From dc59012d5aecc5d513c3326edd1dc8ee9b651437 Mon Sep 17 00:00:00 2001 From: myownfriend Date: Tue, 20 May 2014 23:49:49 -0400 Subject: [PATCH] Update firewater.glsl --- Data/Sys/Shaders/firewater.glsl | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/Data/Sys/Shaders/firewater.glsl b/Data/Sys/Shaders/firewater.glsl index add2d54e72..390f7aad66 100644 --- a/Data/Sys/Shaders/firewater.glsl +++ b/Data/Sys/Shaders/firewater.glsl @@ -7,16 +7,16 @@ uniform vec4 resolution; void main() { - float4 c0 = texture(samp9, uv0); - float4 c1 = texture(samp9, uv0 + float2(1,1)*resolution.zw); - float4 c2 = texture(samp9, uv0 + float2(-1,-1)*resolution.zw); - float red = c0.r; - float green = c0.g; - float blue = c0.b; - float alpha = c0.a; - - red = c0.r - c1.b; - blue = c0.b - c2.r + (c0.g - c0.r); + float4 c0 = texture(samp9, uv0); + float4 c1 = texture(samp9, uv0 + float2(1,1)*resolution.zw); + float4 c2 = texture(samp9, uv0 + float2(-1,-1)*resolution.zw); + float red = c0.r; + float green = c0.g; + float blue = c0.b; + float alpha = c0.a; - ocol0 = float4(red, 0.0, blue, alpha); -} \ No newline at end of file + red = c0.r - c1.b; + blue = c0.b - c2.r + (c0.g - c0.r); + + ocol0 = float4(red, 0.0, blue, alpha); +}