Merge pull request #10065 from iwubcode/graphics-debug-details

VideoBackends / VideoCommon: expose ability to view shader/texture debug names
This commit is contained in:
Léo Lam 2021-08-30 21:00:24 +02:00 committed by GitHub
commit d94aa913f5
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GPG Key ID: 4AEE18F83AFDEB23
32 changed files with 276 additions and 133 deletions

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@ -52,9 +52,10 @@ bool Renderer::IsHeadless() const
return !m_swap_chain; return !m_swap_chain;
} }
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config) std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config,
std::string_view name)
{ {
return DXTexture::Create(config); return DXTexture::Create(config, name);
} }
std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type, std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
@ -70,20 +71,21 @@ std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture
static_cast<DXTexture*>(depth_attachment)); static_cast<DXTexture*>(depth_attachment));
} }
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader>
std::string_view source) Renderer::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
{ {
auto bytecode = DXShader::CompileShader(D3D::feature_level, stage, source); auto bytecode = DXShader::CompileShader(D3D::feature_level, stage, source);
if (!bytecode) if (!bytecode)
return nullptr; return nullptr;
return DXShader::CreateFromBytecode(stage, std::move(*bytecode)); return DXShader::CreateFromBytecode(stage, std::move(*bytecode), name);
} }
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage, std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
const void* data, size_t length) const void* data, size_t length,
std::string_view name)
{ {
return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length)); return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length), name);
} }
std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config, std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,

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@ -24,13 +24,15 @@ public:
bool IsHeadless() const override; bool IsHeadless() const override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override; std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
std::string_view name) override;
std::unique_ptr<AbstractStagingTexture> std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override; CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
std::string_view source) override; std::string_view name) override;
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data, std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
size_t length) override; size_t length,
std::string_view name) override;
std::unique_ptr<NativeVertexFormat> std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config, std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,

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@ -7,9 +7,15 @@
namespace DX11 namespace DX11
{ {
DXShader::DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader) DXShader::DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader,
: D3DCommon::Shader(stage, std::move(bytecode)), m_shader(shader) std::string_view name)
: D3DCommon::Shader(stage, std::move(bytecode)), m_shader(shader), m_name(name)
{ {
if (!m_name.empty())
{
m_shader->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(m_name.size()),
m_name.data());
}
} }
DXShader::~DXShader() = default; DXShader::~DXShader() = default;
@ -38,7 +44,8 @@ ID3D11ComputeShader* DXShader::GetD3DComputeShader() const
return static_cast<ID3D11ComputeShader*>(m_shader.Get()); return static_cast<ID3D11ComputeShader*>(m_shader.Get());
} }
std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, BinaryData bytecode) std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, BinaryData bytecode,
std::string_view name)
{ {
switch (stage) switch (stage)
{ {
@ -50,7 +57,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
if (FAILED(hr)) if (FAILED(hr))
return nullptr; return nullptr;
return std::make_unique<DXShader>(ShaderStage::Vertex, std::move(bytecode), vs.Get()); return std::make_unique<DXShader>(ShaderStage::Vertex, std::move(bytecode), vs.Get(), name);
} }
case ShaderStage::Geometry: case ShaderStage::Geometry:
@ -61,7 +68,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
if (FAILED(hr)) if (FAILED(hr))
return nullptr; return nullptr;
return std::make_unique<DXShader>(ShaderStage::Geometry, std::move(bytecode), gs.Get()); return std::make_unique<DXShader>(ShaderStage::Geometry, std::move(bytecode), gs.Get(), name);
} }
break; break;
@ -73,7 +80,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
if (FAILED(hr)) if (FAILED(hr))
return nullptr; return nullptr;
return std::make_unique<DXShader>(ShaderStage::Pixel, std::move(bytecode), ps.Get()); return std::make_unique<DXShader>(ShaderStage::Pixel, std::move(bytecode), ps.Get(), name);
} }
break; break;
@ -85,7 +92,7 @@ std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, Binary
if (FAILED(hr)) if (FAILED(hr))
return nullptr; return nullptr;
return std::make_unique<DXShader>(ShaderStage::Compute, std::move(bytecode), cs.Get()); return std::make_unique<DXShader>(ShaderStage::Compute, std::move(bytecode), cs.Get(), name);
} }
break; break;

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@ -2,7 +2,10 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <memory> #include <memory>
#include <string>
#include <string_view>
#include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3DCommon/Shader.h" #include "VideoBackends/D3DCommon/Shader.h"
@ -12,7 +15,8 @@ namespace DX11
class DXShader final : public D3DCommon::Shader class DXShader final : public D3DCommon::Shader
{ {
public: public:
DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader); DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader,
std::string_view name);
~DXShader() override; ~DXShader() override;
ID3D11VertexShader* GetD3DVertexShader() const; ID3D11VertexShader* GetD3DVertexShader() const;
@ -20,10 +24,12 @@ public:
ID3D11PixelShader* GetD3DPixelShader() const; ID3D11PixelShader* GetD3DPixelShader() const;
ID3D11ComputeShader* GetD3DComputeShader() const; ID3D11ComputeShader* GetD3DComputeShader() const;
static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode); static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode,
std::string_view name);
private: private:
ComPtr<ID3D11DeviceChild> m_shader; ComPtr<ID3D11DeviceChild> m_shader;
std::string m_name;
}; };
} // namespace DX11 } // namespace DX11

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@ -15,9 +15,15 @@
namespace DX11 namespace DX11
{ {
DXTexture::DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture) DXTexture::DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture,
: AbstractTexture(config), m_texture(std::move(texture)) std::string_view name)
: AbstractTexture(config), m_texture(std::move(texture)), m_name(name)
{ {
if (!m_name.empty())
{
m_texture->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(m_name.size()),
m_name.c_str());
}
} }
DXTexture::~DXTexture() DXTexture::~DXTexture()
@ -26,7 +32,7 @@ DXTexture::~DXTexture()
D3D::stateman->ApplyTextures(); D3D::stateman->ApplyTextures();
} }
std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config) std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config, std::string_view name)
{ {
// Use typeless to create the texture when it's a render target, so we can alias it with an // Use typeless to create the texture when it's a render target, so we can alias it with an
// integer format (for EFB). // integer format (for EFB).
@ -49,7 +55,7 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config)
return nullptr; return nullptr;
} }
std::unique_ptr<DXTexture> tex(new DXTexture(config, std::move(d3d_texture))); std::unique_ptr<DXTexture> tex(new DXTexture(config, std::move(d3d_texture), name));
if (!tex->CreateSRV() || (config.IsComputeImage() && !tex->CreateUAV())) if (!tex->CreateSRV() || (config.IsComputeImage() && !tex->CreateUAV()))
return nullptr; return nullptr;
@ -70,7 +76,7 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D> text
if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)
config.flags |= AbstractTextureFlag_ComputeImage; config.flags |= AbstractTextureFlag_ComputeImage;
std::unique_ptr<DXTexture> tex(new DXTexture(config, std::move(texture))); std::unique_ptr<DXTexture> tex(new DXTexture(config, std::move(texture), ""));
if (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE && !tex->CreateSRV()) if (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE && !tex->CreateSRV())
return nullptr; return nullptr;
if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS && !tex->CreateUAV()) if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS && !tex->CreateUAV())

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@ -5,6 +5,8 @@
#include <d3d11.h> #include <d3d11.h>
#include <memory> #include <memory>
#include <string>
#include <string_view>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoCommon/AbstractFramebuffer.h" #include "VideoCommon/AbstractFramebuffer.h"
@ -18,7 +20,7 @@ class DXTexture final : public AbstractTexture
public: public:
~DXTexture(); ~DXTexture();
static std::unique_ptr<DXTexture> Create(const TextureConfig& config); static std::unique_ptr<DXTexture> Create(const TextureConfig& config, std::string_view name);
static std::unique_ptr<DXTexture> CreateAdopted(ComPtr<ID3D11Texture2D> texture); static std::unique_ptr<DXTexture> CreateAdopted(ComPtr<ID3D11Texture2D> texture);
void CopyRectangleFromTexture(const AbstractTexture* src, void CopyRectangleFromTexture(const AbstractTexture* src,
@ -35,7 +37,7 @@ public:
ID3D11UnorderedAccessView* GetD3DUAV() const { return m_uav.Get(); } ID3D11UnorderedAccessView* GetD3DUAV() const { return m_uav.Get(); }
private: private:
DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture); DXTexture(const TextureConfig& config, ComPtr<ID3D11Texture2D> texture, std::string_view name);
bool CreateSRV(); bool CreateSRV();
bool CreateUAV(); bool CreateUAV();
@ -43,6 +45,7 @@ private:
ComPtr<ID3D11Texture2D> m_texture; ComPtr<ID3D11Texture2D> m_texture;
ComPtr<ID3D11ShaderResourceView> m_srv; ComPtr<ID3D11ShaderResourceView> m_srv;
ComPtr<ID3D11UnorderedAccessView> m_uav; ComPtr<ID3D11UnorderedAccessView> m_uav;
std::string m_name;
}; };
class DXStagingTexture final : public AbstractStagingTexture class DXStagingTexture final : public AbstractStagingTexture

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@ -62,9 +62,10 @@ void Renderer::Shutdown()
::Renderer::Shutdown(); ::Renderer::Shutdown();
} }
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config) std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config,
std::string_view name)
{ {
return DXTexture::Create(config); return DXTexture::Create(config, name);
} }
std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type, std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
@ -80,16 +81,17 @@ std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture
static_cast<DXTexture*>(depth_attachment)); static_cast<DXTexture*>(depth_attachment));
} }
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader>
std::string_view source) Renderer::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
{ {
return DXShader::CreateFromSource(stage, source); return DXShader::CreateFromSource(stage, source, name);
} }
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage, std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
const void* data, size_t length) const void* data, size_t length,
std::string_view name)
{ {
return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length)); return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length), name);
} }
std::unique_ptr<NativeVertexFormat> std::unique_ptr<NativeVertexFormat>

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@ -30,16 +30,18 @@ public:
bool Initialize() override; bool Initialize() override;
void Shutdown() override; void Shutdown() override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override; std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
std::string_view name) override;
std::unique_ptr<AbstractStagingTexture> std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override; CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
std::unique_ptr<AbstractFramebuffer> std::unique_ptr<AbstractFramebuffer>
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override; CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
std::string_view source) override; std::string_view name) override;
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data, std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
size_t length) override; size_t length,
std::string_view name) override;
std::unique_ptr<NativeVertexFormat> std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config, std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,

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@ -2,34 +2,43 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3D12/DX12Shader.h" #include "VideoBackends/D3D12/DX12Shader.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DX12Context.h" #include "VideoBackends/D3D12/DX12Context.h"
namespace DX12 namespace DX12
{ {
DXShader::DXShader(ShaderStage stage, BinaryData bytecode) DXShader::DXShader(ShaderStage stage, BinaryData bytecode, std::string_view name)
: D3DCommon::Shader(stage, std::move(bytecode)) : D3DCommon::Shader(stage, std::move(bytecode)), m_name(UTF8ToWString(name))
{ {
if (!m_name.empty())
{
m_compute_pipeline->SetName(m_name.c_str());
}
} }
DXShader::~DXShader() = default; DXShader::~DXShader() = default;
std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, BinaryData bytecode) std::unique_ptr<DXShader> DXShader::CreateFromBytecode(ShaderStage stage, BinaryData bytecode,
std::string_view name)
{ {
std::unique_ptr<DXShader> shader(new DXShader(stage, std::move(bytecode))); std::unique_ptr<DXShader> shader(new DXShader(stage, std::move(bytecode), name));
if (stage == ShaderStage::Compute && !shader->CreateComputePipeline()) if (stage == ShaderStage::Compute && !shader->CreateComputePipeline())
return nullptr; return nullptr;
return shader; return shader;
} }
std::unique_ptr<DXShader> DXShader::CreateFromSource(ShaderStage stage, std::string_view source) std::unique_ptr<DXShader> DXShader::CreateFromSource(ShaderStage stage, std::string_view source,
std::string_view name)
{ {
auto bytecode = CompileShader(g_dx_context->GetFeatureLevel(), stage, source); auto bytecode = CompileShader(g_dx_context->GetFeatureLevel(), stage, source);
if (!bytecode) if (!bytecode)
return nullptr; return nullptr;
return CreateFromBytecode(stage, std::move(*bytecode)); return CreateFromBytecode(stage, std::move(*bytecode), name);
} }
D3D12_SHADER_BYTECODE DXShader::GetD3DByteCode() const D3D12_SHADER_BYTECODE DXShader::GetD3DByteCode() const

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <string>
#include <string_view> #include <string_view>
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3DCommon/Shader.h" #include "VideoBackends/D3DCommon/Shader.h"
@ -18,15 +19,19 @@ public:
ID3D12PipelineState* GetComputePipeline() const { return m_compute_pipeline.Get(); } ID3D12PipelineState* GetComputePipeline() const { return m_compute_pipeline.Get(); }
D3D12_SHADER_BYTECODE GetD3DByteCode() const; D3D12_SHADER_BYTECODE GetD3DByteCode() const;
static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode); static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode,
static std::unique_ptr<DXShader> CreateFromSource(ShaderStage stage, std::string_view source); std::string_view name);
static std::unique_ptr<DXShader> CreateFromSource(ShaderStage stage, std::string_view source,
std::string_view name);
private: private:
DXShader(ShaderStage stage, BinaryData bytecode); DXShader(ShaderStage stage, BinaryData bytecode, std::string_view name);
bool CreateComputePipeline(); bool CreateComputePipeline();
ComPtr<ID3D12PipelineState> m_compute_pipeline; ComPtr<ID3D12PipelineState> m_compute_pipeline;
std::wstring m_name;
}; };
} // namespace DX12 } // namespace DX12

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@ -4,6 +4,7 @@
#include "VideoBackends/D3D12/DX12Texture.h" #include "VideoBackends/D3D12/DX12Texture.h"
#include "Common/Align.h" #include "Common/Align.h"
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/StringUtil.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12Renderer.h" #include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h" #include "VideoBackends/D3D12/D3D12StreamBuffer.h"
@ -41,9 +42,13 @@ static ComPtr<ID3D12Resource> CreateTextureUploadBuffer(u32 buffer_size)
} }
DXTexture::DXTexture(const TextureConfig& config, ID3D12Resource* resource, DXTexture::DXTexture(const TextureConfig& config, ID3D12Resource* resource,
D3D12_RESOURCE_STATES state) D3D12_RESOURCE_STATES state, std::string_view name)
: AbstractTexture(config), m_resource(resource), m_state(state) : AbstractTexture(config), m_resource(resource), m_state(state), m_name(UTF8ToWString(name))
{ {
if (!m_name.empty())
{
resource->SetName(m_name.c_str());
}
} }
DXTexture::~DXTexture() DXTexture::~DXTexture()
@ -63,7 +68,7 @@ DXTexture::~DXTexture()
g_dx_context->DeferResourceDestruction(m_resource.Get()); g_dx_context->DeferResourceDestruction(m_resource.Get());
} }
std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config) std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config, std::string_view name)
{ {
constexpr D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_DEFAULT}; constexpr D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_DEFAULT};
D3D12_RESOURCE_STATES resource_state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; D3D12_RESOURCE_STATES resource_state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
@ -113,7 +118,8 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config)
if (FAILED(hr)) if (FAILED(hr))
return nullptr; return nullptr;
auto tex = std::unique_ptr<DXTexture>(new DXTexture(config, resource.Get(), resource_state)); auto tex =
std::unique_ptr<DXTexture>(new DXTexture(config, resource.Get(), resource_state, name));
if (!tex->CreateSRVDescriptor() || (config.IsComputeImage() && !tex->CreateUAVDescriptor())) if (!tex->CreateSRVDescriptor() || (config.IsComputeImage() && !tex->CreateUAVDescriptor()))
return nullptr; return nullptr;
@ -142,7 +148,7 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ID3D12Resource* resource)
config.flags |= AbstractTextureFlag_ComputeImage; config.flags |= AbstractTextureFlag_ComputeImage;
auto tex = auto tex =
std::unique_ptr<DXTexture>(new DXTexture(config, resource, D3D12_RESOURCE_STATE_COMMON)); std::unique_ptr<DXTexture>(new DXTexture(config, resource, D3D12_RESOURCE_STATE_COMMON, ""));
if (!tex->CreateSRVDescriptor()) if (!tex->CreateSRVDescriptor())
return nullptr; return nullptr;

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@ -4,6 +4,8 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <string>
#include <string_view>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h" #include "VideoBackends/D3D12/DescriptorHeapManager.h"
@ -18,7 +20,7 @@ class DXTexture final : public AbstractTexture
public: public:
~DXTexture(); ~DXTexture();
static std::unique_ptr<DXTexture> Create(const TextureConfig& config); static std::unique_ptr<DXTexture> Create(const TextureConfig& config, std::string_view name);
static std::unique_ptr<DXTexture> CreateAdopted(ID3D12Resource* resource); static std::unique_ptr<DXTexture> CreateAdopted(ID3D12Resource* resource);
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
@ -43,7 +45,8 @@ public:
void DestroyResource(); void DestroyResource();
private: private:
DXTexture(const TextureConfig& config, ID3D12Resource* resource, D3D12_RESOURCE_STATES state); DXTexture(const TextureConfig& config, ID3D12Resource* resource, D3D12_RESOURCE_STATES state,
std::string_view name);
bool CreateSRVDescriptor(); bool CreateSRVDescriptor();
bool CreateUAVDescriptor(); bool CreateUAVDescriptor();
@ -52,6 +55,8 @@ private:
DescriptorHandle m_srv_descriptor = {}; DescriptorHandle m_srv_descriptor = {};
DescriptorHandle m_uav_descriptor = {}; DescriptorHandle m_uav_descriptor = {};
std::wstring m_name;
mutable D3D12_RESOURCE_STATES m_state; mutable D3D12_RESOURCE_STATES m_state;
}; };

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@ -28,7 +28,8 @@ bool Renderer::IsHeadless() const
return true; return true;
} }
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config) std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config,
[[maybe_unused]] std::string_view name)
{ {
return std::make_unique<NullTexture>(config); return std::make_unique<NullTexture>(config);
} }
@ -46,13 +47,15 @@ public:
}; };
std::unique_ptr<AbstractShader> std::unique_ptr<AbstractShader>
Renderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source) Renderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
[[maybe_unused]] std::string_view name)
{ {
return std::make_unique<NullShader>(stage); return std::make_unique<NullShader>(stage);
} }
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage, std::unique_ptr<AbstractShader>
const void* data, size_t length) Renderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
[[maybe_unused]] std::string_view name)
{ {
return std::make_unique<NullShader>(stage); return std::make_unique<NullShader>(stage);
} }

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@ -15,16 +15,18 @@ public:
bool IsHeadless() const override; bool IsHeadless() const override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override; std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
std::string_view name) override;
std::unique_ptr<AbstractStagingTexture> std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override; CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
std::unique_ptr<AbstractFramebuffer> std::unique_ptr<AbstractFramebuffer>
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override; CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
std::string_view source) override; std::string_view name) override;
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data, std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
size_t length) override; size_t length,
std::string_view name) override;
std::unique_ptr<NativeVertexFormat> std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config, std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,

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@ -807,9 +807,10 @@ void Renderer::Shutdown()
glDeleteFramebuffers(1, &m_shared_read_framebuffer); glDeleteFramebuffers(1, &m_shared_read_framebuffer);
} }
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config) std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config,
std::string_view name)
{ {
return std::make_unique<OGLTexture>(config); return std::make_unique<OGLTexture>(config, name);
} }
std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type, std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
@ -825,14 +826,15 @@ std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture
static_cast<OGLTexture*>(depth_attachment)); static_cast<OGLTexture*>(depth_attachment));
} }
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader>
std::string_view source) Renderer::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
{ {
return OGLShader::CreateFromSource(stage, source); return OGLShader::CreateFromSource(stage, source, name);
} }
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage, std::unique_ptr<AbstractShader>
const void* data, size_t length) Renderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
[[maybe_unused]] std::string_view name)
{ {
return nullptr; return nullptr;
} }

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@ -5,6 +5,7 @@
#include <array> #include <array>
#include <string> #include <string>
#include <string_view>
#include "Common/GL/GLContext.h" #include "Common/GL/GLContext.h"
#include "Common/GL/GLExtensions/GLExtensions.h" #include "Common/GL/GLExtensions/GLExtensions.h"
@ -91,13 +92,15 @@ public:
bool Initialize() override; bool Initialize() override;
void Shutdown() override; void Shutdown() override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override; std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
std::string_view name) override;
std::unique_ptr<AbstractStagingTexture> std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override; CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
std::string_view source) override; std::string_view name) override;
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data, std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
size_t length) override; size_t length,
std::string_view name) override;
std::unique_ptr<NativeVertexFormat> std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config, std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,

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@ -23,17 +23,26 @@ static GLenum GetGLShaderTypeForStage(ShaderStage stage)
} }
} }
OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source) OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source,
std::string name)
: AbstractShader(stage), m_id(ProgramShaderCache::GenerateShaderID()), m_type(gl_type), : AbstractShader(stage), m_id(ProgramShaderCache::GenerateShaderID()), m_type(gl_type),
m_gl_id(gl_id), m_source(std::move(source)) m_gl_id(gl_id), m_source(std::move(source)), m_name(std::move(name))
{ {
if (!m_name.empty())
{
glObjectLabel(GetGLShaderTypeForStage(stage), m_gl_id, -1, m_name.c_str());
}
} }
OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source) OGLShader::OGLShader(GLuint gl_compute_program_id, std::string source, std::string name)
: AbstractShader(ShaderStage::Compute), m_id(ProgramShaderCache::GenerateShaderID()), : AbstractShader(ShaderStage::Compute), m_id(ProgramShaderCache::GenerateShaderID()),
m_type(GL_COMPUTE_SHADER), m_gl_compute_program_id(gl_compute_program_id), m_type(GL_COMPUTE_SHADER), m_gl_compute_program_id(gl_compute_program_id),
m_source(std::move(source)) m_source(std::move(source)), m_name(std::move(name))
{ {
if (!m_name.empty())
{
glObjectLabel(GL_COMPUTE_SHADER, m_gl_compute_program_id, -1, m_name.c_str());
}
} }
OGLShader::~OGLShader() OGLShader::~OGLShader()
@ -44,9 +53,11 @@ OGLShader::~OGLShader()
glDeleteProgram(m_gl_compute_program_id); glDeleteProgram(m_gl_compute_program_id);
} }
std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::string_view source) std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::string_view source,
std::string_view name)
{ {
std::string source_str(source); std::string source_str(source);
std::string name_str(name);
if (stage != ShaderStage::Compute) if (stage != ShaderStage::Compute)
{ {
GLenum shader_type = GetGLShaderTypeForStage(stage); GLenum shader_type = GetGLShaderTypeForStage(stage);
@ -54,14 +65,15 @@ std::unique_ptr<OGLShader> OGLShader::CreateFromSource(ShaderStage stage, std::s
if (!shader_id) if (!shader_id)
return nullptr; return nullptr;
return std::make_unique<OGLShader>(stage, shader_type, shader_id, std::move(source_str)); return std::make_unique<OGLShader>(stage, shader_type, shader_id, std::move(source_str),
std::move(name_str));
} }
// Compute shaders. // Compute shaders.
SHADER prog; SHADER prog;
if (!ProgramShaderCache::CompileComputeShader(prog, source_str)) if (!ProgramShaderCache::CompileComputeShader(prog, source_str))
return nullptr; return nullptr;
return std::make_unique<OGLShader>(prog.glprogid, std::move(source_str)); return std::make_unique<OGLShader>(prog.glprogid, std::move(source_str), std::move(name_str));
} }
} // namespace OGL } // namespace OGL

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@ -5,6 +5,7 @@
#include <cstddef> #include <cstddef>
#include <memory> #include <memory>
#include <string>
#include <string_view> #include <string_view>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
@ -16,8 +17,9 @@ namespace OGL
class OGLShader final : public AbstractShader class OGLShader final : public AbstractShader
{ {
public: public:
explicit OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source); explicit OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source,
explicit OGLShader(GLuint gl_compute_program_id, std::string source); std::string name);
explicit OGLShader(GLuint gl_compute_program_id, std::string source, std::string name);
~OGLShader() override; ~OGLShader() override;
u64 GetID() const { return m_id; } u64 GetID() const { return m_id; }
@ -26,7 +28,8 @@ public:
GLuint GetGLComputeProgramID() const { return m_gl_compute_program_id; } GLuint GetGLComputeProgramID() const { return m_gl_compute_program_id; }
const std::string& GetSource() const { return m_source; } const std::string& GetSource() const { return m_source; }
static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, std::string_view source); static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, std::string_view source,
std::string_view name);
private: private:
u64 m_id; u64 m_id;
@ -34,6 +37,7 @@ private:
GLuint m_gl_id = 0; GLuint m_gl_id = 0;
GLuint m_gl_compute_program_id = 0; GLuint m_gl_compute_program_id = 0;
std::string m_source; std::string m_source;
std::string m_name;
}; };
} // namespace OGL } // namespace OGL

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@ -104,7 +104,8 @@ bool UsePersistentStagingBuffers()
} }
} // Anonymous namespace } // Anonymous namespace
OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config) OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name)
: AbstractTexture(tex_config), m_name(name)
{ {
DEBUG_ASSERT_MSG(VIDEO, !tex_config.IsMultisampled() || tex_config.levels == 1, DEBUG_ASSERT_MSG(VIDEO, !tex_config.IsMultisampled() || tex_config.levels == 1,
"OpenGL does not support multisampled textures with mip levels"); "OpenGL does not support multisampled textures with mip levels");
@ -114,6 +115,11 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_co
glActiveTexture(GL_MUTABLE_TEXTURE_INDEX); glActiveTexture(GL_MUTABLE_TEXTURE_INDEX);
glBindTexture(target, m_texId); glBindTexture(target, m_texId);
if (!m_name.empty())
{
glObjectLabel(GL_TEXTURE, m_texId, -1, m_name.c_str());
}
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, m_config.levels - 1); glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, m_config.levels - 1);
GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true); GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true);

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@ -4,6 +4,8 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <string>
#include <string_view>
#include <vector> #include <vector>
#include "Common/GL/GLUtil.h" #include "Common/GL/GLUtil.h"
@ -17,7 +19,7 @@ namespace OGL
class OGLTexture final : public AbstractTexture class OGLTexture final : public AbstractTexture
{ {
public: public:
explicit OGLTexture(const TextureConfig& tex_config); explicit OGLTexture(const TextureConfig& tex_config, std::string_view name);
~OGLTexture(); ~OGLTexture();
void CopyRectangleFromTexture(const AbstractTexture* src, void CopyRectangleFromTexture(const AbstractTexture* src,
@ -42,6 +44,7 @@ private:
u32 dst_layer, u32 dst_level); u32 dst_layer, u32 dst_level);
GLuint m_texId; GLuint m_texId;
std::string m_name;
}; };
class OGLStagingTexture final : public AbstractStagingTexture class OGLStagingTexture final : public AbstractStagingTexture

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@ -38,7 +38,8 @@ bool SWRenderer::IsHeadless() const
return m_window->IsHeadless(); return m_window->IsHeadless();
} }
std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config) std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config,
[[maybe_unused]] std::string_view name)
{ {
return std::make_unique<SWTexture>(config); return std::make_unique<SWTexture>(config);
} }
@ -78,13 +79,15 @@ public:
}; };
std::unique_ptr<AbstractShader> std::unique_ptr<AbstractShader>
SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source) SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
[[maybe_unused]] std::string_view name)
{ {
return std::make_unique<SWShader>(stage); return std::make_unique<SWShader>(stage);
} }
std::unique_ptr<AbstractShader> SWRenderer::CreateShaderFromBinary(ShaderStage stage, std::unique_ptr<AbstractShader>
const void* data, size_t length) SWRenderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
[[maybe_unused]] std::string_view name)
{ {
return std::make_unique<SWShader>(stage); return std::make_unique<SWShader>(stage);
} }

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <string_view>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
@ -20,7 +21,8 @@ public:
bool IsHeadless() const override; bool IsHeadless() const override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override; std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
std::string_view name) override;
std::unique_ptr<AbstractStagingTexture> std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override; CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
std::unique_ptr<AbstractFramebuffer> std::unique_ptr<AbstractFramebuffer>
@ -28,10 +30,11 @@ public:
void BindBackbuffer(const ClearColor& clear_color = {}) override; void BindBackbuffer(const ClearColor& clear_color = {}) override;
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
std::string_view source) override; std::string_view name) override;
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data, std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
size_t length) override; size_t length,
std::string_view name) override;
std::unique_ptr<NativeVertexFormat> std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config, std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,

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@ -58,7 +58,7 @@ bool StateTracker::Initialize()
{ {
// Create a dummy texture which can be used in place of a real binding. // Create a dummy texture which can be used in place of a real binding.
m_dummy_texture = m_dummy_texture =
VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0)); VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0), "");
if (!m_dummy_texture) if (!m_dummy_texture)
return false; return false;
m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),

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@ -82,9 +82,10 @@ void Renderer::Shutdown()
m_swap_chain.reset(); m_swap_chain.reset();
} }
std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config) std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config,
std::string_view name)
{ {
return VKTexture::Create(config); return VKTexture::Create(config, name);
} }
std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type, std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
@ -93,16 +94,17 @@ std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTe
return VKStagingTexture::Create(type, config); return VKStagingTexture::Create(type, config);
} }
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader>
std::string_view source) Renderer::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::string_view name)
{ {
return VKShader::CreateFromSource(stage, source); return VKShader::CreateFromSource(stage, source, name);
} }
std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage, std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage stage,
const void* data, size_t length) const void* data, size_t length,
std::string_view name)
{ {
return VKShader::CreateFromBinary(stage, data, length); return VKShader::CreateFromBinary(stage, data, length, name);
} }
std::unique_ptr<NativeVertexFormat> std::unique_ptr<NativeVertexFormat>

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@ -6,6 +6,7 @@
#include <array> #include <array>
#include <cstddef> #include <cstddef>
#include <memory> #include <memory>
#include <string_view>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/Constants.h" #include "VideoBackends/Vulkan/Constants.h"
@ -35,16 +36,18 @@ public:
bool Initialize() override; bool Initialize() override;
void Shutdown() override; void Shutdown() override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override; std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
std::string_view name) override;
std::unique_ptr<AbstractStagingTexture> std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override; CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
std::unique_ptr<AbstractFramebuffer> std::unique_ptr<AbstractFramebuffer>
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override; CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
std::string_view source) override; std::string_view name) override;
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data, std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
size_t length) override; size_t length,
std::string_view name) override;
std::unique_ptr<NativeVertexFormat> std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config, std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,

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@ -11,16 +11,35 @@
namespace Vulkan namespace Vulkan
{ {
VKShader::VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod) VKShader::VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod,
std::string_view name)
: AbstractShader(stage), m_spv(std::move(spv)), m_module(mod), : AbstractShader(stage), m_spv(std::move(spv)), m_module(mod),
m_compute_pipeline(VK_NULL_HANDLE) m_compute_pipeline(VK_NULL_HANDLE), m_name(name)
{ {
if (!m_name.empty())
{
VkDebugUtilsObjectNameInfoEXT name_info = {};
name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
name_info.objectType = VK_OBJECT_TYPE_SHADER_MODULE;
name_info.objectHandle = reinterpret_cast<uint64_t>(m_module);
name_info.pObjectName = m_name.data();
vkSetDebugUtilsObjectNameEXT(g_vulkan_context->GetDevice(), &name_info);
}
} }
VKShader::VKShader(std::vector<u32> spv, VkPipeline compute_pipeline) VKShader::VKShader(std::vector<u32> spv, VkPipeline compute_pipeline, std::string_view name)
: AbstractShader(ShaderStage::Compute), m_spv(std::move(spv)), m_module(VK_NULL_HANDLE), : AbstractShader(ShaderStage::Compute), m_spv(std::move(spv)), m_module(VK_NULL_HANDLE),
m_compute_pipeline(compute_pipeline) m_compute_pipeline(compute_pipeline), m_name(name)
{ {
if (!m_name.empty())
{
VkDebugUtilsObjectNameInfoEXT name_info = {};
name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
name_info.objectType = VK_OBJECT_TYPE_PIPELINE;
name_info.objectHandle = reinterpret_cast<uint64_t>(m_compute_pipeline);
name_info.pObjectName = m_name.data();
vkSetDebugUtilsObjectNameEXT(g_vulkan_context->GetDevice(), &name_info);
}
} }
VKShader::~VKShader() VKShader::~VKShader()
@ -38,8 +57,8 @@ AbstractShader::BinaryData VKShader::GetBinary() const
return ret; return ret;
} }
static std::unique_ptr<VKShader> CreateShaderObject(ShaderStage stage, static std::unique_ptr<VKShader>
ShaderCompiler::SPIRVCodeVector spv) CreateShaderObject(ShaderStage stage, ShaderCompiler::SPIRVCodeVector spv, std::string_view name)
{ {
VkShaderModuleCreateInfo info = {}; VkShaderModuleCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
@ -56,7 +75,7 @@ static std::unique_ptr<VKShader> CreateShaderObject(ShaderStage stage,
// If it's a graphics shader, we defer pipeline creation. // If it's a graphics shader, we defer pipeline creation.
if (stage != ShaderStage::Compute) if (stage != ShaderStage::Compute)
return std::make_unique<VKShader>(stage, std::move(spv), mod); return std::make_unique<VKShader>(stage, std::move(spv), mod, name);
// If it's a compute shader, we create the pipeline straight away. // If it's a compute shader, we create the pipeline straight away.
const VkComputePipelineCreateInfo pipeline_info = { const VkComputePipelineCreateInfo pipeline_info = {
@ -82,10 +101,11 @@ static std::unique_ptr<VKShader> CreateShaderObject(ShaderStage stage,
return nullptr; return nullptr;
} }
return std::make_unique<VKShader>(std::move(spv), pipeline); return std::make_unique<VKShader>(std::move(spv), pipeline, name);
} }
std::unique_ptr<VKShader> VKShader::CreateFromSource(ShaderStage stage, std::string_view source) std::unique_ptr<VKShader> VKShader::CreateFromSource(ShaderStage stage, std::string_view source,
std::string_view name)
{ {
std::optional<ShaderCompiler::SPIRVCodeVector> spv; std::optional<ShaderCompiler::SPIRVCodeVector> spv;
switch (stage) switch (stage)
@ -109,11 +129,11 @@ std::unique_ptr<VKShader> VKShader::CreateFromSource(ShaderStage stage, std::str
if (!spv) if (!spv)
return nullptr; return nullptr;
return CreateShaderObject(stage, std::move(*spv)); return CreateShaderObject(stage, std::move(*spv), name);
} }
std::unique_ptr<VKShader> VKShader::CreateFromBinary(ShaderStage stage, const void* data, std::unique_ptr<VKShader> VKShader::CreateFromBinary(ShaderStage stage, const void* data,
size_t length) size_t length, std::string_view name)
{ {
const size_t size_in_words = Common::AlignUp(length, sizeof(ShaderCompiler::SPIRVCodeType)) / const size_t size_in_words = Common::AlignUp(length, sizeof(ShaderCompiler::SPIRVCodeType)) /
sizeof(ShaderCompiler::SPIRVCodeType); sizeof(ShaderCompiler::SPIRVCodeType);
@ -121,7 +141,7 @@ std::unique_ptr<VKShader> VKShader::CreateFromBinary(ShaderStage stage, const vo
if (length > 0) if (length > 0)
std::memcpy(spv.data(), data, length); std::memcpy(spv.data(), data, length);
return CreateShaderObject(stage, std::move(spv)); return CreateShaderObject(stage, std::move(spv), name);
} }
} // namespace Vulkan } // namespace Vulkan

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@ -5,6 +5,7 @@
#include <cstddef> #include <cstddef>
#include <memory> #include <memory>
#include <string>
#include <string_view> #include <string_view>
#include <vector> #include <vector>
@ -17,22 +18,24 @@ namespace Vulkan
class VKShader final : public AbstractShader class VKShader final : public AbstractShader
{ {
public: public:
VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod); VKShader(ShaderStage stage, std::vector<u32> spv, VkShaderModule mod, std::string_view name);
VKShader(std::vector<u32> spv, VkPipeline compute_pipeline); VKShader(std::vector<u32> spv, VkPipeline compute_pipeline, std::string_view name);
~VKShader() override; ~VKShader() override;
VkShaderModule GetShaderModule() const { return m_module; } VkShaderModule GetShaderModule() const { return m_module; }
VkPipeline GetComputePipeline() const { return m_compute_pipeline; } VkPipeline GetComputePipeline() const { return m_compute_pipeline; }
BinaryData GetBinary() const override; BinaryData GetBinary() const override;
static std::unique_ptr<VKShader> CreateFromSource(ShaderStage stage, std::string_view source); static std::unique_ptr<VKShader> CreateFromSource(ShaderStage stage, std::string_view source,
std::string_view name);
static std::unique_ptr<VKShader> CreateFromBinary(ShaderStage stage, const void* data, static std::unique_ptr<VKShader> CreateFromBinary(ShaderStage stage, const void* data,
size_t length); size_t length, std::string_view name);
private: private:
std::vector<u32> m_spv; std::vector<u32> m_spv;
VkShaderModule m_module; VkShaderModule m_module;
VkPipeline m_compute_pipeline; VkPipeline m_compute_pipeline;
std::string m_name;
}; };
} // namespace Vulkan } // namespace Vulkan

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@ -23,11 +23,20 @@
namespace Vulkan namespace Vulkan
{ {
VKTexture::VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image, VKTexture::VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image,
VkImageLayout layout /* = VK_IMAGE_LAYOUT_UNDEFINED */, std::string_view name, VkImageLayout layout /* = VK_IMAGE_LAYOUT_UNDEFINED */,
ComputeImageLayout compute_layout /* = ComputeImageLayout::Undefined */) ComputeImageLayout compute_layout /* = ComputeImageLayout::Undefined */)
: AbstractTexture(tex_config), m_device_memory(device_memory), m_image(image), m_layout(layout), : AbstractTexture(tex_config), m_device_memory(device_memory), m_image(image), m_layout(layout),
m_compute_layout(compute_layout) m_compute_layout(compute_layout), m_name(name)
{ {
if (!m_name.empty())
{
VkDebugUtilsObjectNameInfoEXT name_info = {};
name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
name_info.objectType = VK_OBJECT_TYPE_IMAGE;
name_info.objectHandle = reinterpret_cast<uint64_t>(image);
name_info.pObjectName = m_name.c_str();
vkSetDebugUtilsObjectNameEXT(g_vulkan_context->GetDevice(), &name_info);
}
} }
VKTexture::~VKTexture() VKTexture::~VKTexture()
@ -43,7 +52,7 @@ VKTexture::~VKTexture()
} }
} }
std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config) std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, std::string_view name)
{ {
// Determine image usage, we need to flag as an attachment if it can be used as a rendertarget. // Determine image usage, we need to flag as an attachment if it can be used as a rendertarget.
VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
@ -109,8 +118,9 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
return nullptr; return nullptr;
} }
std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>( std::unique_ptr<VKTexture> texture =
tex_config, device_memory, image, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined); std::make_unique<VKTexture>(tex_config, device_memory, image, name, VK_IMAGE_LAYOUT_UNDEFINED,
ComputeImageLayout::Undefined);
if (!texture->CreateView(VK_IMAGE_VIEW_TYPE_2D_ARRAY)) if (!texture->CreateView(VK_IMAGE_VIEW_TYPE_2D_ARRAY))
return nullptr; return nullptr;
@ -121,7 +131,7 @@ std::unique_ptr<VKTexture> VKTexture::CreateAdopted(const TextureConfig& tex_con
VkImageViewType view_type, VkImageLayout layout) VkImageViewType view_type, VkImageLayout layout)
{ {
std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>( std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
tex_config, VkDeviceMemory(VK_NULL_HANDLE), image, layout, ComputeImageLayout::Undefined); tex_config, VkDeviceMemory(VK_NULL_HANDLE), image, "", layout, ComputeImageLayout::Undefined);
if (!texture->CreateView(view_type)) if (!texture->CreateView(view_type))
return nullptr; return nullptr;

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@ -4,6 +4,8 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <string>
#include <string_view>
#include "VideoBackends/Vulkan/VulkanLoader.h" #include "VideoBackends/Vulkan/VulkanLoader.h"
#include "VideoCommon/AbstractFramebuffer.h" #include "VideoCommon/AbstractFramebuffer.h"
@ -29,7 +31,7 @@ public:
VKTexture() = delete; VKTexture() = delete;
VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image, VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image,
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED, std::string_view name, VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED,
ComputeImageLayout compute_layout = ComputeImageLayout::Undefined); ComputeImageLayout compute_layout = ComputeImageLayout::Undefined);
~VKTexture(); ~VKTexture();
@ -55,7 +57,7 @@ public:
VkFormat GetVkFormat() const { return GetVkFormatForHostTextureFormat(m_config.format); } VkFormat GetVkFormat() const { return GetVkFormatForHostTextureFormat(m_config.format); }
bool IsAdopted() const { return m_device_memory != VkDeviceMemory(VK_NULL_HANDLE); } bool IsAdopted() const { return m_device_memory != VkDeviceMemory(VK_NULL_HANDLE); }
static std::unique_ptr<VKTexture> Create(const TextureConfig& tex_config); static std::unique_ptr<VKTexture> Create(const TextureConfig& tex_config, std::string_view name);
static std::unique_ptr<VKTexture> static std::unique_ptr<VKTexture>
CreateAdopted(const TextureConfig& tex_config, VkImage image, CreateAdopted(const TextureConfig& tex_config, VkImage image,
VkImageViewType view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY, VkImageViewType view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY,
@ -77,6 +79,7 @@ private:
VkImageView m_view = VK_NULL_HANDLE; VkImageView m_view = VK_NULL_HANDLE;
mutable VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED; mutable VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
mutable ComputeImageLayout m_compute_layout = ComputeImageLayout::Undefined; mutable ComputeImageLayout m_compute_layout = ComputeImageLayout::Undefined;
std::string m_name;
}; };
class VKStagingTexture final : public AbstractStagingTexture class VKStagingTexture final : public AbstractStagingTexture

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@ -223,6 +223,7 @@ bool VulkanContext::SelectInstanceExtensions(std::vector<const char*>* extension
AddExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, false); AddExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, false);
AddExtension(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME, false); AddExtension(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME, false);
AddExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, false);
return true; return true;
} }

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@ -197,4 +197,6 @@ VULKAN_DEVICE_ENTRY_POINT(vkAcquireFullScreenExclusiveModeEXT, false)
VULKAN_DEVICE_ENTRY_POINT(vkReleaseFullScreenExclusiveModeEXT, false) VULKAN_DEVICE_ENTRY_POINT(vkReleaseFullScreenExclusiveModeEXT, false)
#endif #endif
VULKAN_DEVICE_ENTRY_POINT(vkSetDebugUtilsObjectNameEXT, false)
#endif // VULKAN_DEVICE_ENTRY_POINT #endif // VULKAN_DEVICE_ENTRY_POINT

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@ -93,7 +93,8 @@ public:
virtual bool IsFullscreen() const { return false; } virtual bool IsFullscreen() const { return false; }
virtual void BeginUtilityDrawing(); virtual void BeginUtilityDrawing();
virtual void EndUtilityDrawing(); virtual void EndUtilityDrawing();
virtual std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) = 0; virtual std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
std::string_view name = "") = 0;
virtual std::unique_ptr<AbstractStagingTexture> virtual std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) = 0; CreateStagingTexture(StagingTextureType type, const TextureConfig& config) = 0;
virtual std::unique_ptr<AbstractFramebuffer> virtual std::unique_ptr<AbstractFramebuffer>
@ -125,9 +126,11 @@ public:
// Shader modules/objects. // Shader modules/objects.
virtual std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, virtual std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage,
std::string_view source) = 0; std::string_view source,
virtual std::unique_ptr<AbstractShader> std::string_view name = "") = 0;
CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length) = 0; virtual std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage,
const void* data, size_t length,
std::string_view name = "") = 0;
virtual std::unique_ptr<NativeVertexFormat> virtual std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0; CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
virtual std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config, virtual std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,