From db551c55a2b2313687d6c55d74b8bdec97b8ac7b Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 7 Jan 2016 20:01:31 +0100 Subject: [PATCH] FrameBufferManager: Fix typo in stereoscopic MSAA shader. --- Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 2ff04b7502..0ccef81358 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -282,7 +282,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms "vec4 sampleEFB(ivec3 pos) {\n" " vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n" " for(int i=0; i<" + samples.str() + "; i++)\n" - " color += texelFetch(samp9, pos, 0), i);\n" + " color += texelFetch(samp9, pos, i);\n" " return color / " + samples.str() + ";\n" "}\n"; }