Merge pull request #8609 from jordan-woyak/separate-hotkey-background-input

DolphinQt: Give hotkeys their own "background input" setting.
This commit is contained in:
Léo Lam 2020-03-15 22:35:49 +01:00 committed by GitHub
commit d9eec2ef04
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 19 additions and 8 deletions

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@ -12,4 +12,6 @@ const ConfigInfo<bool> MAIN_USE_DISCORD_PRESENCE{{System::Main, "General", "UseD
true};
const ConfigInfo<bool> MAIN_USE_GAME_COVERS{{System::Main, "General", "UseGameCovers"}, false};
const ConfigInfo<bool> MAIN_FOCUSED_HOTKEYS{{System::Main, "General", "HotkeysRequireFocus"}, true};
} // namespace Config

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@ -18,5 +18,6 @@ namespace Config
extern const ConfigInfo<bool> MAIN_USE_DISCORD_PRESENCE;
extern const ConfigInfo<bool> MAIN_USE_GAME_COVERS;
extern const ConfigInfo<bool> MAIN_FOCUSED_HOTKEYS;
} // namespace Config

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@ -1056,11 +1056,10 @@ void DoFrameStep()
}
}
void UpdateInputGate()
void UpdateInputGate(bool require_focus)
{
ControlReference::SetInputGate(
(SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus()) &&
!Host_UIBlocksControllerState());
ControlReference::SetInputGate((!require_focus || Host_RendererHasFocus()) &&
!Host_UIBlocksControllerState());
}
} // namespace Core

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@ -112,6 +112,6 @@ void HostDispatchJobs();
void DoFrameStep();
void UpdateInputGate();
void UpdateInputGate(bool require_focus);
} // namespace Core

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@ -826,7 +826,7 @@ void Update(u64 ticks)
if (s_half_line_of_next_si_poll == s_half_line_count)
{
Core::UpdateInputGate();
Core::UpdateInputGate(!SConfig::GetInstance().m_BackgroundInput);
SerialInterface::UpdateDevices();
s_half_line_of_next_si_poll += 2 * SerialInterface::GetPollXLines();
}

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@ -16,8 +16,10 @@
#include "Common/Thread.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/HotkeyManager.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/USB/Bluetooth/BTBase.h"
@ -143,8 +145,8 @@ void HotkeyScheduler::Run()
if (Core::GetState() != Core::State::Stopping)
{
// Obey window focus before checking hotkeys.
Core::UpdateInputGate();
// Obey window focus (config permitting) before checking hotkeys.
Core::UpdateInputGate(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));
HotkeyManagerEmu::GetStatus();

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@ -151,11 +151,13 @@ void InterfacePane::CreateUI()
m_checkbox_use_covers =
new QCheckBox(tr("Download Game Covers from GameTDB.com for Use in Grid Mode"));
m_checkbox_show_debugging_ui = new QCheckBox(tr("Show Debugging UI"));
m_checkbox_focused_hotkeys = new QCheckBox(tr("Hotkeys Require Window Focus"));
groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
groupbox_layout->addWidget(m_checkbox_use_userstyle);
groupbox_layout->addWidget(m_checkbox_use_covers);
groupbox_layout->addWidget(m_checkbox_show_debugging_ui);
groupbox_layout->addWidget(m_checkbox_focused_hotkeys);
}
void InterfacePane::CreateInGame()
@ -188,6 +190,7 @@ void InterfacePane::ConnectLayout()
&InterfacePane::OnSaveConfig);
connect(m_checkbox_use_covers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_show_debugging_ui, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_focused_hotkeys, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_combobox_theme,
static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::currentIndexChanged),
&Settings::Instance(), &Settings::SetThemeName);
@ -239,6 +242,7 @@ void InterfacePane::LoadConfig()
m_checkbox_show_active_title->setChecked(startup_params.m_show_active_title);
m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
m_checkbox_use_covers->setChecked(Config::Get(Config::MAIN_USE_GAME_COVERS));
m_checkbox_focused_hotkeys->setChecked(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));
m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor());
}
@ -282,5 +286,7 @@ void InterfacePane::OnSaveConfig()
Settings::Instance().RefreshMetadata();
}
Config::SetBase(Config::MAIN_FOCUSED_HOTKEYS, m_checkbox_focused_hotkeys->isChecked());
settings.SaveSettings();
}

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@ -35,6 +35,7 @@ private:
QCheckBox* m_checkbox_use_builtin_title_database;
QCheckBox* m_checkbox_use_userstyle;
QCheckBox* m_checkbox_show_debugging_ui;
QCheckBox* m_checkbox_focused_hotkeys;
QCheckBox* m_checkbox_use_covers;
QCheckBox* m_checkbox_confirm_on_stop;