +51,6 @@ void CConfig::Save()
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file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
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file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
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file.Set("Config", "EnableThrottle", m_EnableThrottle);
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file.Set("Config", "Interpolation", m_Interpolation);
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file.Save(FULL_CONFIG_DIR "DSP.ini");
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}
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@ -25,8 +25,6 @@ struct CConfig
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bool m_EnableHLEAudio;
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bool m_EnableDTKMusic;
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bool m_EnableThrottle;
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bool m_Interpolation;
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int m_SampleRate;
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CConfig();
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@ -34,15 +34,11 @@ CConfigDlg::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BO
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m_buttonEnableHLEAudio = GetDlgItem(IDC_ENABLE_HLE_AUDIO);
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m_buttonEnableDTKMusic = GetDlgItem(IDC_ENABLE_DTK_MUSIC);
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m_buttonEnableThrottle = GetDlgItem(IDC_ENABLE_THROTTLE);
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m_comboSampleRate = GetDlgItem(IDC_SAMPLERATE);
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// Update checkboxes
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m_buttonEnableHLEAudio.SetCheck(g_Config.m_EnableHLEAudio ? BST_CHECKED : BST_UNCHECKED);
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m_buttonEnableDTKMusic.SetCheck(g_Config.m_EnableDTKMusic ? BST_CHECKED : BST_UNCHECKED);
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m_buttonEnableThrottle.SetCheck(g_Config.m_EnableThrottle ? BST_CHECKED : BST_UNCHECKED);
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m_comboSampleRate.AddString("44100");
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m_comboSampleRate.AddString("48000");
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m_comboSampleRate.SetCurSel(g_Config.m_SampleRate == 44100 ? 0 : 1);
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// Add tooltips
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CToolTipCtrl ToolTips;
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@ -75,7 +71,6 @@ CConfigDlg::OnCloseCmd(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /
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g_Config.m_EnableHLEAudio = (m_buttonEnableHLEAudio.GetCheck() == BST_CHECKED) ? true : false;
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g_Config.m_EnableDTKMusic = (m_buttonEnableDTKMusic.GetCheck() == BST_CHECKED) ? true : false;
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g_Config.m_EnableThrottle = (m_buttonEnableThrottle.GetCheck() == BST_CHECKED) ? true : false;
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g_Config.m_SampleRate = (m_comboSampleRate.GetCurSel() == 0 ? 44100 : 48000);
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g_Config.Save();
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}
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@ -35,10 +35,6 @@ class CConfigDlg
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CButton m_buttonEnableHLEAudio;
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CButton m_buttonEnableDTKMusic;
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CButton m_buttonEnableThrottle;
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CButton m_buttonDumpSamples;
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CButton m_buttonAntiGap;
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CEdit m_editDumpSamplePath;
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CComboBox m_comboSampleRate;
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// Handler prototypes (uncomment arguments if needed):
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// LRESULT MessageHandler(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
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@ -3,20 +3,9 @@
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// Used by resource.rc
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//
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#define IDD_SETTINGS 101
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#define IDD_DIALOG2 102
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#define IDC_COMBO1 1001
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#define IDC_SAMPLERATE 1001
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#define IDC_EDIT1 1002
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#define IDC_SAMPLEDUMPPATH 1002
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#define IDC_ENABLE_AUDIO 1003
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#define IDC_ENABLE_HLE_AUDIO 1003
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#define IDC_ENABLE_DTK_MUSIC 1004
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#define IDC_DUMPSAMPLES 1005
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#define IDC_SAMPLEMINLENGTH 1006
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#define IDC_BROWSE 1007
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#define IDC_ENABLE_THROTTLE 1008
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#define IDC_ANTIGAP 1009
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#define IDC_CHECK3 1010
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#define IDC_ENABLE_HLE_AUDIO 1000
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#define IDC_ENABLE_DTK_MUSIC 1001
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#define IDC_ENABLE_THROTTLE 1002
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// Next default values for new objects
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//
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