disable emulate format changes on glsl120
The current shader uses bit operations which aren't supported by glsl120. A workaround with round + frac + lots of additions would be possible, but unreadable. So I think it isn't worth But this fixes the annoying shader compilation error message
This commit is contained in:
parent
88212fba67
commit
dc23a076be
|
@ -226,8 +226,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
|
||||||
" ocol0 = float4(dst6) / 63.f;\n"
|
" ocol0 = float4(dst6) / 63.f;\n"
|
||||||
"}";
|
"}";
|
||||||
|
|
||||||
ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6);
|
if(g_ogl_config.eSupportedGLSLVersion != GLSL_120)
|
||||||
ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8);
|
{
|
||||||
|
// HACK: This shaders aren't glsl120 compatible as glsl120 don't support bit operations
|
||||||
|
// it could be workaround by floor + frac + tons off additions, but I think it isn't worth
|
||||||
|
ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6);
|
||||||
|
ProgramShaderCache::CompileShader(m_pixel_format_shaders[1], vs, ps_rgba6_to_rgb8);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -359,6 +364,11 @@ GLuint FramebufferManager::ResolveAndGetDepthTarget(const EFBRectangle &source_r
|
||||||
|
|
||||||
void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
|
void FramebufferManager::ReinterpretPixelData(unsigned int convtype)
|
||||||
{
|
{
|
||||||
|
if(g_ogl_config.eSupportedGLSLVersion == GLSL_120) {
|
||||||
|
// This feature isn't supported by glsl120
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
g_renderer->ResetAPIState();
|
g_renderer->ResetAPIState();
|
||||||
|
|
||||||
GLuint src_texture = 0;
|
GLuint src_texture = 0;
|
||||||
|
|
Loading…
Reference in New Issue