InputCommon / DolphinQt / Core: Add a "RelativeMouse" input which provides the raw delta mouse input

Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
This commit is contained in:
iwubcode 2020-04-20 23:16:07 -05:00
parent 679d51c289
commit db4b4e40cb
10 changed files with 165 additions and 5 deletions

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@ -655,6 +655,7 @@ void UpdateDevices()
// Update inputs at the rate of SI
// Typically 120hz but is variable
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::SerialInterface);
g_controller_interface.UpdateInput();
// Update channels and set the status bit if there's new data

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@ -339,6 +339,7 @@ void BluetoothEmuDevice::Update()
if (now - m_last_ticks > interval)
{
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::Bluetooth);
g_controller_interface.UpdateInput();
for (auto& wiimote : m_wiimotes)
wiimote->UpdateInput();

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@ -141,8 +141,8 @@ void HotkeyScheduler::Run()
{
Common::SleepCurrentThread(1000 / 60);
if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused)
g_controller_interface.UpdateInput();
g_controller_interface.SetCurrentInputChannel(ciface::InputChannel::Host);
g_controller_interface.UpdateInput();
if (!HotkeyManagerEmu::IsEnabled())
continue;

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@ -37,6 +37,8 @@
ControllerInterface g_controller_interface;
static thread_local ciface::InputChannel tls_input_channel = ciface::InputChannel::Host;
void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
{
if (m_is_init)
@ -274,6 +276,16 @@ void ControllerInterface::UpdateInput()
}
}
void ControllerInterface::SetCurrentInputChannel(ciface::InputChannel input_channel)
{
tls_input_channel = input_channel;
}
ciface::InputChannel ControllerInterface::GetCurrentInputChannel()
{
return tls_input_channel;
}
void ControllerInterface::SetAspectRatioAdjustment(float value)
{
m_aspect_ratio_adjustment = value;

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@ -32,6 +32,23 @@
#endif
#define CIFACE_USE_DUALSHOCKUDPCLIENT
namespace ciface
{
// A thread local "input channel" is maintained to handle the state of relative inputs.
// This allows simultaneous use of relative inputs across different input contexts.
// e.g. binding relative mouse movements to both GameCube controllers and FreeLook.
// These operate at different rates and processing one would break the other without separate state.
enum class InputChannel
{
Host,
SerialInterface,
Bluetooth,
FreeLook,
Count,
};
} // namespace ciface
//
// ControllerInterface
//
@ -66,6 +83,9 @@ public:
void UnregisterDevicesChangedCallback(const HotplugCallbackHandle& handle);
void InvokeDevicesChangedCallbacks() const;
static void SetCurrentInputChannel(ciface::InputChannel);
static ciface::InputChannel GetCurrentInputChannel();
private:
std::list<std::function<void()>> m_devices_changed_callbacks;
mutable std::mutex m_callbacks_mutex;
@ -75,4 +95,37 @@ private:
std::atomic<float> m_aspect_ratio_adjustment = 1;
};
namespace ciface
{
template <typename T>
class RelativeInputState
{
public:
void Update()
{
const auto channel = int(ControllerInterface::GetCurrentInputChannel());
m_value[channel] = m_delta[channel];
m_delta[channel] = {};
}
T GetValue() const
{
const auto channel = int(ControllerInterface::GetCurrentInputChannel());
return m_value[channel];
}
void Move(T delta)
{
for (auto& d : m_delta)
d += delta;
}
private:
std::array<T, int(InputChannel::Count)> m_value;
std::array<T, int(InputChannel::Count)> m_delta;
};
} // namespace ciface
extern ControllerInterface g_controller_interface;

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@ -93,6 +93,12 @@ public:
virtual bool IsChild(const Input*) const { return false; }
};
class RelativeInput : public Input
{
public:
bool IsDetectable() const override { return false; }
};
//
// Output
//

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@ -2,11 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
#include <algorithm>
#include <fmt/format.h>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
@ -19,6 +22,30 @@
namespace ciface::DInput
{
class RelativeMouseAxis final : public Core::Device::RelativeInput
{
public:
std::string GetName() const override
{
return fmt::format("RelativeMouse {}{}", char('X' + m_index), (m_scale > 0) ? '+' : '-');
}
RelativeMouseAxis(u8 index, bool positive, const RelativeMouseState* state)
: m_state(*state), m_index(index), m_scale(positive * 2 - 1)
{
}
ControlState GetState() const override
{
return ControlState(m_state.GetValue().data[m_index] * m_scale);
}
private:
const RelativeMouseState& m_state;
const u8 m_index;
const s8 m_scale;
};
static const struct
{
const BYTE code;
@ -108,9 +135,17 @@ KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
AddInput(new Axis(i, ax, (2 == i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, ax, -(2 == i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
// cursor, with a hax for-loop
for (unsigned int i = 0; i < 4; ++i)
AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
// Raw relative mouse movement.
for (unsigned int i = 0; i != mouse_caps.dwAxes; ++i)
{
AddInput(new RelativeMouseAxis(i, false, &m_state_in.relative_mouse));
AddInput(new RelativeMouseAxis(i, true, &m_state_in.relative_mouse));
}
}
void KeyboardMouse::UpdateCursorInput()
@ -147,6 +182,8 @@ void KeyboardMouse::UpdateInput()
{
// set axes to zero
m_state_in.mouse = {};
m_state_in.relative_mouse = {};
// skip this input state
m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
}
@ -162,14 +199,17 @@ void KeyboardMouse::UpdateInput()
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
m_mo_device->Acquire();
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
if (SUCCEEDED(mo_hr))
{
m_state_in.relative_mouse.Move({tmp_mouse.lX, tmp_mouse.lY, tmp_mouse.lZ});
m_state_in.relative_mouse.Update();
// need to smooth out the axes, otherwise it doesn't work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
std::copy_n(tmp_mouse.rgbButtons, std::size(tmp_mouse.rgbButtons), m_state_in.mouse.rgbButtons);
UpdateCursorInput();
}

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@ -7,6 +7,7 @@
#include <windows.h>
#include "Common/Matrix.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
@ -14,14 +15,23 @@ namespace ciface::DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd);
using RelativeMouseState = RelativeInputState<Common::TVec3<LONG>>;
class KeyboardMouse : public Core::Device
{
private:
struct State
{
BYTE keyboard[256];
// Old smoothed relative mouse movement.
DIMOUSESTATE2 mouse;
// Normalized mouse cursor position.
Common::TVec2<ControlState> cursor;
// Raw relative mouse movement.
RelativeMouseState relative_mouse;
};
class Key : public Input
@ -53,6 +63,7 @@ private:
public:
Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
bool IsDetectable() const override { return false; }
ControlState GetState() const override;
private:

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@ -197,6 +197,11 @@ KeyboardMouse::KeyboardMouse(Window window, int opcode, int pointer, int keyboar
// Mouse Axis, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Axis(!!(i & 2), !!(i & 1), (i & 2) ? &m_state.axis.y : &m_state.axis.x));
// Relative Mouse, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new RelativeMouse(!!(i & 2), !!(i & 1),
(i & 2) ? &m_state.relative_mouse.y : &m_state.relative_mouse.x));
}
KeyboardMouse::~KeyboardMouse()
@ -302,6 +307,9 @@ void KeyboardMouse::UpdateInput()
XFreeEventData(m_display, &event.xcookie);
}
m_state.relative_mouse.x = delta_x;
m_state.relative_mouse.y = delta_y;
// apply axis smoothing
m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
m_state.axis.x += delta_x;
@ -391,8 +399,20 @@ KeyboardMouse::Axis::Axis(u8 index, bool positive, const float* axis)
name = fmt::format("Axis {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
}
KeyboardMouse::RelativeMouse::RelativeMouse(u8 index, bool positive, const float* axis)
: m_axis(axis), m_index(index), m_positive(positive)
{
name =
fmt::format("RelativeMouse {}{}", static_cast<char>('X' + m_index), (m_positive ? '+' : '-'));
}
ControlState KeyboardMouse::Axis::GetState() const
{
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
ControlState KeyboardMouse::RelativeMouse::GetState() const
{
return std::max(0.0f, *m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
} // namespace ciface::XInput2

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@ -30,6 +30,7 @@ private:
unsigned int buttons;
Common::Vec2 cursor;
Common::Vec2 axis;
Common::Vec2 relative_mouse;
};
class Key : public Input
@ -91,6 +92,21 @@ private:
std::string name;
};
class RelativeMouse : public Input
{
public:
std::string GetName() const override { return name; }
bool IsDetectable() const override { return false; }
RelativeMouse(u8 index, bool positive, const float* axis);
ControlState GetState() const override;
private:
const float* m_axis;
const u8 m_index;
const bool m_positive;
std::string name;
};
private:
void SelectEventsForDevice(XIEventMask* mask, int deviceid);
void UpdateCursor();