Merge pull request #12364 from JosJuice/android-emulation-settings-reload
Android: Fix crash after process recreation
This commit is contained in:
commit
dd227fea5a
|
@ -56,6 +56,7 @@ import org.dolphinemu.dolphinemu.overlay.InputOverlayPointer
|
|||
import org.dolphinemu.dolphinemu.ui.main.MainPresenter
|
||||
import org.dolphinemu.dolphinemu.ui.main.ThemeProvider
|
||||
import org.dolphinemu.dolphinemu.utils.AfterDirectoryInitializationRunner
|
||||
import org.dolphinemu.dolphinemu.utils.DirectoryInitialization
|
||||
import org.dolphinemu.dolphinemu.utils.FileBrowserHelper
|
||||
import org.dolphinemu.dolphinemu.utils.ThemeHelper
|
||||
import kotlin.math.roundToInt
|
||||
|
@ -109,8 +110,6 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
|
|||
settings = Settings()
|
||||
settings.loadSettings()
|
||||
|
||||
updateOrientation()
|
||||
|
||||
// Set these options now so that the SurfaceView the game renders into is the right size.
|
||||
enableFullscreenImmersive()
|
||||
|
||||
|
@ -203,22 +202,20 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
|
|||
|
||||
super.onResume()
|
||||
|
||||
// Only android 9+ support this feature.
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
|
||||
val attributes = window.attributes
|
||||
|
||||
attributes.layoutInDisplayCutoutMode =
|
||||
if (BooleanSetting.MAIN_EXPAND_TO_CUTOUT_AREA.boolean) {
|
||||
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
|
||||
} else {
|
||||
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
|
||||
}
|
||||
|
||||
window.attributes = attributes
|
||||
// If the whole app process was recreated, directory initialization might not be done yet.
|
||||
// If that's the case, we can't read settings, so skip reading the settings for now and do
|
||||
// it once onTitleChanged runs instead.
|
||||
if (DirectoryInitialization.areDolphinDirectoriesReady()) {
|
||||
updateDisplaySettings();
|
||||
} else {
|
||||
// If the process was recreated and DolphinApplication.onStart didn't think it should
|
||||
// start directory initialization, we have to start it, otherwise emulation will never
|
||||
// start. Technically it would be nicer to ask the user for write permission first,
|
||||
// but because this problem can only happen in very convoluted situations, this code is
|
||||
// going to get essentially no testing, so let's go with the simplest possible fix.
|
||||
DirectoryInitialization.start(this);
|
||||
}
|
||||
|
||||
updateOrientation()
|
||||
|
||||
DolphinSensorEventListener.setDeviceRotation(windowManager.defaultDisplay.rotation)
|
||||
}
|
||||
|
||||
|
@ -238,6 +235,8 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
|
|||
title = NativeLibrary.GetCurrentTitleDescription()
|
||||
|
||||
emulationFragment?.refreshInputOverlay()
|
||||
|
||||
updateDisplaySettings()
|
||||
} catch (_: IllegalStateException) {
|
||||
// Most likely the core delivered an onTitleChanged while emulation was shutting down.
|
||||
// Let's just ignore it, since we're about to shut down anyway.
|
||||
|
@ -338,7 +337,20 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
|
|||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
|
||||
}
|
||||
|
||||
private fun updateOrientation() {
|
||||
private fun updateDisplaySettings() {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
|
||||
val attributes = window.attributes
|
||||
|
||||
attributes.layoutInDisplayCutoutMode =
|
||||
if (BooleanSetting.MAIN_EXPAND_TO_CUTOUT_AREA.boolean) {
|
||||
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
|
||||
} else {
|
||||
WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
|
||||
}
|
||||
|
||||
window.attributes = attributes
|
||||
}
|
||||
|
||||
requestedOrientation = IntSetting.MAIN_EMULATION_ORIENTATION.int
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ import org.dolphinemu.dolphinemu.databinding.FragmentEmulationBinding
|
|||
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
|
||||
import org.dolphinemu.dolphinemu.features.settings.model.Settings
|
||||
import org.dolphinemu.dolphinemu.overlay.InputOverlay
|
||||
import org.dolphinemu.dolphinemu.utils.AfterDirectoryInitializationRunner
|
||||
import org.dolphinemu.dolphinemu.utils.Log
|
||||
import java.io.File
|
||||
|
||||
|
@ -100,7 +101,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||
if (NativeLibrary.IsGameMetadataValid())
|
||||
inputOverlay?.refreshControls()
|
||||
|
||||
run(emulationActivity!!.isActivityRecreated)
|
||||
AfterDirectoryInitializationRunner().runWithLifecycle(this) {
|
||||
run(emulationActivity!!.isActivityRecreated)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onPause() {
|
||||
|
|
Loading…
Reference in New Issue