ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control

This commit is contained in:
Pierre Bourdon 2015-08-09 01:46:33 +02:00
parent c6c0f69c6b
commit dd1cb88e9a
2 changed files with 3 additions and 1 deletions

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@ -62,6 +62,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
case 0x42f64ac4: // Luigi's Mansion - US
case 0x56d36052: // Super Mario Sunshine - US
case 0x6c3f6f94: // Zelda TP Wii - US
case 0xeaeb38cc: // Pikmin 1/2 New Play Control Wii - US
return new ZeldaUCode(dsphle, crc);
case 0x2ea36ce6: // Some Wii demos

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@ -84,12 +84,13 @@ static const std::map<u32, u32> UCODE_FLAGS = {
// Super Mario Galaxy.
// Super Mario Galaxy 2.
{ 0xD643001F, NO_ARAM | MAKE_DOLBY_LOUDER },
// Pikmin 1/2 New Play Control.
{ 0xEAEB38CC, NO_ARAM | MAKE_DOLBY_LOUDER },
// TODO: Other games that use this UCode (exhaustive list):
// * Link's Crossbow Training
// * The Legend of Zelda: Collector's Edition
// * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????)
// * Pikmin 1/2 New Play Control!
};
ZeldaUCode::ZeldaUCode(DSPHLE *dsphle, u32 crc)