Android: Store folders to scan in SharedPreferences instead of SQLite

Needed in order for the next commit to get rid of the SQLite database.
This commit is contained in:
JosJuice 2018-06-01 12:29:24 +02:00
parent 5f29e891d3
commit daee5a4b43
3 changed files with 58 additions and 65 deletions

View File

@ -2,9 +2,11 @@ package org.dolphinemu.dolphinemu.model;
import android.content.ContentValues; import android.content.ContentValues;
import android.content.Context; import android.content.Context;
import android.content.SharedPreferences;
import android.database.Cursor; import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteOpenHelper; import android.database.sqlite.SQLiteOpenHelper;
import android.preference.PreferenceManager;
import org.dolphinemu.dolphinemu.NativeLibrary; import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.ui.platform.Platform; import org.dolphinemu.dolphinemu.ui.platform.Platform;
@ -37,8 +39,6 @@ public final class GameDatabase extends SQLiteOpenHelper
public static final int GAME_COLUMN_COMPANY = 7; public static final int GAME_COLUMN_COMPANY = 7;
public static final int GAME_COLUMN_SCREENSHOT_PATH = 8; public static final int GAME_COLUMN_SCREENSHOT_PATH = 8;
public static final int FOLDER_COLUMN_PATH = 1;
public static final String KEY_DB_ID = "_id"; public static final String KEY_DB_ID = "_id";
public static final String KEY_GAME_PATH = "path"; public static final String KEY_GAME_PATH = "path";
@ -49,18 +49,12 @@ public final class GameDatabase extends SQLiteOpenHelper
public static final String KEY_GAME_ID = "game_id"; public static final String KEY_GAME_ID = "game_id";
public static final String KEY_GAME_COMPANY = "company"; public static final String KEY_GAME_COMPANY = "company";
public static final String KEY_GAME_SCREENSHOT_PATH = "screenshot_path"; public static final String KEY_GAME_SCREENSHOT_PATH = "screenshot_path";
public static final String KEY_FOLDER_PATH = "path";
public static final String TABLE_NAME_FOLDERS = "folders";
public static final String TABLE_NAME_GAMES = "games"; public static final String TABLE_NAME_GAMES = "games";
private static final String TYPE_PRIMARY = " INTEGER PRIMARY KEY"; private static final String TYPE_PRIMARY = " INTEGER PRIMARY KEY";
private static final String TYPE_INTEGER = " INTEGER"; private static final String TYPE_INTEGER = " INTEGER";
private static final String TYPE_STRING = " TEXT"; private static final String TYPE_STRING = " TEXT";
private static final String CONSTRAINT_UNIQUE = " UNIQUE";
private static final String SEPARATOR = ", "; private static final String SEPARATOR = ", ";
private static final String SQL_CREATE_GAMES = "CREATE TABLE " + TABLE_NAME_GAMES + "(" private static final String SQL_CREATE_GAMES = "CREATE TABLE " + TABLE_NAME_GAMES + "("
@ -74,17 +68,19 @@ public final class GameDatabase extends SQLiteOpenHelper
+ KEY_GAME_COMPANY + TYPE_STRING + SEPARATOR + KEY_GAME_COMPANY + TYPE_STRING + SEPARATOR
+ KEY_GAME_SCREENSHOT_PATH + TYPE_STRING + ")"; + KEY_GAME_SCREENSHOT_PATH + TYPE_STRING + ")";
private static final String SQL_CREATE_FOLDERS = "CREATE TABLE " + TABLE_NAME_FOLDERS + "("
+ KEY_DB_ID + TYPE_PRIMARY + SEPARATOR
+ KEY_FOLDER_PATH + TYPE_STRING + CONSTRAINT_UNIQUE + ")";
private static final String SQL_DELETE_FOLDERS = "DROP TABLE IF EXISTS " + TABLE_NAME_FOLDERS;
private static final String SQL_DELETE_GAMES = "DROP TABLE IF EXISTS " + TABLE_NAME_GAMES; private static final String SQL_DELETE_GAMES = "DROP TABLE IF EXISTS " + TABLE_NAME_GAMES;
private static final String GAME_FOLDER_PATHS_PREFERENCE = "gameFolderPaths";
private static final Set<String> EMPTY_SET = new HashSet<>();
private Context mContext;
public GameDatabase(Context context) public GameDatabase(Context context)
{ {
// Superclass constructor builds a database or uses an existing one. // Superclass constructor builds a database or uses an existing one.
super(context, "games.db", null, DB_VERSION); super(context, "games.db", null, DB_VERSION);
mContext = context;
} }
@Override @Override
@ -93,16 +89,12 @@ public final class GameDatabase extends SQLiteOpenHelper
Log.debug("[GameDatabase] GameDatabase - Creating database..."); Log.debug("[GameDatabase] GameDatabase - Creating database...");
execSqlAndLog(database, SQL_CREATE_GAMES); execSqlAndLog(database, SQL_CREATE_GAMES);
execSqlAndLog(database, SQL_CREATE_FOLDERS);
} }
@Override @Override
public void onDowngrade(SQLiteDatabase database, int oldVersion, int newVersion) public void onDowngrade(SQLiteDatabase database, int oldVersion, int newVersion)
{ {
Log.verbose("[GameDatabase] Downgrades not supporting, clearing databases.."); Log.verbose("[GameDatabase] Downgrades not supporting, clearing databases..");
execSqlAndLog(database, SQL_DELETE_FOLDERS);
execSqlAndLog(database, SQL_CREATE_FOLDERS);
execSqlAndLog(database, SQL_DELETE_GAMES); execSqlAndLog(database, SQL_DELETE_GAMES);
execSqlAndLog(database, SQL_CREATE_GAMES); execSqlAndLog(database, SQL_CREATE_GAMES);
} }
@ -120,6 +112,19 @@ public final class GameDatabase extends SQLiteOpenHelper
scanLibrary(database); scanLibrary(database);
} }
public void addGameFolder(String path)
{
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(mContext);
Set<String> folderPaths = preferences.getStringSet(GAME_FOLDER_PATHS_PREFERENCE, EMPTY_SET);
Set<String> newFolderPaths = new HashSet<>(folderPaths);
newFolderPaths.add(path);
SharedPreferences.Editor editor = preferences.edit();
editor.putStringSet(GAME_FOLDER_PATHS_PREFERENCE, newFolderPaths);
editor.apply();
scanLibrary(getWritableDatabase());
}
public void scanLibrary(SQLiteDatabase database) public void scanLibrary(SQLiteDatabase database)
{ {
// Before scanning known folders, go through the game table and remove any entries for which the file itself is missing. // Before scanning known folders, go through the game table and remove any entries for which the file itself is missing.
@ -148,28 +153,17 @@ public final class GameDatabase extends SQLiteOpenHelper
} }
} }
// Get a cursor listing all the folders the user has added to the library.
Cursor folderCursor = database.query(TABLE_NAME_FOLDERS,
null, // Get all columns.
null, // Get all rows.
null,
null, // No grouping.
null,
null); // Order of folders is irrelevant.
Set<String> allowedExtensions = new HashSet<String>(Arrays.asList( Set<String> allowedExtensions = new HashSet<String>(Arrays.asList(
".ciso", ".dff", ".dol", ".elf", ".gcm", ".gcz", ".iso", ".tgc", ".wad", ".wbfs")); ".ciso", ".dff", ".dol", ".elf", ".gcm", ".gcz", ".iso", ".tgc", ".wad", ".wbfs"));
// Possibly overly defensive, but ensures that moveToNext() does not skip a row.
folderCursor.moveToPosition(-1);
// Iterate through all results of the DB query (i.e. all folders in the library.) // Iterate through all results of the DB query (i.e. all folders in the library.)
while (folderCursor.moveToNext()) SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(mContext);
Set<String> folderPaths = preferences.getStringSet(GAME_FOLDER_PATHS_PREFERENCE, EMPTY_SET);
Set<String> newFolderPaths = new HashSet<>();
for (String folderPath : folderPaths)
{ {
String folderPath = folderCursor.getString(FOLDER_COLUMN_PATH);
File folder = new File(folderPath); File folder = new File(folderPath);
boolean deleteFolder = false;
Log.info("[GameDatabase] Reading files from library folder: " + folderPath); Log.info("[GameDatabase] Reading files from library folder: " + folderPath);
@ -245,19 +239,29 @@ public final class GameDatabase extends SQLiteOpenHelper
else if (!folder.exists()) else if (!folder.exists())
{ {
Log.error("[GameDatabase] Folder no longer exists. Removing from the library: " + folderPath); Log.error("[GameDatabase] Folder no longer exists. Removing from the library: " + folderPath);
database.delete(TABLE_NAME_FOLDERS, deleteFolder = true;
KEY_DB_ID + " = ?",
new String[]{Long.toString(folderCursor.getLong(COLUMN_DB_ID))});
} }
else else
{ {
Log.error("[GameDatabase] Folder contains no games: " + folderPath); Log.error("[GameDatabase] Folder contains no games: " + folderPath);
} }
if (!deleteFolder)
{
newFolderPaths.add(folderPath);
}
} }
fileCursor.close(); fileCursor.close();
folderCursor.close();
database.close(); database.close();
if (folderPaths.size() != newFolderPaths.size())
{
// One or more folders are being deleted
SharedPreferences.Editor editor = preferences.edit();
editor.putStringSet(GAME_FOLDER_PATHS_PREFERENCE, newFolderPaths);
editor.apply();
}
} }
public Observable<Cursor> getGamesForPlatform(final Platform platform) public Observable<Cursor> getGamesForPlatform(final Platform platform)

View File

@ -19,7 +19,6 @@ public final class GameProvider extends ContentProvider
public static final String REFRESH_LIBRARY = "refresh"; public static final String REFRESH_LIBRARY = "refresh";
public static final String AUTHORITY = "content://" + BuildConfig.APPLICATION_ID + ".provider"; public static final String AUTHORITY = "content://" + BuildConfig.APPLICATION_ID + ".provider";
public static final Uri URI_FOLDER = Uri.parse(AUTHORITY + "/" + GameDatabase.TABLE_NAME_FOLDERS + "/");
public static final Uri URI_GAME = Uri.parse(AUTHORITY + "/" + GameDatabase.TABLE_NAME_GAMES + "/"); public static final Uri URI_GAME = Uri.parse(AUTHORITY + "/" + GameDatabase.TABLE_NAME_GAMES + "/");
public static final Uri URI_REFRESH = Uri.parse(AUTHORITY + "/" + REFRESH_LIBRARY + "/"); public static final Uri URI_REFRESH = Uri.parse(AUTHORITY + "/" + REFRESH_LIBRARY + "/");
@ -72,11 +71,7 @@ public final class GameProvider extends ContentProvider
return null; return null;
} }
if (lastSegment.equals(GameDatabase.TABLE_NAME_FOLDERS)) if (lastSegment.equals(GameDatabase.TABLE_NAME_GAMES))
{
return MIME_TYPE_FOLDER;
}
else if (lastSegment.equals(GameDatabase.TABLE_NAME_GAMES))
{ {
return MIME_TYPE_GAME; return MIME_TYPE_GAME;
} }
@ -109,12 +104,6 @@ public final class GameProvider extends ContentProvider
// If insertion was successful... // If insertion was successful...
if (id > 0) if (id > 0)
{ {
// If we just added a folder, add its contents to the game list.
if (table.equals(GameDatabase.TABLE_NAME_FOLDERS))
{
mDbHelper.scanLibrary(database);
}
// Notify the UI that its contents should be refreshed. // Notify the UI that its contents should be refreshed.
getContext().getContentResolver().notifyChange(uri, null); getContext().getContentResolver().notifyChange(uri, null);
uri = Uri.withAppendedPath(uri, Long.toString(id)); uri = Uri.withAppendedPath(uri, Long.toString(id));

View File

@ -1,12 +1,10 @@
package org.dolphinemu.dolphinemu.utils; package org.dolphinemu.dolphinemu.utils;
import android.content.AsyncQueryHandler;
import android.content.ContentValues;
import android.content.Context; import android.content.Context;
import android.net.Uri; import android.os.AsyncTask;
import org.dolphinemu.dolphinemu.DolphinApplication;
import org.dolphinemu.dolphinemu.model.GameDatabase; import org.dolphinemu.dolphinemu.model.GameDatabase;
import org.dolphinemu.dolphinemu.model.GameProvider;
public class AddDirectoryHelper public class AddDirectoryHelper
{ {
@ -24,21 +22,23 @@ public class AddDirectoryHelper
public void addDirectory(String dir, AddDirectoryListener addDirectoryListener) public void addDirectory(String dir, AddDirectoryListener addDirectoryListener)
{ {
AsyncQueryHandler handler = new AsyncQueryHandler(mContext.getContentResolver()) new AsyncTask<String, Void, Void>()
{ {
@Override @Override
protected void onInsertComplete(int token, Object cookie, Uri uri) protected Void doInBackground(String... params)
{
for (String path : params)
{
DolphinApplication.databaseHelper.addGameFolder(path);
}
return null;
}
@Override
protected void onPostExecute(Void result)
{ {
addDirectoryListener.onDirectoryAdded(); addDirectoryListener.onDirectoryAdded();
} }
}; }.execute(dir);
ContentValues file = new ContentValues();
file.put(GameDatabase.KEY_FOLDER_PATH, dir);
handler.startInsert(0, // We don't need to identify this call to the handler
null, // We don't need to pass additional data to the handler
GameProvider.URI_FOLDER, // Tell the GameProvider we are adding a folder
file);
} }
} }