Merge pull request #7359 from stenzek/intel-d3d-crash

PixelShaderGen: Ensure all components of ocol1 are initialized
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Pierre Bourdon 2018-08-27 04:42:28 +02:00 committed by GitHub
commit db55c36f09
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1 changed files with 2 additions and 2 deletions

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@ -1406,13 +1406,13 @@ static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid
// Use dual-source color blending to perform dst alpha in a single pass
if (use_dual_source)
out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
out.Write("\tocol1 = float4(0.0, 0.0, 0.0, float(prev.a) / 255.0);\n");
}
else
{
out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
if (use_dual_source)
out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
out.Write("\tocol1 = float4(0.0, 0.0, 0.0, float(prev.a) / 255.0);\n");
}
}