Remove HaveFocus, and put that code into IsFocus. Thanks ayuanx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5058 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -598,17 +598,6 @@ void UpdatePadState(CONTROLLER_MAPPING_GC &_GCiMapping)
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}
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}
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}
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}
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#if defined(HAVE_X11) && HAVE_X11
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bool HaveFocus (void)
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{
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Window GLWin = *(Window *)g_PADInitialize->pXWindow;
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Window FocusWin;
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int Revert;
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XGetInputFocus(GCdisplay, &FocusWin, &Revert);
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return (GLWin != 0 && GLWin == FocusWin);
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}
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#endif
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// Multi System Input Status Check
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// Multi System Input Status Check
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bool IsKey(int Key)
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bool IsKey(int Key)
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{
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{
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@ -622,7 +611,7 @@ bool IsKey(int Key)
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}
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}
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else if (MapKey < 0x1100)
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else if (MapKey < 0x1100)
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#elif defined HAVE_X11 && HAVE_X11
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#elif defined HAVE_X11 && HAVE_X11
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if (HaveFocus() && (MapKey < 256 || MapKey > 0xf000))
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if (MapKey < 256 || MapKey > 0xf000)
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{
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{
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char keys[32];
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char keys[32];
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KeyCode keyCode;
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KeyCode keyCode;
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@ -663,6 +652,12 @@ bool IsFocus()
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return true;
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return true;
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else
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else
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return false;
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return false;
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#elif defined HAVE_X11 && HAVE_X11
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Window GLWin = *(Window *)g_PADInitialize->pXWindow;
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Window FocusWin;
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int Revert;
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XGetInputFocus(GCdisplay, &FocusWin, &Revert);
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return (GLWin != 0 && GLWin == FocusWin);
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#else
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#else
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return true;
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return true;
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#endif
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#endif
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@ -196,17 +196,6 @@ void LoadRecordedMovements()
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}
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}
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}
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}
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#if defined(HAVE_X11) && HAVE_X11
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bool HaveFocus (void)
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{
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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Window FocusWin;
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int Revert;
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XGetInputFocus(WMdisplay, &FocusWin, &Revert);
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return (GLWin != 0 && GLWin == FocusWin);
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}
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#endif
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/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
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/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
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void GetMousePos(float& x, float& y)
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void GetMousePos(float& x, float& y)
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{
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{
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@ -231,7 +220,7 @@ void GetMousePos(float& x, float& y)
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float WinWidth = 0, WinHeight = 0;
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float WinWidth = 0, WinHeight = 0;
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float XOffset = 0, YOffset = 0;
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float XOffset = 0, YOffset = 0;
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int root_x, root_y, win_x, win_y;
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int root_x, root_y, win_x, win_y;
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if (HaveFocus())
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if (IsFocus())
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{
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{
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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XWindowAttributes WinAttribs;
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XWindowAttributes WinAttribs;
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@ -44,10 +44,6 @@ void Update(int _number);
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void DoState(PointerWrap &p);
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void DoState(PointerWrap &p);
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bool IsKey(int Key);
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bool IsKey(int Key);
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#if defined(HAVE_X11) && HAVE_X11
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bool HaveFocus (void);
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#endif
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// Recordings
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// Recordings
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void LoadRecordedMovements();
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void LoadRecordedMovements();
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void GetMousePos(float& x, float& y);
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void GetMousePos(float& x, float& y);
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@ -310,7 +310,7 @@ bool IsKey(int Key)
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}
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}
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else if (MapKey < 0x1100)
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else if (MapKey < 0x1100)
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#elif defined(HAVE_X11) && HAVE_X11
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#elif defined(HAVE_X11) && HAVE_X11
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if (HaveFocus() && (MapKey < 256 || MapKey >= 0xf000))
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if (MapKey < 256 || MapKey >= 0xf000)
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{
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{
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char keys[32];
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char keys[32];
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KeyCode keyCode;
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KeyCode keyCode;
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@ -346,7 +346,7 @@ bool IsKey(int Key)
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}
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}
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#endif
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#if defined(HAVE_X11) && HAVE_X11
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if ((Key == EWM_SHAKE || Key == EWM_A || Key == EWM_B) && HaveFocus())
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if (Key == EWM_SHAKE || Key == EWM_A || Key == EWM_B)
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{
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{
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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int root_x, root_y, win_x, win_y;
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int root_x, root_y, win_x, win_y;
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@ -411,6 +411,12 @@ bool IsFocus()
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return true;
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return true;
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else
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else
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return false;
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return false;
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#elif defined HAVE_X11 && HAVE_X11
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Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
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Window FocusWin;
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int Revert;
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XGetInputFocus(WMdisplay, &FocusWin, &Revert);
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return (GLWin != 0 && GLWin == FocusWin);
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#else
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#else
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return true;
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return true;
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#endif
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#endif
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