Added log statements across AchievementManager.
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579ccb0710
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da00191eb6
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@ -10,6 +10,7 @@
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#include <rcheevos/include/rc_hash.h>
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#include "Common/HttpRequest.h"
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#include "Common/Logging/Log.h"
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#include "Common/WorkQueueThread.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Core.h"
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@ -35,6 +36,7 @@ void AchievementManager::Init()
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m_is_runtime_initialized = true;
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m_queue.Reset("AchievementManagerQueue", [](const std::function<void()>& func) { func(); });
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LoginAsync("", [](ResponseType r_type) {});
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INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager Initialized");
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}
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}
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@ -47,7 +49,11 @@ void AchievementManager::SetUpdateCallback(UpdateCallback callback)
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AchievementManager::ResponseType AchievementManager::Login(const std::string& password)
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{
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if (!m_is_runtime_initialized)
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted login (sync) to RetroAchievements server without "
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"Achievement Manager initialized.");
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return AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED;
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}
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AchievementManager::ResponseType r_type = AchievementManager::ResponseType::UNKNOWN_FAILURE;
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{
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std::lock_guard lg{m_lock};
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@ -62,6 +68,8 @@ void AchievementManager::LoginAsync(const std::string& password, const ResponseC
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{
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if (!m_is_runtime_initialized)
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted login (async) to RetroAchievements server without "
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"Achievement Manager initialized.");
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callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
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return;
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}
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@ -85,6 +93,8 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
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{
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if (!m_is_runtime_initialized)
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{
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ERROR_LOG_FMT(ACHIEVEMENTS,
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"Attempted to load game achievements without Achievement Manager initialized.");
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callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
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return;
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}
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@ -140,12 +150,16 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
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.close = [](void* file_handle) { delete reinterpret_cast<FilereaderState*>(file_handle); }};
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rc_hash_init_custom_filereader(&volume_reader);
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if (!rc_hash_generate_from_file(m_game_hash.data(), RC_CONSOLE_GAMECUBE, iso_path.c_str()))
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Unable to generate achievement hash from game file.");
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return;
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}
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m_queue.EmplaceItem([this, callback] {
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const auto resolve_hash_response = ResolveHash(this->m_game_hash);
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if (resolve_hash_response != ResponseType::SUCCESS || m_game_id == 0)
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{
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callback(resolve_hash_response);
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INFO_LOG_FMT(ACHIEVEMENTS, "No RetroAchievements data found for this game.");
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OSD::AddMessage("No RetroAchievements data found for this game.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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return;
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@ -155,6 +169,7 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
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if (start_session_response != ResponseType::SUCCESS)
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{
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callback(start_session_response);
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WARN_LOG_FMT(ACHIEVEMENTS, "Failed to connect to RetroAchievements server.");
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OSD::AddMessage("Failed to connect to RetroAchievements server.", OSD::Duration::VERY_LONG,
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OSD::Color::RED);
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return;
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@ -163,10 +178,12 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
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const auto fetch_game_data_response = FetchGameData();
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if (fetch_game_data_response != ResponseType::SUCCESS)
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Unable to retrieve data from RetroAchievements server.");
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OSD::AddMessage("Unable to retrieve data from RetroAchievements server.",
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OSD::Duration::VERY_LONG, OSD::Color::RED);
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return;
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}
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INFO_LOG_FMT(ACHIEVEMENTS, "Loading achievements for {}.", m_game_data.title);
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// Claim the lock, then queue the fetch unlock data calls, then initialize the unlock map in
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// ActivateDeactiveAchievements. This allows the calls to process while initializing the
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@ -199,6 +216,7 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
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ActivateDeactivateRichPresence();
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// Reset this to zero so that RP immediately triggers on the first frame
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m_last_ping_time = 0;
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INFO_LOG_FMT(ACHIEVEMENTS, "RetroAchievements successfully loaded for {}.", m_game_data.title);
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if (m_update_callback)
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m_update_callback();
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@ -217,6 +235,8 @@ void AchievementManager::LoadUnlockData(const ResponseCallback& callback)
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const auto hardcore_unlock_response = FetchUnlockData(true);
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if (hardcore_unlock_response != ResponseType::SUCCESS)
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{
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ERROR_LOG_FMT(ACHIEVEMENTS,
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"Failed to fetch hardcore unlock data; skipping softcore unlock.");
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callback(hardcore_unlock_response);
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return;
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}
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@ -241,6 +261,7 @@ void AchievementManager::ActivateDeactivateAchievements()
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{m_game_data.achievements[ix].id, UnlockStatus{.game_data_index = ix, .points = points}});
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ActivateDeactivateAchievement(iter.first->first, enabled, unofficial, encore);
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}
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INFO_LOG_FMT(ACHIEVEMENTS, "Achievements (de)activated.");
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}
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void AchievementManager::ActivateDeactivateLeaderboards()
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@ -258,6 +279,7 @@ void AchievementManager::ActivateDeactivateLeaderboards()
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rc_runtime_deactivate_lboard(&m_runtime, m_game_data.leaderboards[ix].id);
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}
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}
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INFO_LOG_FMT(ACHIEVEMENTS, "Leaderboards (de)activated.");
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}
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void AchievementManager::ActivateDeactivateRichPresence()
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@ -268,6 +290,7 @@ void AchievementManager::ActivateDeactivateRichPresence()
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m_game_data.rich_presence_script :
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"",
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nullptr, 0);
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INFO_LOG_FMT(ACHIEVEMENTS, "Rich presence (de)activated.");
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}
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void AchievementManager::DoFrame()
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@ -435,6 +458,7 @@ void AchievementManager::CloseGame()
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}
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if (m_update_callback)
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m_update_callback();
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INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
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}
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void AchievementManager::Logout()
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@ -443,6 +467,7 @@ void AchievementManager::Logout()
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Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
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if (m_update_callback)
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m_update_callback();
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INFO_LOG_FMT(ACHIEVEMENTS, "Logged out from server.");
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}
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void AchievementManager::Shutdown()
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@ -452,6 +477,7 @@ void AchievementManager::Shutdown()
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m_queue.Shutdown();
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// DON'T log out - keep those credentials for next run.
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rc_runtime_destroy(&m_runtime);
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INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager shut down.");
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}
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AchievementManager::ResponseType AchievementManager::VerifyCredentials(const std::string& password)
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@ -465,10 +491,15 @@ AchievementManager::ResponseType AchievementManager::VerifyCredentials(const std
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login_request, &login_data, rc_api_init_login_request, rc_api_process_login_response);
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if (r_type == ResponseType::SUCCESS)
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in to RetroAchievements server.");
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Config::SetBaseOrCurrent(Config::RA_API_TOKEN, login_data.api_token);
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m_display_name = login_data.display_name;
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m_player_score = login_data.score;
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}
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else
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login to RetroAchievements server.");
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}
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rc_api_destroy_login_response(&login_data);
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return r_type;
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}
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@ -485,7 +516,14 @@ AchievementManager::ResolveHash(std::array<char, HASH_LENGTH> game_hash)
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resolve_hash_request, &hash_data, rc_api_init_resolve_hash_request,
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rc_api_process_resolve_hash_response);
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if (r_type == ResponseType::SUCCESS)
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{
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m_game_id = hash_data.game_id;
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INFO_LOG_FMT(ACHIEVEMENTS, "Hashed game ID {} for RetroAchievements.", m_game_id);
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}
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else
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Hash {} not recognized by RetroAchievements.", game_hash.data());
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}
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rc_api_destroy_resolve_hash_response(&hash_data);
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return r_type;
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}
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@ -553,7 +591,10 @@ void AchievementManager::ActivateDeactivateAchievement(AchievementId id, bool en
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{
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auto it = m_unlock_map.find(id);
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if (it == m_unlock_map.end())
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted to unlock unknown achievement id {}.", id);
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return;
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}
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const UnlockStatus& status = it->second;
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u32 index = status.game_data_index;
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bool active = (rc_runtime_get_achievement(&m_runtime, id) != nullptr);
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@ -622,6 +663,14 @@ AchievementManager::ResponseType AchievementManager::AwardAchievement(Achievemen
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award_request, &award_response, rc_api_init_award_achievement_request,
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rc_api_process_award_achievement_response);
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rc_api_destroy_award_achievement_response(&award_response);
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if (r_type == ResponseType::SUCCESS)
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Awarded achievement ID {}.", achievement_id);
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}
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else
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "Failed to award achievement ID {}.", achievement_id);
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}
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return r_type;
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}
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@ -641,6 +690,14 @@ AchievementManager::ResponseType AchievementManager::SubmitLeaderboard(Achieveme
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submit_request, &submit_response, rc_api_init_submit_lboard_entry_request,
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rc_api_process_submit_lboard_entry_response);
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rc_api_destroy_submit_lboard_entry_response(&submit_response);
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if (r_type == ResponseType::SUCCESS)
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{
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INFO_LOG_FMT(ACHIEVEMENTS, "Submitted leaderboard ID {}.", leaderboard_id);
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}
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else
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "Failed to submit leaderboard ID {}.", leaderboard_id);
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}
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return r_type;
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}
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@ -664,7 +721,11 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_
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{
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auto it = m_unlock_map.find(runtime_event->id);
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if (it == m_unlock_map.end())
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid achievement triggered event with id {}.",
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runtime_event->id);
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return;
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}
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it->second.session_unlock_count++;
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m_queue.EmplaceItem([this, runtime_event] { AwardAchievement(runtime_event->id); });
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AchievementId game_data_index = it->second.game_data_index;
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@ -698,9 +759,10 @@ void AchievementManager::HandleLeaderboardStartedEvent(const rc_runtime_event_t*
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{
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OSD::AddMessage(fmt::format("Attempting leaderboard: {}", m_game_data.leaderboards[ix].title),
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OSD::Duration::VERY_LONG, OSD::Color::GREEN);
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break;
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return;
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}
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}
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ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid leaderboard started event with id {}.", runtime_event->id);
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}
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void AchievementManager::HandleLeaderboardCanceledEvent(const rc_runtime_event_t* runtime_event)
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@ -711,9 +773,10 @@ void AchievementManager::HandleLeaderboardCanceledEvent(const rc_runtime_event_t
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{
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OSD::AddMessage(fmt::format("Failed leaderboard: {}", m_game_data.leaderboards[ix].title),
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OSD::Duration::VERY_LONG, OSD::Color::RED);
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break;
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return;
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}
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}
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ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid leaderboard canceled event with id {}.", runtime_event->id);
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}
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void AchievementManager::HandleLeaderboardTriggeredEvent(const rc_runtime_event_t* runtime_event)
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@ -740,9 +803,10 @@ void AchievementManager::HandleLeaderboardTriggeredEvent(const rc_runtime_event_
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m_game_data.leaderboards[ix].title),
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OSD::Duration::VERY_LONG, OSD::Color::YELLOW);
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}
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break;
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return;
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}
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}
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ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid leaderboard triggered event with id {}.", runtime_event->id);
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}
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// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
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@ -763,7 +827,10 @@ AchievementManager::ResponseType AchievementManager::Request(
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rc_api_request_t api_request;
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Common::HttpRequest http_request;
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if (init_request(&api_request, &rc_request) != RC_OK || !api_request.post_data)
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid API request.");
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return ResponseType::INVALID_REQUEST;
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}
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auto http_response = http_request.Post(api_request.url, api_request.post_data);
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rc_api_destroy_request(&api_request);
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if (http_response.has_value() && http_response->size() > 0)
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@ -777,11 +844,13 @@ AchievementManager::ResponseType AchievementManager::Request(
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else
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{
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Logout();
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WARN_LOG_FMT(ACHIEVEMENTS, "Invalid RetroAchievements credentials; failed login.");
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return ResponseType::INVALID_CREDENTIALS;
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}
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}
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else
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed.");
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return ResponseType::CONNECTION_FAILED;
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}
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}
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