revert b5fe39b8c7 "fix texture parameters"

these parameters are really floats. I was just wrong
This commit is contained in:
degasus 2013-02-19 22:20:39 +01:00
parent b5fe39b8c7
commit d93e57ff22
1 changed files with 3 additions and 3 deletions

View File

@ -445,9 +445,9 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & 7]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, newmode1.min_lod / 16); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, newmode1.min_lod / 16.0f);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, newmode1.max_lod / 16); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, newmode1.max_lod / 16.0f);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, newmode.lod_bias / 32); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, newmode.lod_bias / 32.0f);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, c_WrapSettings[newmode.wrap_s]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, c_WrapSettings[newmode.wrap_t]);