ZeldaHLE: Add new UCode version for Pikmin 1/2 New Play Control
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@ -62,6 +62,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
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case 0x42f64ac4: // Luigi's Mansion - US
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case 0x42f64ac4: // Luigi's Mansion - US
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case 0x56d36052: // Super Mario Sunshine - US
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case 0x56d36052: // Super Mario Sunshine - US
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case 0x6c3f6f94: // Zelda TP Wii - US
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case 0x6c3f6f94: // Zelda TP Wii - US
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case 0xeaeb38cc: // Pikmin 1/2 New Play Control Wii - US
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return new ZeldaUCode(dsphle, crc);
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return new ZeldaUCode(dsphle, crc);
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case 0x2ea36ce6: // Some Wii demos
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case 0x2ea36ce6: // Some Wii demos
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@ -84,12 +84,13 @@ static const std::map<u32, u32> UCODE_FLAGS = {
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// Super Mario Galaxy.
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// Super Mario Galaxy.
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// Super Mario Galaxy 2.
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// Super Mario Galaxy 2.
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{ 0xD643001F, NO_ARAM | MAKE_DOLBY_LOUDER },
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{ 0xD643001F, NO_ARAM | MAKE_DOLBY_LOUDER },
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// Pikmin 1/2 New Play Control.
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{ 0xEAEB38CC, NO_ARAM | MAKE_DOLBY_LOUDER },
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// TODO: Other games that use this UCode (exhaustive list):
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// TODO: Other games that use this UCode (exhaustive list):
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// * Link's Crossbow Training
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// * Link's Crossbow Training
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// * The Legend of Zelda: Collector's Edition
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// * The Legend of Zelda: Collector's Edition
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// * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????)
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// * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????)
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// * Pikmin 1/2 New Play Control!
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};
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};
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ZeldaUCode::ZeldaUCode(DSPHLE *dsphle, u32 crc)
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ZeldaUCode::ZeldaUCode(DSPHLE *dsphle, u32 crc)
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