DolphinWX: Fix the memory view in the debugger

This commit is contained in:
Lioncash 2014-09-21 11:47:03 -04:00
parent 124df2e134
commit dc65ef33ba
1 changed files with 4 additions and 0 deletions

View File

@ -24,6 +24,7 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/DebugInterface.h" #include "Common/DebugInterface.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
#include "Core/HW/Memmap.h"
#include "DolphinWX/Globals.h" #include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h" #include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/DebuggerUIUtil.h" #include "DolphinWX/Debugger/DebuggerUIUtil.h"
@ -310,6 +311,9 @@ void CMemoryView::OnPaint(wxPaintEvent& event)
dc.SetTextForeground(*wxBLACK); dc.SetTextForeground(*wxBLACK);
} }
if (!Memory::IsRAMAddress(address))
continue;
if (debugger->IsAlive()) if (debugger->IsAlive())
{ {
std::string dis; std::string dis;