Fix texture cache bug in OpenGL plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@393 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -82,6 +82,9 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0& newmode)
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void TextureMngr::TCacheEntry::Destroy()
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void TextureMngr::TCacheEntry::Destroy()
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{
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{
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glDeleteTextures(1, &texture);
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glDeleteTextures(1, &texture);
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u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset*4);
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if (*ptr == hash)
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*ptr = oldpixel;
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texture = 0;
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texture = 0;
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}
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}
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@ -126,9 +129,6 @@ void TextureMngr::Cleanup()
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while(iter != textures.end()) {
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while(iter != textures.end()) {
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if (frameCount > 20 + iter->second.frameCount) {
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if (frameCount > 20 + iter->second.frameCount) {
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if (!iter->second.isRenderTarget) {
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if (!iter->second.isRenderTarget) {
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u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(iter->second.addr + iter->second.hashoffset*4);
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if (*ptr == iter->second.hash)
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*ptr = iter->second.oldpixel;
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iter->second.Destroy();
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iter->second.Destroy();
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#ifdef _WIN32
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#ifdef _WIN32
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iter = textures.erase(iter);
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iter = textures.erase(iter);
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