Externals: Update imgui to 1.85

This commit is contained in:
Pokechu22 2021-10-26 14:34:39 -07:00
parent 05b4aecf18
commit db54e4f2b0
16 changed files with 18688 additions and 8092 deletions

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@ -1,6 +1,7 @@
set(SRCS set(SRCS
imgui.cpp imgui.cpp
imgui_draw.cpp imgui_draw.cpp
imgui_tables.cpp
imgui_widgets.cpp imgui_widgets.cpp
) )

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@ -1,6 +1,6 @@
The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2014-2018 Omar Cornut Copyright (c) 2014-2021 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

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@ -3,10 +3,11 @@
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h) // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include //-----------------------------------------------------------------------------
// the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures. // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -14,27 +15,38 @@
#pragma once #pragma once
//---- Define assertion handler. Defaults to calling assert(). //---- Define assertion handler. Defaults to calling assert().
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
//#define IMGUI_API __declspec( dllexport ) //#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport ) //#define IMGUI_API __declspec( dllimport )
//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) //---- Disable all of Dear ImGui or don't implement standard windows.
//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp. // It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE_DEMO_WINDOWS //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow() and ShowStackToolWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements. //---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function. //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf. //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h. //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Include imgui_user.h at the end of imgui.h as a convenience //---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H //#define IMGUI_INCLUDE_IMGUI_USER_H
@ -42,13 +54,29 @@
//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
//#define IMGUI_USE_BGRA_PACKED_COLOR //#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of imgui cpp files. // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
// #define IMGUI_USE_STB_SPRINTF
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
//#define IMGUI_ENABLE_FREETYPE
//---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
//#define IMGUI_ENABLE_STB_TRUETYPE
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations. // This will be inlined as part of ImVec2 and ImVec4 class declarations.
/* /*
@ -61,9 +89,31 @@
operator MyVec4() const { return MyVec4(x,y,z,w); } operator MyVec4() const { return MyVec4(x,y,z,w); }
*/ */
//---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it. //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
//#define ImDrawIdx unsigned int //#define ImDrawIdx unsigned int
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
//struct ImDrawList;
//struct ImDrawCmd;
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
//#define ImDrawCallback MyImDrawCallback
//---- Debug Tools: Macro to break in Debugger
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
//#define IM_DEBUG_BREAK IM_ASSERT(0)
//#define IM_DEBUG_BREAK __debugbreak()
//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
// This adds a small runtime cost which is why it is not enabled by default.
//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
//---- Debug Tools: Enable slower asserts
//#define IMGUI_DEBUG_PARANOID
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
/* /*
namespace ImGui namespace ImGui

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@ -18,6 +18,7 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="imgui.cpp" /> <ClCompile Include="imgui.cpp" />
<ClCompile Include="imgui_draw.cpp" /> <ClCompile Include="imgui_draw.cpp" />
<ClCompile Include="imgui_tables.cpp" />
<ClCompile Include="imgui_widgets.cpp" /> <ClCompile Include="imgui_widgets.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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Externals/imgui/imgui_tables.cpp vendored Normal file

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@ -1,10 +1,10 @@
// [DEAR IMGUI] // [DEAR IMGUI]
// This is a slightly modified version of stb_rect_pack.h 0.99. // This is a slightly modified version of stb_rect_pack.h 1.00.
// Those changes would need to be pushed into nothings/stb: // Those changes would need to be pushed into nothings/stb:
// - Added STBRP__CDECL // - Added STBRP__CDECL
// Grep for [DEAR IMGUI] to find the changes. // Grep for [DEAR IMGUI] to find the changes.
// stb_rect_pack.h - v0.99 - public domain - rectangle packing // stb_rect_pack.h - v1.00 - public domain - rectangle packing
// Sean Barrett 2014 // Sean Barrett 2014
// //
// Useful for e.g. packing rectangular textures into an atlas. // Useful for e.g. packing rectangular textures into an atlas.
@ -37,9 +37,11 @@
// //
// Bugfixes / warning fixes // Bugfixes / warning fixes
// Jeremy Jaussaud // Jeremy Jaussaud
// Fabian Giesen
// //
// Version history: // Version history:
// //
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
// 0.99 (2019-02-07) warning fixes // 0.99 (2019-02-07) warning fixes
// 0.11 (2017-03-03) return packing success/fail result // 0.11 (2017-03-03) return packing success/fail result
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings // 0.10 (2016-10-25) remove cast-away-const to avoid warnings
@ -357,6 +359,13 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
width -= width % c->align; width -= width % c->align;
STBRP_ASSERT(width % c->align == 0); STBRP_ASSERT(width % c->align == 0);
// if it can't possibly fit, bail immediately
if (width > c->width || height > c->height) {
fr.prev_link = NULL;
fr.x = fr.y = 0;
return fr;
}
node = c->active_head; node = c->active_head;
prev = &c->active_head; prev = &c->active_head;
while (node->x + width <= c->width) { while (node->x + width <= c->width) {
@ -420,7 +429,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
} }
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
if (y + height < c->height) { if (y + height <= c->height) {
if (y <= best_y) { if (y <= best_y) {
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
best_x = xpos; best_x = xpos;

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@ -148,6 +148,8 @@
// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right // STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right
// STB_TEXTEDIT_K_UP keyboard input to move cursor up // STB_TEXTEDIT_K_UP keyboard input to move cursor up
// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down // STB_TEXTEDIT_K_DOWN keyboard input to move cursor down
// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page
// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page
// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME // STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME
// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END // STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END
// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME // STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME
@ -170,14 +172,10 @@
// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text // STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text // STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
// //
// Todo:
// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page
// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page
//
// Keyboard input must be encoded as a single integer value; e.g. a character code // Keyboard input must be encoded as a single integer value; e.g. a character code
// and some bitflags that represent shift states. to simplify the interface, SHIFT must // and some bitflags that represent shift states. to simplify the interface, SHIFT must
// be a bitflag, so we can test the shifted state of cursor movements to allow selection, // be a bitflag, so we can test the shifted state of cursor movements to allow selection,
// i.e. (STB_TEXTED_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow. // i.e. (STB_TEXTEDIT_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow.
// //
// You can encode other things, such as CONTROL or ALT, in additional bits, and // You can encode other things, such as CONTROL or ALT, in additional bits, and
// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example, // then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example,
@ -337,6 +335,10 @@ typedef struct
// each textfield keeps its own insert mode state. to keep an app-wide // each textfield keeps its own insert mode state. to keep an app-wide
// insert mode, copy this value in/out of the app state // insert mode, copy this value in/out of the app state
int row_count_per_page;
// page size in number of row.
// this value MUST be set to >0 for pageup or pagedown in multilines documents.
///////////////////// /////////////////////
// //
// private data // private data
@ -714,9 +716,11 @@ static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditSta
state->has_preferred_x = 0; state->has_preferred_x = 0;
return 1; return 1;
} }
// remove the undo since we didn't actually insert the characters // [DEAR IMGUI]
if (state->undostate.undo_point) //// remove the undo since we didn't actually insert the characters
--state->undostate.undo_point; //if (state->undostate.undo_point)
// --state->undostate.undo_point;
// note: paste failure will leave deleted selection, may be restored with an undo (see https://github.com/nothings/stb/issues/734 for details)
return 0; return 0;
} }
@ -855,12 +859,16 @@ retry:
break; break;
case STB_TEXTEDIT_K_DOWN: case STB_TEXTEDIT_K_DOWN:
case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: { case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT:
case STB_TEXTEDIT_K_PGDOWN:
case STB_TEXTEDIT_K_PGDOWN | STB_TEXTEDIT_K_SHIFT: {
StbFindState find; StbFindState find;
StbTexteditRow row; StbTexteditRow row;
int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; int i, j, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGDOWN;
int row_count = is_page ? state->row_count_per_page : 1;
if (state->single_line) { if (!is_page && state->single_line) {
// on windows, up&down in single-line behave like left&right // on windows, up&down in single-line behave like left&right
key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT); key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT);
goto retry; goto retry;
@ -869,17 +877,25 @@ retry:
if (sel) if (sel)
stb_textedit_prep_selection_at_cursor(state); stb_textedit_prep_selection_at_cursor(state);
else if (STB_TEXT_HAS_SELECTION(state)) else if (STB_TEXT_HAS_SELECTION(state))
stb_textedit_move_to_last(str,state); stb_textedit_move_to_last(str, state);
// compute current position of cursor point // compute current position of cursor point
stb_textedit_clamp(str, state); stb_textedit_clamp(str, state);
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
// now find character position down a row for (j = 0; j < row_count; ++j) {
if (find.length) { float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x;
float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
float x;
int start = find.first_char + find.length; int start = find.first_char + find.length;
if (find.length == 0)
break;
// [DEAR IMGUI]
// going down while being on the last line shouldn't bring us to that line end
if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
break;
// now find character position down a row
state->cursor = start; state->cursor = start;
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
x = row.x0; x = row.x0;
@ -901,17 +917,25 @@ retry:
if (sel) if (sel)
state->select_end = state->cursor; state->select_end = state->cursor;
// go to next line
find.first_char = find.first_char + find.length;
find.length = row.num_chars;
} }
break; break;
} }
case STB_TEXTEDIT_K_UP: case STB_TEXTEDIT_K_UP:
case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: { case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT:
case STB_TEXTEDIT_K_PGUP:
case STB_TEXTEDIT_K_PGUP | STB_TEXTEDIT_K_SHIFT: {
StbFindState find; StbFindState find;
StbTexteditRow row; StbTexteditRow row;
int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0; int i, j, prev_scan, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGUP;
int row_count = is_page ? state->row_count_per_page : 1;
if (state->single_line) { if (!is_page && state->single_line) {
// on windows, up&down become left&right // on windows, up&down become left&right
key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT); key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT);
goto retry; goto retry;
@ -926,11 +950,14 @@ retry:
stb_textedit_clamp(str, state); stb_textedit_clamp(str, state);
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
for (j = 0; j < row_count; ++j) {
float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x;
// can only go up if there's a previous row // can only go up if there's a previous row
if (find.prev_first != find.first_char) { if (find.prev_first == find.first_char)
break;
// now find character position up a row // now find character position up a row
float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
float x;
state->cursor = find.prev_first; state->cursor = find.prev_first;
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor); STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
x = row.x0; x = row.x0;
@ -952,6 +979,14 @@ retry:
if (sel) if (sel)
state->select_end = state->cursor; state->select_end = state->cursor;
// go to previous line
// (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0;
while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE)
--prev_scan;
find.first_char = find.prev_first;
find.prev_first = prev_scan;
} }
break; break;
} }
@ -1075,10 +1110,6 @@ retry:
state->has_preferred_x = 0; state->has_preferred_x = 0;
break; break;
} }
// @TODO:
// STB_TEXTEDIT_K_PGUP - move cursor up a page
// STB_TEXTEDIT_K_PGDOWN - move cursor down a page
} }
} }
@ -1134,7 +1165,7 @@ static void stb_textedit_discard_redo(StbUndoState *state)
state->undo_rec[i].char_storage += n; state->undo_rec[i].char_storage += n;
} }
// now move all the redo records towards the end of the buffer; the first one is at 'redo_point' // now move all the redo records towards the end of the buffer; the first one is at 'redo_point'
// {DEAR IMGUI] // [DEAR IMGUI]
size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0])); size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0]));
const char* buf_begin = (char*)state->undo_rec; (void)buf_begin; const char* buf_begin = (char*)state->undo_rec; (void)buf_begin;
const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end; const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end;
@ -1350,6 +1381,7 @@ static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_lin
state->initialized = 1; state->initialized = 1;
state->single_line = (unsigned char) is_single_line; state->single_line = (unsigned char) is_single_line;
state->insert_mode = 0; state->insert_mode = 0;
state->row_count_per_page = 0;
} }
// API initialize // API initialize

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@ -2538,11 +2538,11 @@ static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i
// There are no other cases. // There are no other cases.
STBTT_assert(0); STBTT_assert(0);
break; break;
}; } // [DEAR IMGUI] removed ;
} }
} }
break; break;
}; } // [DEAR IMGUI] removed ;
default: default:
// TODO: Implement other stuff. // TODO: Implement other stuff.
@ -4132,7 +4132,7 @@ STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect
STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
{ {
stbtt_fontinfo info; stbtt_fontinfo info;
int i,j,n, return_value = 1; int i,j,n, return_value; // [DEAR IMGUI] removed = 1
//stbrp_context *context = (stbrp_context *) spc->pack_info; //stbrp_context *context = (stbrp_context *) spc->pack_info;
stbrp_rect *rects; stbrp_rect *rects;
@ -4302,7 +4302,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
int winding = 0; int winding = 0;
orig[0] = x; orig[0] = x;
//orig[1] = y; // [DEAR IMGUI] commmented double assignment //orig[1] = y; // [DEAR IMGUI] commented double assignment
// make sure y never passes through a vertex of the shape // make sure y never passes through a vertex of the shape
y_frac = (float) STBTT_fmod(y, 1.0f); y_frac = (float) STBTT_fmod(y, 1.0f);

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@ -45,7 +45,7 @@ void NetPlayChatUI::Display()
if (m_scroll_to_bottom) if (m_scroll_to_bottom)
{ {
ImGui::SetScrollHere(1.0f); ImGui::SetScrollHereY(1.0f);
m_scroll_to_bottom = false; m_scroll_to_bottom = false;
} }

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@ -978,6 +978,7 @@ bool Renderer::InitializeImGui()
ImGui::GetIO().DisplayFramebufferScale.y = m_backbuffer_scale; ImGui::GetIO().DisplayFramebufferScale.y = m_backbuffer_scale;
ImGui::GetIO().FontGlobalScale = m_backbuffer_scale; ImGui::GetIO().FontGlobalScale = m_backbuffer_scale;
ImGui::GetStyle().ScaleAllSizes(m_backbuffer_scale); ImGui::GetStyle().ScaleAllSizes(m_backbuffer_scale);
ImGui::GetStyle().WindowRounding = 7.0f;
PortableVertexDeclaration vdecl = {}; PortableVertexDeclaration vdecl = {};
vdecl.position = {VAR_FLOAT, 2, offsetof(ImDrawVert, pos), true, false}; vdecl.position = {VAR_FLOAT, 2, offsetof(ImDrawVert, pos), true, false};

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@ -160,10 +160,12 @@ void ShaderCache::WaitForAsyncCompiler()
m_async_shader_compiler->WaitUntilCompletion([](size_t completed, size_t total) { m_async_shader_compiler->WaitUntilCompletion([](size_t completed, size_t total) {
g_renderer->BeginUIFrame(); g_renderer->BeginUIFrame();
const float center_x = ImGui::GetIO().DisplaySize.x * 0.5f;
const float center_y = ImGui::GetIO().DisplaySize.y * 0.5f;
const float scale = ImGui::GetIO().DisplayFramebufferScale.x; const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowSize(ImVec2(400.0f * scale, 50.0f * scale), ImGuiCond_Always); ImGui::SetNextWindowSize(ImVec2(400.0f * scale, 50.0f * scale), ImGuiCond_Always);
ImGui::SetNextWindowPosCenter(ImGuiCond_Always); ImGui::SetNextWindowPos(ImVec2(center_x, center_y), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
if (ImGui::Begin(Common::GetStringT("Compiling Shaders").c_str(), nullptr, if (ImGui::Begin(Common::GetStringT("Compiling Shaders").c_str(), nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |