Code within #if 0 that if enabled, makes more mail come with zelda uCodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2671 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -80,7 +80,20 @@ void CUCode_Zelda::HandleMail(u32 _uMail)
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m_step = 0;
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m_step = 0;
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} else {
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} else {
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// Release halt
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// Release halt
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#if 0
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// The _uMail seems to be 1,2,3 when bitshifted right 16
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// after 3, we get some unknown values, probably supposed to be in the list
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if((_uMail >> 16) == 1)
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m_rMailHandler.PushMail(DSP_RESUME);
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else if((_uMail >> 16) == 2)
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m_rMailHandler.PushMail(DSP_YIELD);
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else if((_uMail >> 16) == 3)
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m_rMailHandler.PushMail(DSP_DONE);
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else
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{ /*Unknown values here*/}
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#else
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m_rMailHandler.PushMail(DSP_RESUME);
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m_rMailHandler.PushMail(DSP_RESUME);
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#endif
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g_dspInitialize.pGenerateDSPInterrupt();
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g_dspInitialize.pGenerateDSPInterrupt();
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}
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}
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}
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}
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