TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3213 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -185,79 +185,68 @@ struct DXTBlock
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};
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//inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC4(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
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inline void decodebytesC4_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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int val = src[x];
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switch (tlutfmt) {
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case 0:
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*dst++ = decodeIA8(Common::swap16(tlut[val >> 4]));
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*dst++ = decodeIA8(Common::swap16(tlut[val & 15]));
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break;
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case 1:
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*dst++ = decode565(Common::swap16(tlut[val >> 4]));
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*dst++ = decode565(Common::swap16(tlut[val & 15]));
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break;
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case 2:
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u8 val = src[x];
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*dst++ = decode5A3(Common::swap16(tlut[val >> 4]));
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*dst++ = decode5A3(Common::swap16(tlut[val & 15]));
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break;
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case 3: //ERROR
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*dst++ = 0xFFFF00FF;
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*dst++ = 0xFFFF00FF;
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break;
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*dst++ = decode5A3(Common::swap16(tlut[val & 0xF]));
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}
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}
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inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u8 val = src[x];
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*dst++ = Common::swap16(tlut[val >> 4]);
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*dst++ = Common::swap16(tlut[val & 0xF]);
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}
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}
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//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC8(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
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inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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int val = src[x];
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switch (tlutfmt) {
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case 0:
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*dst++ = decodeIA8(Common::swap16(tlut[val]));
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break;
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case 1:
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*dst++ = decode565(Common::swap16(tlut[val]));
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break;
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case 2:
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u8 val = src[x];
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*dst++ = decode5A3(Common::swap16(tlut[val]));
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break;
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case 3: //ERROR
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*dst++ = 0xFFFF00FF;
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break;
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}
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}
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inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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u8 val = src[x];
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*dst++ = Common::swap16(tlut[val]);
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}
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}
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//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
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inline void decodebytesC14X2(u32 *dst, const u16 *src, int tlutaddr, int tlutfmt)
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inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
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{
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u16 *tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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int val = Common::swap16(src[x]);
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switch (tlutfmt) {
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case 0:
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*dst++ = decodeIA8(Common::swap16(tlut[(val&0x3FFF)]));
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break;
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case 1:
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*dst++ = decode565(Common::swap16(tlut[(val&0x3FFF)]));
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break;
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case 2:
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u16 val = Common::swap16(src[x]);
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*dst++ = decode5A3(Common::swap16(tlut[(val&0x3FFF)]));
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break;
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case 3: //ERROR
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*dst++ = 0xFFFF00FF;
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break;
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}
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}
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inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < 4; x++)
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{
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u16 val = Common::swap16(src[x]);
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*dst++ = Common::swap16(tlut[(val&0x3FFF)]);
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}
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}
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@ -355,6 +344,18 @@ static void copyDXTBlock(u8* dst, const u8* src)
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((u32*)dst)[1] = pixels;
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}
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static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
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{
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switch (tlutfmt)
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{
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case 0: return PC_TEX_FMT_IA8; // IA8
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case 1: return PC_TEX_FMT_RGB565; // RGB565
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case 2: return PC_TEX_FMT_BGRA32; // RGB5A3: This TLUT format requires
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// extra work to decode.
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}
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return PC_TEX_FMT_NONE; // Error
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}
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//switch endianness, unswizzle
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//TODO: to save memory, don't blindly convert everything to argb8888
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@ -365,14 +366,22 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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switch (texformat)
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{
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case GX_TF_C4:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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decodebytesC4_5A3_To_BGRA32((u32*)dst+(y+iy)*width+x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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//decodebytesC4((u32*)dst+(y+iy)*width+x, src, 4, tlutaddr, tlutfmt);
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decodebytesC4((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
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decodebytesC4_To_Raw16((u16*)dst+(y+iy)*width+x, src, tlutaddr);
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}
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return PC_TEX_FMT_BGRA32;
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_I4:
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{
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for (int y = 0; y < height; y += 8)
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@ -385,7 +394,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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dst[(y+iy)*width+x+ix*2+1] = lut4to8[val&15];
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}
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}
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return PC_TEX_FMT_I8;
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return PC_TEX_FMT_I4_AS_I8;
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case GX_TF_I8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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@ -395,14 +404,22 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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}
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return PC_TEX_FMT_I8;
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case GX_TF_C8:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_5A3_To_BGRA32((u32*)dst+(y+iy)*width+x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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//decodebytesC8((u32*)dst+(y+iy)*width+x, src, 8, tlutaddr, tlutfmt);
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decodebytesC8((u32*)dst+(y+iy)*width+x, src, tlutaddr, tlutfmt);
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decodebytesC8_To_Raw16((u16*)dst+(y+iy)*width+x, src, tlutaddr);
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}
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return PC_TEX_FMT_BGRA32;
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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{
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for (int y = 0; y < height; y += 4)
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@ -412,7 +429,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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decodebytesIA4((u16*)dst+(y+iy)*width+x, src);
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}
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}
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return PC_TEX_FMT_IA8;
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return PC_TEX_FMT_IA4_AS_IA8;
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case GX_TF_IA8:
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{
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for (int y = 0; y < height; y += 4)
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@ -427,14 +444,22 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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}
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return PC_TEX_FMT_IA8;
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case GX_TF_C14X2:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC14X2_5A3_To_BGRA32((u32*)dst+(y+iy)*width+x, (u16*)src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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//decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, 4, tlutaddr, tlutfmt);
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decodebytesC14X2((u32*)dst+(y+iy)*width+x, (u16*)src, tlutaddr, tlutfmt);
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decodebytesC14X2_To_Raw16((u16*)dst+(y+iy)*width+x, (u16*)src, tlutaddr);
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}
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return PC_TEX_FMT_BGRA32;
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_RGB565:
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{
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for (int y = 0; y < height; y += 4)
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@ -565,7 +590,7 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
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break;
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}
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case PC_TEX_FMT_IA8:
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case PC_TEX_FMT_IA4:
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case PC_TEX_FMT_IA4_AS_IA8:
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{
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u16 *dtp = (u16*)dst;
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dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFF:0xFF00;
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@ -75,7 +75,8 @@ enum PC_TexFormat
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PC_TEX_FMT_NONE = 0,
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PC_TEX_FMT_BGRA32,
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PC_TEX_FMT_RGBA32,
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PC_TEX_FMT_IA4,
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PC_TEX_FMT_I4_AS_I8,
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PC_TEX_FMT_IA4_AS_IA8,
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PC_TEX_FMT_I8,
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PC_TEX_FMT_IA8,
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PC_TEX_FMT_RGB565,
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@ -179,7 +179,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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case PC_TEX_FMT_RGB565:
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d3d_fmt = D3DFMT_R5G6B5;
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break;
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case PC_TEX_FMT_IA4:
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case PC_TEX_FMT_IA4_AS_IA8:
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d3d_fmt = D3DFMT_A4L4;
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break;
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case PC_TEX_FMT_I8:
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@ -422,6 +422,16 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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gl_iformat = 4;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case PC_TEX_FMT_I4_AS_I8:
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gl_format = GL_LUMINANCE;
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gl_iformat = GL_INTENSITY4;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case PC_TEX_FMT_IA4_AS_IA8:
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gl_format = GL_LUMINANCE_ALPHA;
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gl_iformat = GL_LUMINANCE4_ALPHA4;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case PC_TEX_FMT_I8:
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gl_format = GL_LUMINANCE;
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gl_iformat = GL_INTENSITY;
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