OGL/TextureCache: use std::array for the palette shader array

This commit is contained in:
Lioncash 2017-09-17 02:26:45 -04:00
parent 6d9ed9dc32
commit dbd9aeb210
1 changed files with 1 additions and 1 deletions

View File

@ -91,7 +91,7 @@ private:
u32 m_color_cbuf_id; u32 m_color_cbuf_id;
u32 m_depth_cbuf_id; u32 m_depth_cbuf_id;
PaletteShader m_palette_shaders[3]; std::array<PaletteShader, 3> m_palette_shaders;
std::unique_ptr<StreamBuffer> m_palette_stream_buffer; std::unique_ptr<StreamBuffer> m_palette_stream_buffer;
GLuint m_palette_resolv_texture = 0; GLuint m_palette_resolv_texture = 0;