Bounding Box bugfixes.
- Fixes all (I hope) BBox-related unknown pointer crashes. - Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes). - Fixes a small oversight on the change I made to the ISO Properties dialog. This should also be a (very very little) bit faster than the previous version.
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@ -325,7 +325,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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DisableWiimoteSpeaker->SetToolTip(_("Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No effect on emulated wiimotes."));
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// Video
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UseBBox = new wxCheckBox(m_GameConfig, ID_ZTP_SPEEDUP, _("Enable Bounding Box Calculation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER);
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UseBBox = new wxCheckBox(m_GameConfig, ID_USE_BBOX, _("Enable Bounding Box Calculation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER);
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UseBBox->SetToolTip(_("If checked, the bounding box registers will be updated. Used by the Paper Mario games."));
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UseZTPSpeedupHack = new wxCheckBox(m_GameConfig, ID_ZTP_SPEEDUP, _("ZTP hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER);
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@ -133,6 +133,7 @@ private:
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ID_DISCSPEED,
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ID_MERGEBLOCKS,
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ID_AUDIO_DSP_HLE,
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ID_USE_BBOX,
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ID_ZTP_SPEEDUP,
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ID_PHACKENABLE,
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ID_PHSETTINGS,
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@ -37,6 +37,8 @@ u32 mapTexAddress;
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bool mapTexFound;
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int numWrites;
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extern volatile bool g_bSkipCurrentFrame;
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static const float s_gammaLUT[] =
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{
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1.0f,
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@ -401,7 +403,11 @@ void BPWritten(const BPCmd& bp)
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{
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if(g_ActiveConfig.bUseBBox)
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{
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// which is which? these are GUESSES!
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// Don't compute bounding box if this frame is being skipped!
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// Wrong but valid values are better than bogus values...
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if(g_bSkipCurrentFrame)
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break;
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if (bp.address == BPMEM_CLEARBBOX1) {
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int right = bp.newvalue >> 10;
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int left = bp.newvalue & 0x3ff;
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@ -410,7 +416,6 @@ void BPWritten(const BPCmd& bp)
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PixelEngine::bbox[0] = left;
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PixelEngine::bbox[1] = right;
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PixelEngine::bbox_active = true;
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// WARN_LOG(VIDEO, "ClearBBox LR: %i, %08x - %i, %i", bp.address, bp.newvalue, left, right);
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} else {
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int bottom = bp.newvalue >> 10;
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int top = bp.newvalue & 0x3ff;
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@ -419,7 +424,6 @@ void BPWritten(const BPCmd& bp)
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PixelEngine::bbox[2] = top;
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PixelEngine::bbox[3] = bottom;
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PixelEngine::bbox_active = true;
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// WARN_LOG(VIDEO, "ClearBBox TB: %i, %08x - %i, %i", bp.address, bp.newvalue, top, bottom);
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}
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}
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}
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@ -206,14 +206,45 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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INFO_LOG(PIXELENGINE, "(r16) TOKEN_REG : %04x", _uReturnValue);
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break;
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// The return values for these BBOX registers need to be gotten from the bounding box of the object.
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// See http://code.google.com/p/dolphin-emu/issues/detail?id=360#c74 for more details.
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case PE_BBOX_LEFT:
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{
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// Left must be even and 606px max
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_uReturnValue = std::min((u16) 606, bbox[0]) & ~1;
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// 0x80, 0xa0, 0x80, 0xa0 makes Paper Mario happy.
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case PE_BBOX_LEFT: _uReturnValue = bbox[0]; INFO_LOG(PIXELENGINE, "R: BBOX_LEFT = %i", bbox[0]); bbox_active = false; break;
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case PE_BBOX_RIGHT: _uReturnValue = bbox[1]; INFO_LOG(PIXELENGINE, "R: BBOX_RIGHT = %i", bbox[1]); bbox_active = false; break;
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case PE_BBOX_TOP: _uReturnValue = bbox[2]; INFO_LOG(PIXELENGINE, "R: BBOX_TOP = %i", bbox[2]); bbox_active = false; break;
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case PE_BBOX_BOTTOM: _uReturnValue = bbox[3]; INFO_LOG(PIXELENGINE, "R: BBOX_BOTTOM = %i", bbox[3]); bbox_active = false; break;
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INFO_LOG(PIXELENGINE, "R: BBOX_LEFT = %i", _uReturnValue);
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bbox_active = false;
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break;
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}
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case PE_BBOX_RIGHT:
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{
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// Right must be odd and 607px max
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_uReturnValue = std::min((u16) 607, bbox[1]) | 1;
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INFO_LOG(PIXELENGINE, "R: BBOX_RIGHT = %i", _uReturnValue);
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bbox_active = false;
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break;
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}
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case PE_BBOX_TOP:
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{
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// Top must be even and 478px max
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_uReturnValue = std::min((u16) 478, bbox[2]) & ~1;
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INFO_LOG(PIXELENGINE, "R: BBOX_TOP = %i", _uReturnValue);
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bbox_active = false;
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break;
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}
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case PE_BBOX_BOTTOM:
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{
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// Bottom must be odd and 479px max
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_uReturnValue = std::min((u16) 479, bbox[3]) | 1;
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INFO_LOG(PIXELENGINE, "R: BBOX_BOTTOM = %i", _uReturnValue);
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bbox_active = false;
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break;
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}
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case PE_PERF_0L:
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case PE_PERF_0H:
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@ -111,7 +111,7 @@ void LOADERDECL UpdateBoundingBox()
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// Then convert to screen space and update the bounding box.
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float p[3] = {data[0], data[1], data[2]};
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const float *world_matrix = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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const float *world_matrix = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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const float *proj_matrix = &g_fProjectionMatrix[0];
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float t[3];
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@ -124,41 +124,18 @@ void LOADERDECL UpdateBoundingBox()
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o[1] = t[0] * proj_matrix[4] + t[1] * proj_matrix[5] + t[2] * proj_matrix[6] + proj_matrix[7];
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o[2] = t[0] * proj_matrix[12] + t[1] * proj_matrix[13] + t[2] * proj_matrix[14] + proj_matrix[15];
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o[0] /= o[2];
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o[1] /= o[2];
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// should possibly adjust for viewport?
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// Max width seems to be 608, while max height is 480
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// Here height is set to 484 as BBox bottom always seems to be off by a few pixels
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o[0] = (o[0] + 1.0f) * 304.0f;
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o[1] = (1.0f - o[1]) * 240.0f;
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o[1] = (1.0f - o[1]) * 242.0f;
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if (o[0] < PixelEngine::bbox[0])
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{
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PixelEngine::bbox[0] = (u16) std::max(0.0f, o[0]);
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// Hardware tests bounding boxes in 2x2 blocks => left and top are even, right and bottom are odd
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PixelEngine::bbox[0] &= ~1;
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}
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if (o[0] > PixelEngine::bbox[1])
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{
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PixelEngine::bbox[1] = (u16) std::min(608.0f, o[0]);
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if(!(PixelEngine::bbox[1] & 1) && PixelEngine::bbox[1] != 0)
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PixelEngine::bbox[1]--;
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}
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if (o[1] < PixelEngine::bbox[2])
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{
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PixelEngine::bbox[2] = (u16) std::max(0.0f, o[1]);
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PixelEngine::bbox[2] &= ~1;
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}
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if (o[1] > PixelEngine::bbox[3])
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{
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PixelEngine::bbox[3] = (u16) std::min(480.0f, o[1]);
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if(!(PixelEngine::bbox[3] & 1) && PixelEngine::bbox[3] != 0)
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PixelEngine::bbox[3]--;
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}
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if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16) std::max(0.0f, o[0]);
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if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16) o[0];
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if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16) std::max(0.0f, o[1]);
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if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16) o[1];
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}
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void LOADERDECL TexMtx_ReadDirect_UByte()
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