Interpreter_LoadStorePaired: Use Common::BitCast where applicable
Gets rid of more memcpy boilerplate code to reinterpret bits. This also allows us to make variables const where applicable as well.
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@ -2,12 +2,12 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include <tuple>
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#include <type_traits>
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#include <utility>
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#include "Common/Assert.h"
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#include "Common/BitUtils.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "Core/PowerPC/Interpreter/Interpreter.h"
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@ -180,20 +180,18 @@ void Interpreter::Helper_Quantize(u32 addr, u32 instI, u32 instRS, u32 instW)
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{
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case QUANTIZE_FLOAT:
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{
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u64 integral_ps0;
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std::memcpy(&integral_ps0, &ps0, sizeof(u64));
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const u64 integral_ps0 = Common::BitCast<u64>(ps0);
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const u32 conv_ps0 = ConvertToSingleFTZ(integral_ps0);
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if (instW)
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{
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WriteUnpaired<u32>(conv_ps0, addr);
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}
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else
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{
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u64 integral_ps1;
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std::memcpy(&integral_ps1, &ps1, sizeof(double));
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const u64 integral_ps1 = Common::BitCast<u64>(ps1);
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const u32 conv_ps1 = ConvertToSingleFTZ(integral_ps1);
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WritePair<u32>(conv_ps0, conv_ps1, addr);
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}
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break;
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@ -258,14 +256,14 @@ void Interpreter::Helper_Dequantize(u32 addr, u32 instI, u32 instRD, u32 instW)
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if (instW)
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{
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const u32 value = ReadUnpaired<u32>(addr);
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std::memcpy(&ps0, &value, sizeof(float));
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ps0 = Common::BitCast<float>(value);
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ps1 = 1.0f;
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}
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else
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{
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const std::pair<u32, u32> value = ReadPair<u32>(addr);
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std::memcpy(&ps0, &value.first, sizeof(float));
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std::memcpy(&ps1, &value.second, sizeof(float));
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ps0 = Common::BitCast<float>(value.first);
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ps1 = Common::BitCast<float>(value.second);
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}
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break;
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