From 4a5c723114bb0a6eada92e29b1de134b46a28685 Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Wed, 21 Jul 2021 03:58:07 +0100 Subject: [PATCH] DSPHLE: re-enable low-pass filter Maybe this got fixed? Sonic Colors probably needs it for underwater audio. --- Source/Core/Core/HW/DSPHLE/UCodes/AXVoice.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/AXVoice.h b/Source/Core/Core/HW/DSPHLE/UCodes/AXVoice.h index b35016c7b6..cdf4ab5f01 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/AXVoice.h +++ b/Source/Core/Core/HW/DSPHLE/UCodes/AXVoice.h @@ -419,9 +419,7 @@ void ProcessVoice(PB_TYPE& pb, const AXBuffers& buffers, u16 count, AXMixControl } // Optionally, execute a low pass filter - // TODO: LPF code is currently broken, causing Super Monkey Ball sound - // corruption. Disabled until someone figures out what is wrong with it. - if (0 && pb.lpf.enabled) + if (pb.lpf.enabled) { pb.lpf.yn1 = LowPassFilter(samples, count, pb.lpf.yn1, pb.lpf.a0, pb.lpf.b0); }